| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/audio/win/audio_manager_win.h" |
| |
| #include <windows.h> |
| |
| #include <objbase.h> // This has to be before initguid.h |
| |
| #include <initguid.h> |
| #include <mmsystem.h> |
| #include <setupapi.h> |
| #include <stddef.h> |
| |
| #include <utility> |
| |
| #include "base/command_line.h" |
| #include "base/functional/bind.h" |
| #include "base/functional/callback_helpers.h" |
| #include "base/strings/string_number_conversions.h" |
| #include "base/task/bind_post_task.h" |
| #include "base/win/windows_version.h" |
| #include "media/audio/audio_device_description.h" |
| #include "media/audio/audio_io.h" |
| #include "media/audio/win/audio_device_listener_win.h" |
| #include "media/audio/win/audio_low_latency_input_win.h" |
| #include "media/audio/win/audio_low_latency_output_win.h" |
| #include "media/audio/win/core_audio_util_win.h" |
| #include "media/audio/win/device_enumeration_win.h" |
| #include "media/audio/win/waveout_output_win.h" |
| #include "media/base/audio_parameters.h" |
| #include "media/base/channel_layout.h" |
| #include "media/base/limits.h" |
| #include "media/base/media_switches.h" |
| |
| // The following are defined in various DDK headers, and we (re)define them here |
| // to avoid adding the DDK as a chrome dependency. |
| #define DRV_QUERYDEVICEINTERFACE 0x80c |
| #define DRVM_MAPPER_PREFERRED_GET 0x2015 |
| #define DRV_QUERYDEVICEINTERFACESIZE 0x80d |
| DEFINE_GUID(AM_KSCATEGORY_AUDIO, |
| 0x6994ad04, |
| 0x93ef, |
| 0x11d0, |
| 0xa3, |
| 0xcc, |
| 0x00, |
| 0xa0, |
| 0xc9, |
| 0x22, |
| 0x31, |
| 0x96); |
| |
| namespace media { |
| |
| // Maximum number of output streams that can be open simultaneously. |
| constexpr int kMaxOutputStreams = 50; |
| |
| // Up to 8 channels can be passed to the driver. This should work, given the |
| // right drivers, but graceful error handling is needed. |
| constexpr int kWinMaxChannels = 8; |
| |
| // Buffer size to use for input and output stream when a proper size can't be |
| // determined from the system |
| constexpr int kFallbackBufferSize = 2048; |
| |
| namespace { |
| |
| int NumberOfWaveOutBuffers() { |
| // Use the user provided buffer count if provided. |
| int buffers = 0; |
| std::string buffers_str( |
| base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII( |
| switches::kWaveOutBuffers)); |
| if (base::StringToInt(buffers_str, &buffers) && buffers > 0) { |
| return buffers; |
| } |
| |
| return 3; |
| } |
| |
| } // namespace |
| |
| AudioManagerWin::AudioManagerWin(std::unique_ptr<AudioThread> audio_thread, |
| AudioLogFactory* audio_log_factory) |
| : AudioManagerBase(std::move(audio_thread), audio_log_factory) { |
| // |CoreAudioUtil::IsSupported()| uses static variables to avoid doing |
| // multiple initializations. This is however not thread safe. |
| // So, here we call it explicitly before we kick off the audio thread |
| // or do any other work. |
| CoreAudioUtil::IsSupported(); |
| |
| SetMaxOutputStreamsAllowed(kMaxOutputStreams); |
| |
| // WARNING: This may be executed on the UI loop, do not add any code here |
| // which loads libraries or attempts to call out into the OS. Instead add |
| // such code to the InitializeOnAudioThread() method below. |
| |
| // In case we are already on the audio thread (i.e. when running out of |
| // process audio), don't post. |
| if (GetTaskRunner()->BelongsToCurrentThread()) { |
| this->InitializeOnAudioThread(); |
| return; |
| } |
| |
| // Task must be posted last to avoid races from handing out "this" to the |
| // audio thread. Unretained is safe since we join the audio thread before |
| // destructing |this|. |
| GetTaskRunner()->PostTask( |
| FROM_HERE, base::BindOnce(&AudioManagerWin::InitializeOnAudioThread, |
| base::Unretained(this))); |
| } |
| |
| AudioManagerWin::~AudioManagerWin() = default; |
| |
| void AudioManagerWin::ShutdownOnAudioThread() { |
| AudioManagerBase::ShutdownOnAudioThread(); |
| |
| // Destroy AudioDeviceListenerWin instance on the audio thread because it |
| // expects to be constructed and destroyed on the same thread. |
