| // Copyright 2018 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/gpu/android/texture_pool.h" |
| |
| #include <memory> |
| |
| #include "base/run_loop.h" |
| #include "base/task/single_thread_task_runner.h" |
| #include "base/test/task_environment.h" |
| #include "gpu/command_buffer/common/command_buffer_id.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "gpu/command_buffer/service/abstract_texture.h" |
| #include "gpu/command_buffer/service/sequence_id.h" |
| #include "media/gpu/android/mock_abstract_texture.h" |
| #include "media/gpu/test/fake_command_buffer_helper.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace media { |
| |
| using gpu::gles2::AbstractTexture; |
| using testing::_; |
| using testing::NiceMock; |
| using testing::Return; |
| |
| class TexturePoolTest : public testing::Test { |
| public: |
| void SetUp() override { |
| task_runner_ = base::SingleThreadTaskRunner::GetCurrentDefault(); |
| helper_ = base::MakeRefCounted<FakeCommandBufferHelper>(task_runner_); |
| texture_pool_ = new TexturePool(helper_); |
| // Random sync token that HasData(). |
| sync_token_ = gpu::SyncToken(gpu::CommandBufferNamespace::GPU_IO, |
| gpu::CommandBufferId::FromUnsafeValue(1), 1); |
| ASSERT_TRUE(sync_token_.HasData()); |
| } |
| |
| ~TexturePoolTest() override { |
| helper_->StubLost(); |
| base::RunLoop().RunUntilIdle(); |
| } |
| |
| using WeakTexture = base::WeakPtr<MockAbstractTexture>; |
| |
| WeakTexture CreateAndAddTexture() { |
| std::unique_ptr<MockAbstractTexture> texture = |
| std::make_unique<MockAbstractTexture>(); |
| WeakTexture texture_weak = texture->AsWeakPtr(); |
| |
| texture_pool_->AddTexture(std::move(texture)); |
| |
| return texture_weak; |
| } |
| |
| base::test::TaskEnvironment task_environment_; |
| |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| |
| gpu::SyncToken sync_token_; |
| |
| scoped_refptr<FakeCommandBufferHelper> helper_; |
| scoped_refptr<TexturePool> texture_pool_; |
| }; |
| |
| TEST_F(TexturePoolTest, AddAndReleaseTexturesWithContext) { |
| // Test that adding then deleting a texture destroys it. |
| WeakTexture texture = CreateAndAddTexture(); |
| texture_pool_->ReleaseTexture(texture.get(), sync_token_); |
| |
| // The texture should still exist until the sync token is cleared. |
| ASSERT_TRUE(texture); |
| |
| // Once the sync token is released, then the context should be made current |
| // and the texture should be destroyed. |
| helper_->ReleaseSyncToken(sync_token_); |
| base::RunLoop().RunUntilIdle(); |
| ASSERT_FALSE(texture); |
| } |
| |
| TEST_F(TexturePoolTest, AddAndReleaseTexturesWithoutContext) { |
| // Test that adding then deleting a texture destroys it, even if the context |
| // was lost. |
| WeakTexture texture = CreateAndAddTexture(); |
| helper_->ContextLost(); |
| texture_pool_->ReleaseTexture(texture.get(), sync_token_); |
| ASSERT_TRUE(texture); |
| |
| helper_->ReleaseSyncToken(sync_token_); |
| base::RunLoop().RunUntilIdle(); |
| ASSERT_FALSE(texture); |
| } |
| |
| TEST_F(TexturePoolTest, NonEmptyPoolAfterStubDestructionDoesntCrash) { |
| // Make sure that we can delete the stub, and verify that pool teardown still |
| // works (doesn't crash) even though the pool is not empty. |
| CreateAndAddTexture(); |
| |
| helper_->StubLost(); |
| } |
| |
| TEST_F(TexturePoolTest, |
| NonEmptyPoolAfterStubWithoutContextDestructionDoesntCrash) { |
| // Make sure that we can delete the stub, and verify that pool teardown still |
| // works (doesn't crash) even though the pool is not empty. |
| CreateAndAddTexture(); |
| |
| helper_->ContextLost(); |
| helper_->StubLost(); |
| } |
| |
| TEST_F(TexturePoolTest, TexturePoolRetainsReferenceWhileWaiting) { |
| // Dropping our reference to |texture_pool_| while it's waiting for a sync |
| // token shouldn't prevent the wait from completing. |
| WeakTexture texture = CreateAndAddTexture(); |
| texture_pool_->ReleaseTexture(texture.get(), sync_token_); |
| |
| // The texture should still exist until the sync token is cleared. |
| ASSERT_TRUE(texture); |
| |
| // Drop the texture pool while it's waiting. Nothing should happen. |
| texture_pool_ = nullptr; |
| ASSERT_TRUE(texture); |
| |
| // The texture should be destroyed after the sync token completes. |
| helper_->ReleaseSyncToken(sync_token_); |
| base::RunLoop().RunUntilIdle(); |
| ASSERT_FALSE(texture); |
| } |
| |
| TEST_F(TexturePoolTest, TexturePoolReleasesImmediatelyWithoutSyncToken) { |
| // If we don't provide a sync token, then it should release the texture. |
| WeakTexture texture = CreateAndAddTexture(); |
| texture_pool_->ReleaseTexture(texture.get(), gpu::SyncToken()); |
| base::RunLoop().RunUntilIdle(); |
| ASSERT_FALSE(texture); |
| } |
| |
| } // namespace media |