| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // A "timer" takes care of invoking a callback in the future, once or |
| // repeatedly. The callback is invoked: |
| // - OneShotTimer: Once after a `TimeDelta` delay has elapsed. |
| // - RetainingOneShotTimer: Same as OneShotTimer, but the callback is retained |
| // after being executed, allowing another invocation to be scheduled with |
| // Reset() without specifying the callback again. |
| // - DeadlineTimer: Once at the specified `TimeTicks` time. |
| // - RepeatingTimer: Repeatedly, with a specified `TimeDelta` delay before the |
| // first invocation and between invocations. |
| // - MetronomeTimer: Repeatedly, with a specified `TimeDelta` delay between the |
| // beginning of each invocations such that a constant phase is respected. |
| // (Retaining)OneShotTimer and RepeatingTimer automatically apply some leeway to |
| // the delay whereas DeadlineTimer and MetronomeTimer allow more control over |
| // the requested time. As a result, the former are generally more |
| // power-efficient. |
| // Prefer using (Retaining)OneShotTimer and RepeatingTimer because they |
| // automatically apply some leeway to the delay which enables power-efficient |
| // scheduling. |
| |
| // Scheduled invocations can be cancelled with Stop() or by deleting the |
| // Timer. The latter makes it easy to ensure that an object is not accessed by a |
| // Timer after it has been deleted: just make the Timer a member of the object |
| // which receives Timer events (see example below). |
| // |
| // Sample RepeatingTimer usage: |
| // |
| // class MyClass { |
| // public: |
| // void StartDoingStuff() { |
| // timer_.Start(FROM_HERE, base::Seconds(1), |
| // this, &MyClass::DoStuff); |
| // // Alternative form if the callback is not bound to `this` or |
| // // requires arguments: |
| // // timer_.Start(FROM_HERE, base::Seconds(1), |
| // // base::BindRepeating(&MyFunction, 42)); |
| // } |
| // void StopDoingStuff() { |
| // timer_.Stop(); |
| // } |
| // private: |
| // void DoStuff() { |
| // // This method is called every second to do stuff. |
| // ... |
| // } |
| // base::RepeatingTimer timer_; |
| // }; |
| // |
| // These APIs are not thread safe. When a method is called (except the |
| // constructor), all further method calls must be on the same sequence until |
| // Stop(). Once stopped, it may be destroyed or restarted on another sequence. |
| // |
| // By default, the scheduled tasks will be run on the same sequence that the |
| // Timer was *started on*. To mock time in unit tests, some old tests used |
| // SetTaskRunner() to schedule the delay on a test-controlled TaskRunner. The |
| // modern and preferred approach to mock time is to use TaskEnvironment's |
| // MOCK_TIME mode. |
| |
| #ifndef BASE_TIMER_TIMER_H_ |
| #define BASE_TIMER_TIMER_H_ |
| |
| // IMPORTANT: If you change timer code, make sure that all tests (including |
| // disabled ones) from timer_unittests.cc pass locally. Some are disabled |
| // because they're flaky on the buildbot, but when you run them locally you |
| // should be able to tell the difference. |
| |
| #include "base/base_export.h" |
| #include "base/functional/bind.h" |
| #include "base/functional/callback.h" |
| #include "base/functional/callback_helpers.h" |
| #include "base/location.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/sequence_checker.h" |
| #include "base/task/delayed_task_handle.h" |
| #include "base/task/sequenced_task_runner.h" |
| #include "base/time/time.h" |
| #include "base/types/strong_alias.h" |
| |
| namespace base { |
| |
| class TickClock; |
| |
| namespace internal { |
| |
| // This class wraps logic shared by all timers. |
| class BASE_EXPORT TimerBase { |
| public: |
| TimerBase(const TimerBase&) = delete; |
| TimerBase& operator=(const TimerBase&) = delete; |
