| // Copyright 2017 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/android/codec_image.h" |
| |
| #include <string.h> |
| |
| #include <memory> |
| |
| #include "base/android/scoped_hardware_buffer_fence_sync.h" |
| #include "base/debug/dump_without_crashing.h" |
| #include "base/functional/callback_helpers.h" |
| #include "base/task/sequenced_task_runner.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "gpu/command_buffer/service/texture_manager.h" |
| #include "gpu/config/gpu_finch_features.h" |
| #include "ui/gl/gl_context.h" |
| #include "ui/gl/scoped_make_current.h" |
| |
| namespace media { |
| |
| CodecImage::CodecImage(const gfx::Size& coded_size, |
| scoped_refptr<gpu::RefCountedLock> drdc_lock) |
| : RefCountedLockHelperDrDc(std::move(drdc_lock)), coded_size_(coded_size) {} |
| |
| CodecImage::~CodecImage() { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| AssertAcquiredDrDcLock(); |
| NotifyUnused(); |
| } |
| |
| void CodecImage::Initialize( |
| std::unique_ptr<CodecOutputBufferRenderer> output_buffer_renderer, |
| bool is_texture_owner_backed, |
| PromotionHintAggregator::NotifyPromotionHintCB promotion_hint_cb) { |
| DCHECK(output_buffer_renderer); |
| output_buffer_renderer_ = std::move(output_buffer_renderer); |
| is_texture_owner_backed_ = is_texture_owner_backed; |
| promotion_hint_cb_ = std::move(promotion_hint_cb); |
| } |
| |
| void CodecImage::AddUnusedCB(UnusedCB unused_cb) { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| unused_cbs_.push_back(std::move(unused_cb)); |
| } |
| |
| void CodecImage::NotifyUnused() { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| AssertAcquiredDrDcLock(); |
| |
| // If we haven't done so yet, release the codec output buffer. Also drop |
| // our reference to the TextureOwner (if any). In other words, undo anything |
| // that we did in Initialize. |
| ReleaseCodecBuffer(); |
| promotion_hint_cb_ = base::NullCallback(); |
| |
| for (auto& cb : unused_cbs_) |
| std::move(cb).Run(this); |
| unused_cbs_.clear(); |
| } |
| |
| void CodecImage::NotifyOverlayPromotion(bool promotion, |
| const gfx::Rect& bounds) { |
| AssertAcquiredDrDcLock(); |
| // Use-after-release. It happens if the renderer crashes before getting |
| // returns from viz. |
| if (!promotion_hint_cb_) |
| return; |
| |
| if (!is_texture_owner_backed_ && promotion) { |
| // When |CodecImage| is already backed by SurfaceView, and it should be used |
| // as overlay. |
| |
| // Move the overlay if needed. |
| if (most_recent_bounds_ != bounds) { |
| most_recent_bounds_ = bounds; |
| // Note that, if we're actually promoted to overlay, that this is where |
| // the hint is sent to the callback. NotifyPromotionHint detects this |
| // case and lets us do it. If we knew that we were going to get promotion |
| // hints, then we could always let NotifyPromotionHint do it. |
| // Unfortunately, we don't know that. |
| promotion_hint_cb_.Run(PromotionHintAggregator::Hint(bounds, promotion)); |
| } |
| } else { |
| // This could be when |CodecImage| is backed by SurfaceTexture but should be |
| // promoted, or when this is backed by either SurfaceView or SurfaceTexture |
| // but should not be promoted. |
| promotion_hint_cb_.Run(PromotionHintAggregator::Hint(bounds, promotion)); |
| } |
| } |
| |
| void CodecImage::ReleaseResources() { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| ReleaseCodecBuffer(); |
| } |
| |
| bool CodecImage::IsUsingGpuMemory() const { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| AssertAcquiredDrDcLock(); |
| if (!output_buffer_renderer_) |
| return false; |
| |
