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// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_CAST_NET_PACING_PACED_SENDER_H_
#define MEDIA_CAST_NET_PACING_PACED_SENDER_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <tuple>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/task/single_thread_task_runner.h"
#include "base/time/default_tick_clock.h"
#include "base/time/tick_clock.h"
#include "base/time/time.h"
#include "media/cast/logging/logging_defines.h"
#include "media/cast/net/cast_transport_config.h"
namespace media {
namespace cast {
// Meant to use as defaults for pacer construction.
static const size_t kTargetBurstSize = 10;
static const size_t kMaxBurstSize = 20;
// The PacketKey is designed to meet two criteria:
// 1. When we re-send the same packet again, we can use the packet key
// to identify it so that we can de-duplicate packets in the queue.
// 2. The sort order of the PacketKey determines the order that packets
// are sent out.
// 3. The PacketKey is unique for each RTP (frame) packet.
struct PacketKey {
base::TimeTicks capture_time;
uint32_t ssrc;
FrameId frame_id;
uint16_t packet_id;
PacketKey(); // Do not use. This is for STL containers.
PacketKey(base::TimeTicks capture_time,
uint32_t ssrc,
FrameId frame_id,
uint16_t packet_id);
PacketKey(const PacketKey& other);
~PacketKey();
bool operator==(const PacketKey& key) const {
return std::tie(capture_time, ssrc, frame_id, packet_id) ==
std::tie(key.capture_time, key.ssrc, key.frame_id, key.packet_id);
}
bool operator<(const PacketKey& key) const {
return std::tie(capture_time, ssrc, frame_id, packet_id) <
std::tie(key.capture_time, key.ssrc, key.frame_id, key.packet_id);
}
};
typedef std::vector<std::pair<PacketKey, PacketRef> > SendPacketVector;
// Information used to deduplicate retransmission packets.
// There are two criteria for deduplication.
//
// 1. Using another muxed stream.
// Suppose there are multiple streams muxed and sent via the same
// socket. When there is a retransmission request for packet X, we
// will reject the retransmission if there is a packet sent from
// another stream just before X but not acked. Typically audio stream
// is used for this purpose. |last_byte_acked_for_audio| provides this
// information.
//
// 2. Using a time interval.
// Time between sending the same packet must be greater than
// |resend_interval|.
struct DedupInfo {
DedupInfo();
base::TimeDelta resend_interval;
int64_t last_byte_acked_for_audio;
};
// We have this pure virtual class to enable mocking.
class PacedPacketSender {
public:
virtual bool SendPackets(const SendPacketVector& packets) = 0;
virtual bool ResendPackets(const SendPacketVector& packets,
const DedupInfo& dedup_info) = 0;
virtual bool SendRtcpPacket(uint32_t ssrc, PacketRef packet) = 0;
virtual void CancelSendingPacket(const PacketKey& packet_key) = 0;
virtual ~PacedPacketSender() {}
};
class PacedSender final : public PacedPacketSender {
public:
// |recent_packet_events| is an externally-owned vector where PacedSender will
// add PacketEvents related to sending, retransmission, and rejection. The
// |external_transport| should only be used by the Cast receiver and for
// testing.
PacedSender(
size_t target_burst_size, // Should normally be kTargetBurstSize.
size_t max_burst_size, // Should normally be kMaxBurstSize.
const base::TickClock* clock,
std::vector<PacketEvent>* recent_packet_events,
PacketTransport* external_transport,
const scoped_refptr<base::SingleThreadTaskRunner>& transport_task_runner);
PacedSender(const PacedSender&) = delete;
PacedSender& operator=(const PacedSender&) = delete;
~PacedSender() final;
// These must be called before non-RTCP packets are sent.
void RegisterSsrc(uint32_t ssrc, bool is_audio);
// Register SSRC that has a higher priority for sending. Multiple SSRCs can
// be registered.
// Note that it is not expected to register many SSRCs with this method.
// Because IsHigherPriority() is determined in linear time.
void RegisterPrioritySsrc(uint32_t ssrc);
// Returns the total number of bytes sent to the socket when the specified
// packet was just sent.
// Returns 0 if the packet cannot be found or not yet sent.
// This function is currently only used by unittests.
int64_t GetLastByteSentForPacket(const PacketKey& packet_key);
// Returns the total number of bytes sent to the socket when the last payload
// identified by SSRC is just sent. Returns 0 for an unknown ssrc.