| |
| virtual ~TimerBase(); |
| |
| // Returns true if the timer is running (i.e., not stopped). |
| bool IsRunning() const; |
| |
| // Sets the task runner on which the delayed task should be scheduled when |
| // this Timer is running. This method can only be called while this Timer |
| // isn't running. If this is used to mock time in tests, the modern and |
| // preferred approach is to use TaskEnvironment::TimeSource::MOCK_TIME. To |
| // avoid racy usage of Timer, |task_runner| must run tasks on the same |
| // sequence which this Timer is bound to (started from). TODO(gab): Migrate |
| // callers using this as a test seam to |
| // TaskEnvironment::TimeSource::MOCK_TIME. |
| virtual void SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner); |
| |
| // Call this method to stop the timer and cancel all previously scheduled |
| // tasks. It is a no-op if the timer is not running. |
| virtual void Stop(); |
| |
| protected: |
| // Constructs a timer. Start must be called later to set task info. |
| explicit TimerBase(const Location& posted_from = Location()); |
| |
| virtual void OnStop() = 0; |
| |
| // Disables the scheduled task and abandons it so that it no longer refers |
| // back to this object. |
| void AbandonScheduledTask(); |
| |
| // Returns the task runner on which the task should be scheduled. If the |
| // corresponding |task_runner_| field is null, the task runner for the current |
| // sequence is returned. |
| scoped_refptr<SequencedTaskRunner> GetTaskRunner(); |
| |
| // The task runner on which the task should be scheduled. If it is null, the |
| // task runner for the current sequence will be used. |
| scoped_refptr<SequencedTaskRunner> task_runner_; |
| |
| // Timer isn't thread-safe and while it is running, it must only be used on |
| // the same sequence until fully Stop()'ed. Once stopped, it may be destroyed |
| // or restarted on another sequence. |
| SEQUENCE_CHECKER(sequence_checker_); |
| |
| // Location in user code. |
| Location posted_from_ GUARDED_BY_CONTEXT(sequence_checker_); |
| |
| // The handle to the posted delayed task. |
| DelayedTaskHandle delayed_task_handle_ GUARDED_BY_CONTEXT(sequence_checker_); |
| |
| // Callback invoked when the timer is ready. This is saved as a member to |
| // avoid rebinding every time the Timer fires. Lazy initialized the first time |
| // the Timer is started. |
| RepeatingClosure timer_callback_; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // This class wraps logic shared by (Retaining)OneShotTimer and RepeatingTimer. |
| class BASE_EXPORT DelayTimerBase : public TimerBase { |
| public: |
| DelayTimerBase(const DelayTimerBase&) = delete; |
| DelayTimerBase& operator=(const DelayTimerBase&) = delete; |
| |
| ~DelayTimerBase() override; |
| |
| // Returns the current delay for this timer. |
| TimeDelta GetCurrentDelay() const; |
| |
| // Call this method to reset the timer delay. The user task must be set. If |
| // the timer is not running, this will start it by posting a task. |
| virtual void Reset(); |
| |
| // DEPRECATED. Call Stop() instead. |
| // TODO(1262205): Remove this method and all callers. |
| void AbandonAndStop(); |
| |
| TimeTicks desired_run_time() const { |
| DCHECK_CALLED_ON_VALID_SEQUENCE(sequence_checker_); |
| return desired_run_time_; |
| } |
| |
| protected: |
| // Constructs a timer. Start must be called later to set task info. |
| // If |tick_clock| is provided, it is used instead of TimeTicks::Now() to get |
| // TimeTicks when scheduling tasks. |
| explicit DelayTimerBase(const TickClock* tick_clock = nullptr); |
| |
| // Construct a timer with task info. |
| // If |tick_clock| is provided, it is used instead of TimeTicks::Now() to get |
| // TimeTicks when scheduling tasks. |
| DelayTimerBase(const Location& posted_from, |