| // Only the images which are bound to texture accounts for gpu memory. |
| return output_buffer_renderer_->was_tex_image_bound(); |
| } |
| |
| void CodecImage::UpdateAndBindTexImage(GLuint service_id) { |
| AssertAcquiredDrDcLock(); |
| RenderToTextureOwnerFrontBuffer(BindingsMode::kBindImage, service_id); |
| } |
| |
| bool CodecImage::HasTextureOwner() const { |
| return !!texture_owner(); |
| } |
| |
| gpu::TextureBase* CodecImage::GetTextureBase() const { |
| return texture_owner()->GetTextureBase(); |
| } |
| |
| bool CodecImage::RenderToFrontBuffer() { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| AssertAcquiredDrDcLock(); |
| if (!output_buffer_renderer_) |
| return false; |
| return output_buffer_renderer_->RenderToFrontBuffer(); |
| } |
| |
| bool CodecImage::RenderToTextureOwnerBackBuffer() { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| AssertAcquiredDrDcLock(); |
| if (!output_buffer_renderer_) |
| return false; |
| |
| return output_buffer_renderer_->RenderToTextureOwnerBackBuffer(); |
| } |
| |
| bool CodecImage::RenderToTextureOwnerFrontBuffer(BindingsMode bindings_mode, |
| GLuint service_id) { |
| AssertAcquiredDrDcLock(); |
| if (!output_buffer_renderer_) |
| return false; |
| return output_buffer_renderer_->RenderToTextureOwnerFrontBuffer(bindings_mode, |
| service_id); |
| } |
| |
| bool CodecImage::RenderToOverlay() { |
| AssertAcquiredDrDcLock(); |
| if (!output_buffer_renderer_) |
| return false; |
| return output_buffer_renderer_->RenderToOverlay(); |
| } |
| |
| bool CodecImage::TextureOwnerBindsTextureOnUpdate() { |
| AssertAcquiredDrDcLock(); |
| if (!output_buffer_renderer_) |
| return false; |
| return output_buffer_renderer_->texture_owner()->binds_texture_on_update(); |
| } |
| |
| void CodecImage::ReleaseCodecBuffer() { |
| DCHECK_CALLED_ON_VALID_THREAD(gpu_main_thread_checker_); |
| AssertAcquiredDrDcLock(); |
| output_buffer_renderer_.reset(); |
| } |
| |
| std::unique_ptr<base::android::ScopedHardwareBufferFenceSync> |
| CodecImage::GetAHardwareBuffer() { |
| AssertAcquiredDrDcLock(); |
| |
| // It would be nice if this didn't happen, but we can be incorrectly marked |
| // as free when viz is still using us for drawing. This can happen if the |
| // renderer crashes before receiving returns. It's hard to catch elsewhere, |
| // so just handle it gracefully here. |
| if (!output_buffer_renderer_) |
| return nullptr; |
| |
| // Using BindingsMode::kDontBindImage here since we do not want to bind |
| // the image. We just want to get the AHardwareBuffer from the latest image. |
| // Hence pass service_id as 0. |
| RenderToTextureOwnerFrontBuffer(BindingsMode::kDontBindImage, |
| 0 /* service_id */); |
| return output_buffer_renderer_->texture_owner()->GetAHardwareBuffer(); |
| } |
| |
| CodecImageHolder::CodecImageHolder( |
| scoped_refptr<base::SequencedTaskRunner> task_runner, |
| scoped_refptr<CodecImage> codec_image, |
| scoped_refptr<gpu::RefCountedLock> drdc_lock) |
| : base::RefCountedDeleteOnSequence<CodecImageHolder>( |
| std::move(task_runner)), |
| gpu::RefCountedLockHelperDrDc(std::move(drdc_lock)), |
| codec_image_(std::move(codec_image)) {} |
| |
| CodecImageHolder::~CodecImageHolder() { |
| // Note that CodecImageHolder is always destroyed on the thread it was created |
| // on which is gpu main thread. CodecImage destructor also has checks to |
| // ensure that it is destroyed on gpu main thread. |
| // Acquiring DrDc lock here to ensure that the lock is held from all the paths |
| // from where |codec_image_| can be destroyed. |
| { |
| auto scoped_lock = GetScopedDrDcLock(); |
| codec_image_.reset(); |
| } |
| } |
| |
| } // namespace media |