// This function is currently only used by unittests.
int64_t GetLastByteSentForSsrc(uint32_t ssrc);
// PacedPacketSender implementation.
bool SendPackets(const SendPacketVector& packets) final;
bool ResendPackets(const SendPacketVector& packets,
const DedupInfo& dedup_info) final;
bool SendRtcpPacket(uint32_t ssrc, PacketRef packet) final;
void CancelSendingPacket(const PacketKey& packet_key) final;
void SetTargetBurstSize(int burst_size) {
target_burst_size_ = current_max_burst_size_ = next_max_burst_size_ =
next_next_max_burst_size_ = burst_size;
}
void SetMaxBurstSize(int burst_size) { max_burst_size_ = burst_size; }
private:
// Actually sends the packets to the transport.
void SendStoredPackets();
// Convenience method for building a PacketEvent and storing it in the
// externally-owned container of |recent_packet_events_|.
void LogPacketEvent(const Packet& packet, CastLoggingEvent event);
// Returns true if retransmission for packet indexed by |packet_key| is
// accepted. |dedup_info| contains information to help deduplicate
// retransmission. |now| is the current time to save on fetching it from the
// clock multiple times.
bool ShouldResend(const PacketKey& packet_key,
const DedupInfo& dedup_info,
const base::TimeTicks& now);
enum PacketType {
PacketType_RTCP,
PacketType_Resend,
PacketType_Normal
};
enum State {
// In an unblocked state, we can send more packets.
// We have to check the current time against |burst_end_| to see if we are
// appending to the current burst or if we can start a new one.
State_Unblocked,
// In this state, we are waiting for a callback from the udp transport.
// This happens when the OS-level buffer is full. Once we receive the
// callback, we go to State_Unblocked and see if we can write more packets
// to the current burst. (Or the next burst if enough time has passed.)
State_TransportBlocked,
// Once we've written enough packets for a time slice, we go into this
// state and PostDelayTask a call to ourselves to wake up when we can
// send more data.
State_BurstFull
};
bool empty() const;
size_t size() const;
// Returns the next packet to send. RTCP packets have highest priority, then
// high-priority RTP packets, then normal-priority RTP packets. Packets
// within a frame are selected based on fairness to ensure all have an equal
// chance of being sent. Therefore, it is up to client code to ensure that
// packets acknowledged in NACK messages are removed from PacedSender (see
// CancelSendingPacket()), to avoid wasteful retransmission.
PacketRef PopNextPacket(PacketType* packet_type,
PacketKey* packet_key);
// Returns true if the packet should have a higher priority.
bool IsHighPriority(const PacketKey& packet_key) const;
// These are externally-owned objects injected via the constructor.
const raw_ptr<const base::TickClock> clock_;
const raw_ptr<std::vector<PacketEvent>> recent_packet_events_;
const raw_ptr<PacketTransport> transport_;
scoped_refptr<base::SingleThreadTaskRunner> transport_task_runner_;
// Set of SSRCs that have higher priority. This is a vector instead of a
// set because there's only very few in it (most likely 1).
std::vector<uint32_t> priority_ssrcs_;
typedef std::map<PacketKey, std::pair<PacketType, PacketRef> > PacketList;
PacketList packet_list_;
PacketList priority_packet_list_;
struct PacketSendRecord;
using PacketSendHistory = std::map<PacketKey, PacketSendRecord>;
PacketSendHistory send_history_;
PacketSendHistory send_history_buffer_;
struct RtpSession;
using SessionMap = std::map<uint32_t, RtpSession>;
// Records all the cast sessions with the sender SSRC as the key. These
// sessions are in sync with those in CastTransportImpl.
SessionMap sessions_;
// Records the last byte sent for audio payload.
int64_t last_byte_sent_for_audio_;
size_t target_burst_size_;
size_t max_burst_size_;
// Maximum burst size for the next three bursts.
size_t current_max_burst_size_;
size_t next_max_burst_size_;
size_t next_next_max_burst_size_;
// Number of packets already sent in the current burst.
size_t current_burst_size_;
// This is when the current burst ends.
base::TimeTicks burst_end_;
State state_;
// NOTE: Weak pointers must be invalidated before all other member variables.
base::WeakPtrFactory<PacedSender> weak_factory_{this};
};
} // namespace cast
} // namespace media
#endif // MEDIA_CAST_NET_PACING_PACED_SENDER_H_