| output_device_listener_.reset(); |
| } |
| |
| bool AudioManagerWin::HasAudioOutputDevices() { |
| if (CoreAudioUtil::IsSupported()) |
| return CoreAudioUtil::NumberOfActiveDevices(eRender) > 0; |
| |
| return (::waveOutGetNumDevs() != 0); |
| } |
| |
| bool AudioManagerWin::HasAudioInputDevices() { |
| if (CoreAudioUtil::IsSupported()) |
| return CoreAudioUtil::NumberOfActiveDevices(eCapture) > 0; |
| |
| return (::waveInGetNumDevs() != 0); |
| } |
| |
| void AudioManagerWin::InitializeOnAudioThread() { |
| DCHECK(GetTaskRunner()->BelongsToCurrentThread()); |
| |
| // AudioDeviceListenerWin must be initialized on a COM thread. |
| output_device_listener_ = std::make_unique<AudioDeviceListenerWin>( |
| base::BindPostTaskToCurrentDefault(base::BindRepeating( |
| &AudioManagerWin::NotifyAllOutputDeviceChangeListeners, |
| base::Unretained(this)))); |
| } |
| |
| void AudioManagerWin::GetAudioDeviceNamesImpl(bool input, |
| AudioDeviceNames* device_names) { |
| DCHECK(device_names->empty()); |
| // Enumerate all active audio-endpoint capture devices. |
| if (input) |
| GetInputDeviceNamesWin(device_names); |
| else |
| GetOutputDeviceNamesWin(device_names); |
| |
| if (!device_names->empty()) { |
| device_names->push_front(AudioDeviceName::CreateCommunications()); |
| |
| // Always add default device parameters as first element. |
| device_names->push_front(AudioDeviceName::CreateDefault()); |
| } |
| } |
| |
| void AudioManagerWin::GetAudioInputDeviceNames(AudioDeviceNames* device_names) { |
| GetAudioDeviceNamesImpl(true, device_names); |
| } |
| |
| void AudioManagerWin::GetAudioOutputDeviceNames( |
| AudioDeviceNames* device_names) { |
| GetAudioDeviceNamesImpl(false, device_names); |
| } |
| |
| AudioParameters AudioManagerWin::GetInputStreamParameters( |
| const std::string& device_id) { |
| AudioParameters parameters; |
| HRESULT hr = |
| CoreAudioUtil::GetPreferredAudioParameters(device_id, false, ¶meters); |
| |
| if (FAILED(hr) || !parameters.IsValid()) { |
| LOG(WARNING) << "Unable to get preferred audio params for " << device_id |
| << " 0x" << std::hex << hr; |
| // TODO(tommi): We appear to have callers to GetInputStreamParameters that |
| // rely on getting valid audio parameters returned for an invalid or |
| // unavailable device. We should track down those code paths (it is likely |
| // that they actually don't need a real device but depend on the audio |
| // code path somehow for a configuration - e.g. tab capture). |
| parameters = AudioParameters(AudioParameters::AUDIO_PCM_LINEAR, |
| ChannelLayoutConfig::Stereo(), 48000, |
| kFallbackBufferSize); |
| } |
| |
| int user_buffer_size = GetUserBufferSize(); |
| if (user_buffer_size) |
| parameters.set_frames_per_buffer(user_buffer_size); |
| |
| return parameters; |
| } |
| |
| std::string AudioManagerWin::GetAssociatedOutputDeviceID( |
| const std::string& input_device_id) { |
| return CoreAudioUtil::GetMatchingOutputDeviceID(input_device_id); |
| } |
| |
| const char* AudioManagerWin::GetName() { |
| return "Windows"; |
| } |
| |
| // Factory for the implementations of AudioOutputStream for AUDIO_PCM_LINEAR |
| // mode. |
| // - PCMWaveOutAudioOutputStream: Based on the waveOut API. |
| AudioOutputStream* AudioManagerWin::MakeLinearOutputStream( |
| const AudioParameters& params, |
| const LogCallback& log_callback) { |
| DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format()); |
| if (params.channels() > kWinMaxChannels) |
| return nullptr; |
| |
| return new PCMWaveOutAudioOutputStream(this, params, NumberOfWaveOutBuffers(), |
| WAVE_MAPPER); |
| } |
| |
| AudioOutputStream* AudioManagerWin::MakeBitstreamOutputStream( |
| const AudioParameters& params, |
| const std::string& device_id, |
| const LogCallback& log_callback) { |
| #if BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO) |
| return MakeLowLatencyOutputStream(params, device_id, log_callback); |
| #else // BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO) |
| return nullptr; |
| #endif // BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO) |
| } |
| |
| // Factory for the implementations of AudioOutputStream for |