| TimeDelta delay, |
| const TickClock* tick_clock = nullptr); |
| |
| virtual void RunUserTask() = 0; |
| |
| // Schedules |OnScheduledTaskInvoked()| to run on the current sequence with |
| // the given |delay|. |desired_run_time_| is reset to Now() + delay. |
| void ScheduleNewTask(TimeDelta delay); |
| |
| void StartInternal(const Location& posted_from, TimeDelta delay); |
| |
| private: |
| // DCHECKs that the user task is not null. Used to diagnose a recurring bug |
| // where Reset() is called on a OneShotTimer that has already fired. |
| virtual void EnsureNonNullUserTask() = 0; |
| |
| // Returns the current tick count. |
| TimeTicks Now() const; |
| |
| // Called when the scheduled task is invoked. Will run the |user_task| if the |
| // timer is still running and |desired_run_time_| was reached. |
| void OnScheduledTaskInvoked(); |
| |
| // Delay requested by user. |
| TimeDelta delay_ GUARDED_BY_CONTEXT(sequence_checker_); |
| |
| // The desired run time of |user_task_|. The user may update this at any time, |
| // even if their previous request has not run yet. This time can be a "zero" |
| // TimeTicks if the task must be run immediately. |
| TimeTicks desired_run_time_ GUARDED_BY_CONTEXT(sequence_checker_); |
| |
| // The tick clock used to calculate the run time for scheduled tasks. |
| const raw_ptr<const TickClock> tick_clock_ |
| GUARDED_BY_CONTEXT(sequence_checker_); |
| }; |
| |
| } // namespace internal |
| |
| //----------------------------------------------------------------------------- |
| // A simple, one-shot timer. See usage notes at the top of the file. |
| class BASE_EXPORT OneShotTimer : public internal::DelayTimerBase { |
| public: |
| OneShotTimer(); |
| explicit OneShotTimer(const TickClock* tick_clock); |
| |
| OneShotTimer(const OneShotTimer&) = delete; |
| OneShotTimer& operator=(const OneShotTimer&) = delete; |
| |
| ~OneShotTimer() override; |
| |
| // Start the timer to run at the given |delay| from now. If the timer is |
| // already running, it will be replaced to call the given |user_task|. |
| virtual void Start(const Location& posted_from, |
| TimeDelta delay, |
| OnceClosure user_task); |
| |
| // Start the timer to run at the given |delay| from now. If the timer is |
| // already running, it will be replaced to call a task formed from |
| // |receiver->*method|. |
| template <class Receiver> |
| void Start(const Location& posted_from, |
| TimeDelta delay, |
| Receiver* receiver, |
| void (Receiver::*method)()) { |
| Start(posted_from, delay, BindOnce(method, Unretained(receiver))); |
| } |
| |
| // Run the scheduled task immediately, and stop the timer. The timer needs to |
| // be running. |
| void FireNow(); |
| |
| private: |
| void OnStop() final; |
| void RunUserTask() final; |
| void EnsureNonNullUserTask() final; |
| |
| OnceClosure user_task_; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // A simple, repeating timer. See usage notes at the top of the file. |
| class BASE_EXPORT RepeatingTimer : public internal::DelayTimerBase { |
| public: |
| RepeatingTimer(); |
| explicit RepeatingTimer(const TickClock* tick_clock); |
| |
| RepeatingTimer(const RepeatingTimer&) = delete; |
| RepeatingTimer& operator=(const RepeatingTimer&) = delete; |
| |
| ~RepeatingTimer() override; |
| |
| RepeatingTimer(const Location& posted_from, |
| TimeDelta delay, |
| RepeatingClosure user_task); |
| RepeatingTimer(const Location& posted_from, |
| TimeDelta delay, |
| RepeatingClosure user_task, |
| const TickClock* tick_clock); |
| |
| // Start the timer to run at the given |delay| from now. If the timer is |
| // already running, it will be replaced to call the given |user_task|. |
| virtual void Start(const Location& posted_from, |
| TimeDelta delay, |
| RepeatingClosure user_task); |
| |
