| // Copyright 2019 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/timer/lap_timer.h" |
| |
| #include "base/test/task_environment.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| // This file contains a minimal unit test for LapTimer, used for benchmarking. |
| // This file is supposed to match closely with the example code, documented in |
| // lap_timer.h. Please update that documentation if you need to change things. |
| |
| namespace base { |
| |
| namespace test { |
| |
| namespace { |
| |
| constexpr base::TimeDelta kTimeLimit = base::Milliseconds(15); |
| constexpr base::TimeDelta kTimeAdvance = base::Milliseconds(1); |
| constexpr int kWarmupRuns = 5; |
| constexpr int kTimeCheckInterval = 10; |
| |
| } // namespace |
| |
| TEST(LapTimer, UsageExample) { |
| TaskEnvironment task_environment(TaskEnvironment::TimeSource::MOCK_TIME); |
| |
| LapTimer timer(kWarmupRuns, kTimeLimit, kTimeCheckInterval); |
| |
| EXPECT_FALSE(timer.HasTimeLimitExpired()); |
| EXPECT_FALSE(timer.IsWarmedUp()); |
| |
| do { |
| task_environment.FastForwardBy(kTimeAdvance); |
| timer.NextLap(); |
| } while (!timer.HasTimeLimitExpired()); |
| |
| EXPECT_NEAR(timer.LapsPerSecond(), 1000, 0.1); |
| EXPECT_NEAR(timer.TimePerLap().InMillisecondsF(), 1.0f, 0.1); |
| // Output number of laps is 20, because the warm up runs are ignored and the |
| // timer is only checked every kTimeInterval laps. |
| EXPECT_EQ(timer.NumLaps(), 20); |
| |
| EXPECT_TRUE(timer.HasTimeLimitExpired()); |
| EXPECT_TRUE(timer.IsWarmedUp()); |
| } |
| |
| #if !BUILDFLAG(IS_IOS) && !defined(COBALT_PENDING_CLEAN_UP) |
| // iOS simulator does not support using ThreadTicks. |
| TEST(LapTimer, ThreadTicksUsageExample) { |
| TaskEnvironment task_environment(TaskEnvironment::TimeSource::MOCK_TIME); |
| LapTimer timer(kWarmupRuns, kTimeLimit, kTimeCheckInterval, |
| LapTimer::TimerMethod::kUseThreadTicks); |
| |
| EXPECT_FALSE(timer.HasTimeLimitExpired()); |
| EXPECT_FALSE(timer.IsWarmedUp()); |
| |
| do { |
| task_environment.FastForwardBy(kTimeAdvance); |
| timer.NextLap(); |
| } while (!timer.HasTimeLimitExpired()); |
| |
| // Because advancing the TaskEnvironment time won't affect the |
| // ThreadTicks, laps will be much faster than the regular UsageExample. |
| EXPECT_GT(timer.LapsPerSecond(), 1000); |
| EXPECT_LT(timer.TimePerLap().InMillisecondsF(), 1.0f); |
| EXPECT_GT(timer.NumLaps(), 20); |
| |
| EXPECT_TRUE(timer.HasTimeLimitExpired()); |
| EXPECT_TRUE(timer.IsWarmedUp()); |
| } |
| #endif |
| |
| } // namespace test |
| } // namespace base |