| // AUDIO_PCM_LOW_LATENCY mode. Two implementations should suffice most |
| // windows user's needs. |
| // - PCMWaveOutAudioOutputStream: Based on the waveOut API. |
| // - WASAPIAudioOutputStream: Based on Core Audio (WASAPI) API. |
| AudioOutputStream* AudioManagerWin::MakeLowLatencyOutputStream( |
| const AudioParameters& params, |
| const std::string& device_id, |
| const LogCallback& log_callback) { |
| #if BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO) |
| DCHECK(params.format() == AudioParameters::AUDIO_BITSTREAM_DTS || |
| params.format() == AudioParameters::AUDIO_PCM_LOW_LATENCY) |
| << params.format(); |
| #else |
| DCHECK_EQ(params.format(), AudioParameters::AUDIO_PCM_LOW_LATENCY); |
| #endif |
| |
| if (params.channels() > kWinMaxChannels) |
| return nullptr; |
| |
| if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
| switches::kForceWaveAudio)) { |
| DLOG(WARNING) << "Forcing usage of Windows WaveXxx APIs"; |
| return nullptr; |
| } |
| |
| // Pass an empty string to indicate that we want the default device |
| // since we consistently only check for an empty string in |
| // WASAPIAudioOutputStream. |
| bool communications = |
| device_id == AudioDeviceDescription::kCommunicationsDeviceId; |
| return new WASAPIAudioOutputStream( |
| this, |
| communications || device_id == AudioDeviceDescription::kDefaultDeviceId |
| ? std::string() |
| : device_id, |
| params, communications ? eCommunications : eConsole, log_callback); |
| } |
| |
| // Factory for the implementations of AudioInputStream for AUDIO_PCM_LINEAR |
| // mode. |
| AudioInputStream* AudioManagerWin::MakeLinearInputStream( |
| const AudioParameters& params, |
| const std::string& device_id, |
| const LogCallback& log_callback) { |
| DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format()); |
| return MakeLowLatencyInputStream(params, device_id, log_callback); |
| } |
| |
| // Factory for the implementations of AudioInputStream for |
| // AUDIO_PCM_LOW_LATENCY mode. |
| AudioInputStream* AudioManagerWin::MakeLowLatencyInputStream( |
| const AudioParameters& params, |
| const std::string& device_id, |
| const LogCallback& log_callback) { |
| // Used for both AUDIO_PCM_LOW_LATENCY and AUDIO_PCM_LINEAR. |
| return new WASAPIAudioInputStream(this, params, device_id, log_callback); |
| } |
| |
| std::string AudioManagerWin::GetDefaultInputDeviceID() { |
| return CoreAudioUtil::GetDefaultInputDeviceID(); |
| } |
| |
| std::string AudioManagerWin::GetDefaultOutputDeviceID() { |
| return CoreAudioUtil::GetDefaultOutputDeviceID(); |
| } |
| |
| std::string AudioManagerWin::GetCommunicationsInputDeviceID() { |
| return CoreAudioUtil::GetCommunicationsInputDeviceID(); |
| } |
| |
| std::string AudioManagerWin::GetCommunicationsOutputDeviceID() { |
| return CoreAudioUtil::GetCommunicationsOutputDeviceID(); |
| } |
| |
| AudioParameters AudioManagerWin::GetPreferredOutputStreamParameters( |
| const std::string& output_device_id, |
| const AudioParameters& input_params) { |
| const base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess(); |
| ChannelLayoutConfig channel_layout_config = ChannelLayoutConfig::Stereo(); |
| int sample_rate = 48000; |
| int buffer_size = kFallbackBufferSize; |
| int effects = AudioParameters::NO_EFFECTS; |
| int min_buffer_size = 0; |
| int max_buffer_size = 0; |
| |
| if (cmd_line->HasSwitch(switches::kEnableExclusiveAudio)) { |
| // TODO(rtoy): tune these values for best possible WebAudio |
| // performance. WebRTC works well at 48kHz and a buffer size of 480 |
| // samples will be used for this case. Note that exclusive mode is |
| // experimental. This sample rate will be combined with a buffer size of |
| // 256 samples, which corresponds to an output delay of ~5.33ms. |
| sample_rate = 48000; |
| buffer_size = 256; |
| if (input_params.IsValid()) |
| channel_layout_config = input_params.channel_layout_config(); |
| } else { |
| AudioParameters params; |
| HRESULT hr = CoreAudioUtil::GetPreferredAudioParameters( |
| output_device_id.empty() ? GetDefaultOutputDeviceID() |
| : output_device_id, |
| true, ¶ms); |