| // Start the timer to run at the given |delay| from now. If the timer is |
| // already running, it will be replaced to call a task formed from |
| // |receiver->*method|. |
| template <class Receiver> |
| void Start(const Location& posted_from, |
| TimeDelta delay, |
| Receiver* receiver, |
| void (Receiver::*method)()) { |
| Start(posted_from, delay, BindRepeating(method, Unretained(receiver))); |
| } |
| |
| const RepeatingClosure& user_task() const { return user_task_; } |
| |
| private: |
| // Mark this final, so that the destructor can call this safely. |
| void OnStop() final; |
| void RunUserTask() override; |
| void EnsureNonNullUserTask() final; |
| |
| RepeatingClosure user_task_; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // A simple, one-shot timer with the retained |user_task| which is reused when |
| // Reset() is invoked. See usage notes at the top of the file. |
| class BASE_EXPORT RetainingOneShotTimer : public internal::DelayTimerBase { |
| public: |
| RetainingOneShotTimer(); |
| explicit RetainingOneShotTimer(const TickClock* tick_clock); |
| |
| RetainingOneShotTimer(const RetainingOneShotTimer&) = delete; |
| RetainingOneShotTimer& operator=(const RetainingOneShotTimer&) = delete; |
| |
| ~RetainingOneShotTimer() override; |
| |
| RetainingOneShotTimer(const Location& posted_from, |
| TimeDelta delay, |
| RepeatingClosure user_task); |
| RetainingOneShotTimer(const Location& posted_from, |
| TimeDelta delay, |
| RepeatingClosure user_task, |
| const TickClock* tick_clock); |
| |
| // Start the timer to run at the given |delay| from now. If the timer is |
| // already running, it will be replaced to call the given |user_task|. |
| virtual void Start(const Location& posted_from, |
| TimeDelta delay, |
| RepeatingClosure user_task); |
| |
| // Start the timer to run at the given |delay| from now. If the timer is |
| // already running, it will be replaced to call a task formed from |
| // |receiver->*method|. |
| template <class Receiver> |
| void Start(const Location& posted_from, |
| TimeDelta delay, |
| Receiver* receiver, |
| void (Receiver::*method)()) { |
| Start(posted_from, delay, BindRepeating(method, Unretained(receiver))); |
| } |
| |
| const RepeatingClosure& user_task() const { return user_task_; } |
| |
| private: |
| // Mark this final, so that the destructor can call this safely. |
| void OnStop() final; |
| void RunUserTask() override; |
| void EnsureNonNullUserTask() final; |
| |
| RepeatingClosure user_task_; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // A Delay timer is like The Button from Lost. Once started, you have to keep |
| // calling Reset otherwise it will call the given method on the sequence it was |
| // initially Reset() from. |
| // |
| // Once created, it is inactive until Reset is called. Once |delay| seconds have |
| // passed since the last call to Reset, the callback is made. Once the callback |
| // has been made, it's inactive until Reset is called again. |
| // |
| // If destroyed, the timeout is canceled and will not occur even if already |
| // inflight. |
| class DelayTimer { |
| public: |
| template <class Receiver> |
| DelayTimer(const Location& posted_from, |
| TimeDelta delay, |
| Receiver* receiver, |
| void (Receiver::*method)()) |
| : DelayTimer(posted_from, delay, receiver, method, nullptr) {} |
| |
| template <class Receiver> |
| DelayTimer(const Location& posted_from, |
| TimeDelta delay, |
| Receiver* receiver, |
| void (Receiver::*method)(), |
| const TickClock* tick_clock) |
| : timer_(posted_from, |
| delay, |
| BindRepeating(method, Unretained(receiver)), |
| tick_clock) {} |
| |
| DelayTimer(const DelayTimer&) = delete; |
| DelayTimer& operator=(const DelayTimer&) = delete; |
| |
| void Reset() { timer_.Reset(); } |
| |
| private: |
