| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_STREAM_SOCKET_H_ |
| #define NET_SOCKET_STREAM_SOCKET_H_ |
| |
| #include <stdint.h> |
| |
| #include "base/functional/bind.h" |
| #include "net/base/net_errors.h" |
| #include "net/base/net_export.h" |
| #include "net/dns/public/resolve_error_info.h" |
| #include "net/socket/next_proto.h" |
| #include "net/socket/socket.h" |
| #include "third_party/abseil-cpp/absl/types/optional.h" |
| |
| namespace net { |
| |
| class IPEndPoint; |
| class NetLogWithSource; |
| class SSLCertRequestInfo; |
| class SSLInfo; |
| class SocketTag; |
| |
| class NET_EXPORT StreamSocket : public Socket { |
| public: |
| using BeforeConnectCallback = base::RepeatingCallback<int()>; |
| |
| ~StreamSocket() override = default; |
| |
| // Sets a callback to be invoked before establishing a connection. This allows |
| // setting options, like receive and send buffer size, when they will take |
| // effect. The callback should return net::OK on success, and an error on |
| // failure. It must not return net::ERR_IO_PENDING. |
| // |
| // If multiple connection attempts are made, the callback will be invoked for |
| // each one. |
| virtual void SetBeforeConnectCallback( |
| const BeforeConnectCallback& before_connect_callback); |
| |
| // Called to establish a connection. Returns OK if the connection could be |
| // established synchronously. Otherwise, ERR_IO_PENDING is returned and the |
| // given callback will run asynchronously when the connection is established |
| // or when an error occurs. The result is some other error code if the |
| // connection could not be established. |
| // |
| // The socket's Read and Write methods may not be called until Connect |
| // succeeds. |
| // |
| // It is valid to call Connect on an already connected socket, in which case |
| // OK is simply returned. |
| // |
| // Connect may also be called again after a call to the Disconnect method. |
| // |
| virtual int Connect(CompletionOnceCallback callback) = 0; |
| |
| // Called to confirm the TLS handshake, if any, indicating that replay |
| // protection is ready. Returns OK if the handshake could complete |
| // synchronously or had already been confirmed. Otherwise, ERR_IO_PENDING is |
| // returned and the given callback will run asynchronously when the connection |
| // is established or when an error occurs. The result is some other error |
| // code if the connection could not be completed. |
| // |
| // This operation is only needed if TLS early data is enabled, in which case |
| // Connect returns early and Write initially sends early data, which does not |
| // have TLS's usual security properties. The caller must call this function |
| // and wait for handshake confirmation before sending data that is not |
| // replay-safe. |
| // |
| // ConfirmHandshake may run concurrently with Read or Write, but, as with Read |
| // and Write, at most one pending ConfirmHandshake operation may be in |
| // progress at a time. |
| virtual int ConfirmHandshake(CompletionOnceCallback callback); |
| |
| // Called to disconnect a socket. Does nothing if the socket is already |
| // disconnected. After calling Disconnect it is possible to call Connect |
| // again to establish a new connection. |
| // |
| // If IO (Connect, Read, or Write) is pending when the socket is |
| // disconnected, the pending IO is cancelled, and the completion callback |
| // will not be called. |
| virtual void Disconnect() = 0; |
| |
| // Called to test if the connection is still alive. Returns false if a |
| // connection wasn't established or the connection is dead. True is returned |
| // if the connection was terminated, but there is unread data in the incoming |
| // buffer. |
| virtual bool IsConnected() const = 0; |
| |
| // Called to test if the connection is still alive and idle. Returns false |
| // if a connection wasn't established, the connection is dead, or there is |
| // unread data in the incoming buffer. |
| virtual bool IsConnectedAndIdle() const = 0; |
| |
| // Copies the peer address to |address| and returns a network error code. |
| // ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not connected. |
| virtual int GetPeerAddress(IPEndPoint* address) const = 0; |
| |
| // Copies the local address to |address| and returns a network error code. |
| // ERR_SOCKET_NOT_CONNECTED will be returned if the socket is not bound. |
| virtual int GetLocalAddress(IPEndPoint* address) const = 0; |
| |
| // Gets the NetLog for this socket. |
| virtual const NetLogWithSource& NetLog() const = 0; |
| |
| // Returns true if the socket ever had any reads or writes. StreamSockets |
| // layered on top of transport sockets should return if their own Read() or |
| // Write() methods had been called, not the underlying transport's. |
| virtual bool WasEverUsed() const = 0; |
| |
| // Returns true if ALPN was negotiated during the connection of this socket. |
| virtual bool WasAlpnNegotiated() const = 0; |
| |
| // Returns the protocol negotiated via ALPN for this socket, or |
| // kProtoUnknown will be returned if ALPN is not applicable. |
| virtual NextProto GetNegotiatedProtocol() const = 0; |
| |
| // Get data received from peer in ALPS TLS extension. |
| // Returns a (possibly empty) value if a TLS version supporting ALPS was used |
| // and ALPS was negotiated, nullopt otherwise. |
| virtual absl::optional<base::StringPiece> GetPeerApplicationSettings() const; |
| |
| // Gets the SSL connection information of the socket. Returns false if |
| // SSL was not used by this socket. |
| virtual bool GetSSLInfo(SSLInfo* ssl_info) = 0; |
| |
| // Gets the SSL CertificateRequest info of the socket after Connect failed |
| // with ERR_SSL_CLIENT_AUTH_CERT_NEEDED. Must not be called on a socket that |
| // does not support SSL. |
| virtual void GetSSLCertRequestInfo( |
| SSLCertRequestInfo* cert_request_info) const; |
| |
| // Returns the total number of number bytes read by the socket. This only |
| // counts the payload bytes. Transport headers are not counted. Returns |
| // 0 if the socket does not implement the function. The count is reset when |
| // Disconnect() is called. |
| virtual int64_t GetTotalReceivedBytes() const = 0; |
| |
| // Apply |tag| to this socket. If socket isn't yet connected, tag will be |
| // applied when socket is later connected. If Connect() fails or socket |
| // is closed, tag is cleared. If this socket is layered upon or wraps an |
| // underlying socket, |tag| will be applied to the underlying socket in the |
| // same manner as if ApplySocketTag() was called on the underlying socket. |
| // The tag can be applied at any time, in other words active sockets can be |
| // retagged with a different tag. Sockets wrapping multiplexed sockets |
| // (e.g. sockets who proxy through a QUIC or Spdy stream) cannot be tagged as |
| // the tag would inadvertently affect other streams; calling ApplySocketTag() |
| // in this case will result in CHECK(false). |
| virtual void ApplySocketTag(const SocketTag& tag) = 0; |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_STREAM_SOCKET_H_ |