| if (FAILED(hr)) { |
| // This can happen when CoreAudio isn't supported or available |
| // (e.g. certain installations of Windows Server 2008 R2). |
| // Instead of returning the input_params, we'll return invalid |
| // AudioParameters to make sure that an attempt to create this output |
| // stream, won't succeed. This behavior is also consistent with |
| // GetInputStreamParameters. |
| DLOG(ERROR) << "GetPreferredAudioParameters failed: " << std::hex << hr; |
| return AudioParameters(); |
| } |
| DVLOG(1) << params.AsHumanReadableString(); |
| DCHECK(params.IsValid()); |
| |
| channel_layout_config = params.channel_layout_config(); |
| buffer_size = params.frames_per_buffer(); |
| sample_rate = params.sample_rate(); |
| effects = params.effects(); |
| |
| AudioParameters::HardwareCapabilities hardware_capabilities = |
| params.hardware_capabilities().value_or( |
| AudioParameters::HardwareCapabilities()); |
| min_buffer_size = hardware_capabilities.min_frames_per_buffer; |
| max_buffer_size = hardware_capabilities.max_frames_per_buffer; |
| } |
| |
| if (input_params.IsValid()) { |
| // If the user has enabled checking supported channel layouts or we don't |
| // have a valid channel layout yet, try to use the input layout. See bugs |
| // http://crbug.com/259165 and http://crbug.com/311906 for more details. |
| if (cmd_line->HasSwitch(switches::kTrySupportedChannelLayouts) || |
| channel_layout_config.channel_layout() == CHANNEL_LAYOUT_UNSUPPORTED) { |
| // Check if it is possible to open up at the specified input channel |
| // layout but avoid checking if the specified layout is the same as the |
| // hardware (preferred) layout. We do this extra check to avoid the |
| // CoreAudioUtil::IsChannelLayoutSupported() overhead in most cases. |
| if (input_params.channel_layout() != |
| channel_layout_config.channel_layout()) { |
| // TODO(henrika): Internally, IsChannelLayoutSupported does many of the |
| // operations that have already been done such as opening up a client |
| // and fetching the WAVEFORMATPCMEX format. Ideally we should only do |
| // that once. Then here, we can check the layout from the data we |
| // already hold. |
| if (CoreAudioUtil::IsChannelLayoutSupported( |
| output_device_id, eRender, eConsole, |
| input_params.channel_layout())) { |
| // Open up using the same channel layout as the source if it is |
| // supported by the hardware. |
| channel_layout_config = input_params.channel_layout_config(); |
| DVLOG(1) << "Hardware channel layout is not used; using same layout" |
| << " as the source instead (" |
| << channel_layout_config.channel_layout() << ")"; |
| } |
| } |
| } |
| |
| effects |= input_params.effects(); |
| |
| // Allow non-default buffer sizes if we have a valid min and max. |
| if (min_buffer_size > 0 && max_buffer_size > 0) { |
| buffer_size = |
| std::min(max_buffer_size, |
| std::max(input_params.frames_per_buffer(), min_buffer_size)); |
| } |
| } |
| |
| int user_buffer_size = GetUserBufferSize(); |
| if (user_buffer_size) |
| buffer_size = user_buffer_size; |
| |
| AudioParameters::HardwareCapabilities hardware_capabilities(min_buffer_size, |
| max_buffer_size); |
| #if BUILDFLAG(ENABLE_PASSTHROUGH_AUDIO_CODECS) |
| hardware_capabilities.bitstream_formats = 0; |
| hardware_capabilities.require_encapsulation = false; |
| if (WASAPIAudioOutputStream::GetShareMode() == AUDCLNT_SHAREMODE_EXCLUSIVE) { |
| hardware_capabilities.bitstream_formats = GetPassthroughAudioFormats(); |
| hardware_capabilities.require_encapsulation = true; |
| } |
| #endif // BUILDFLAG(ENABLE_PASSTHROUGH_AUDIO_CODECS) |
| AudioParameters params(AudioParameters::AUDIO_PCM_LOW_LATENCY, |
| channel_layout_config, sample_rate, buffer_size, |
| hardware_capabilities); |
| params.set_effects(effects); |
| DCHECK(params.IsValid()); |
| return params; |
| } |
| |
| // static |
| std::unique_ptr<AudioManager> CreateAudioManager( |
| std::unique_ptr<AudioThread> audio_thread, |
| AudioLogFactory* audio_log_factory) { |
| return std::make_unique<AudioManagerWin>(std::move(audio_thread), |
| audio_log_factory); |
| } |
| |
| } // namespace media |