| RetainingOneShotTimer timer_; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // A one-shot timer that attempts to run |user_task| some time near specified |
| // deadline. See usage notes at the top of the file. |
| class BASE_EXPORT DeadlineTimer : public internal::TimerBase { |
| public: |
| DeadlineTimer(); |
| ~DeadlineTimer() override; |
| |
| DeadlineTimer(const DeadlineTimer&) = delete; |
| DeadlineTimer& operator=(const DeadlineTimer&) = delete; |
| |
| // Start the timer to run |user_task| near the specified |deadline| following |
| // |delay_policy| If the timer is already running, it will be replaced to call |
| // the given |user_task|. |
| void Start(const Location& posted_from, |
| TimeTicks deadline, |
| OnceClosure user_task, |
| subtle::DelayPolicy delay_policy = |
| subtle::DelayPolicy::kFlexiblePreferEarly); |
| |
| // Start the timer to run |user_task| near the specified |deadline|. If the |
| // timer is already running, it will be replaced to call a task formed from |
| // |receiver->*method|. |
| template <class Receiver> |
| void Start(const Location& posted_from, |
| TimeTicks deadline, |
| Receiver* receiver, |
| void (Receiver::*method)(), |
| subtle::DelayPolicy delay_policy = |
| subtle::DelayPolicy::kFlexiblePreferEarly) { |
| Start(posted_from, deadline, BindOnce(method, Unretained(receiver)), |
| delay_policy); |
| } |
| |
| protected: |
| void OnStop() override; |
| |
| // Schedules |OnScheduledTaskInvoked()| to run on the current sequence at |
| // the given |deadline|. |
| void ScheduleNewTask(TimeTicks deadline, subtle::DelayPolicy delay_policy); |
| |
| private: |
| // Called when the scheduled task is invoked to run the |user_task|. |
| void OnScheduledTaskInvoked(); |
| |
| OnceClosure user_task_; |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // Repeatedly invokes a callback, waiting for a precise delay between the |
| // beginning of each invocation. See usage notes at the top of the file. |
| class BASE_EXPORT MetronomeTimer : public internal::TimerBase { |
| public: |
| MetronomeTimer(); |
| ~MetronomeTimer() override; |
| |
| MetronomeTimer(const MetronomeTimer&) = delete; |
| MetronomeTimer& operator=(const MetronomeTimer&) = delete; |
| |
| MetronomeTimer(const Location& posted_from, |
| TimeDelta interval, |
| RepeatingClosure user_task, |
| TimeTicks phase = TimeTicks()); |
| |
| // Start the timer to repeatedly run |user_task| at the specified |interval|; |
| // If not specified, the phase is up to the scheduler, otherwise each |
| // invocation starts as close as possible to `phase + n * delay` for some |
| // integer n. If the timer is already running, it will be replaced to call the |
| // given |user_task|. |
| void Start(const Location& posted_from, |
| TimeDelta interval, |
| RepeatingClosure user_task, |
| TimeTicks phase = TimeTicks()); |
| |
| // Same as the previous overload, except that the user task is specified by |
| // `receiver` and `method`. |
| template <class Receiver> |
| void Start(const Location& posted_from, |
| TimeDelta interval, |
| Receiver* receiver, |
| void (Receiver::*method)(), |
| TimeTicks phase = TimeTicks()) { |
| Start(posted_from, interval, BindRepeating(method, Unretained(receiver)), |
| phase); |
| } |
| |
| // Call this method to reset the timer delay. The user task must be set. If |
| // the timer is not running, this will start it by posting a task. |
| void Reset(); |
| |
| protected: |
| void OnStop() override; |
| |
| // Schedules |OnScheduledTaskInvoked()| to run on the current sequence at |
| // the next tick. |
| void ScheduleNewTask(); |
| |
| private: |
| // Called when the scheduled task is invoked to run the |user_task|. |
| void OnScheduledTaskInvoked(); |
| |
| TimeDelta interval_; |
| RepeatingClosure user_task_; |
| TimeTicks phase_; |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_TIMER_TIMER_H_ |