| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Context9: |
| // D3D9-specific functionality associated with a GL Context. |
| // |
| |
| #include "libANGLE/renderer/d3d/d3d9/Context9.h" |
| |
| #include "common/string_utils.h" |
| #include "libANGLE/renderer/OverlayImpl.h" |
| #include "libANGLE/renderer/d3d/CompilerD3D.h" |
| #include "libANGLE/renderer/d3d/ProgramD3D.h" |
| #include "libANGLE/renderer/d3d/RenderbufferD3D.h" |
| #include "libANGLE/renderer/d3d/SamplerD3D.h" |
| #include "libANGLE/renderer/d3d/ShaderD3D.h" |
| #include "libANGLE/renderer/d3d/TextureD3D.h" |
| #include "libANGLE/renderer/d3d/d3d9/Buffer9.h" |
| #include "libANGLE/renderer/d3d/d3d9/Fence9.h" |
| #include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h" |
| #include "libANGLE/renderer/d3d/d3d9/Query9.h" |
| #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" |
| #include "libANGLE/renderer/d3d/d3d9/StateManager9.h" |
| #include "libANGLE/renderer/d3d/d3d9/VertexArray9.h" |
| |
| namespace rx |
| { |
| |
| Context9::Context9(const gl::State &state, gl::ErrorSet *errorSet, Renderer9 *renderer) |
| : ContextD3D(state, errorSet), mRenderer(renderer) |
| {} |
| |
| Context9::~Context9() {} |
| |
| angle::Result Context9::initialize() |
| { |
| return angle::Result::Continue; |
| } |
| |
| void Context9::onDestroy(const gl::Context *context) |
| { |
| mIncompleteTextures.onDestroy(context); |
| } |
| |
| CompilerImpl *Context9::createCompiler() |
| { |
| return new CompilerD3D(SH_HLSL_3_0_OUTPUT); |
| } |
| |
| ShaderImpl *Context9::createShader(const gl::ShaderState &data) |
| { |
| return new ShaderD3D(data, mRenderer->getFeatures(), mRenderer->getNativeExtensions()); |
| } |
| |
| ProgramImpl *Context9::createProgram(const gl::ProgramState &data) |
| { |
| return new ProgramD3D(data, mRenderer); |
| } |
| |
| FramebufferImpl *Context9::createFramebuffer(const gl::FramebufferState &data) |
| { |
| return new Framebuffer9(data, mRenderer); |
| } |
| |
| TextureImpl *Context9::createTexture(const gl::TextureState &state) |
| { |
| switch (state.getType()) |
| { |
| case gl::TextureType::_2D: |
| return new TextureD3D_2D(state, mRenderer); |
| case gl::TextureType::CubeMap: |
| return new TextureD3D_Cube(state, mRenderer); |
| case gl::TextureType::External: |
| return new TextureD3D_External(state, mRenderer); |
| default: |
| UNREACHABLE(); |
| } |
| return nullptr; |
| } |
| |
| RenderbufferImpl *Context9::createRenderbuffer(const gl::RenderbufferState &state) |
| { |
| return new RenderbufferD3D(state, mRenderer); |
| } |
| |
| BufferImpl *Context9::createBuffer(const gl::BufferState &state) |
| { |
| return new Buffer9(state, mRenderer); |
| } |
| |
| VertexArrayImpl *Context9::createVertexArray(const gl::VertexArrayState &data) |
| { |
| return new VertexArray9(data); |
| } |
| |
| QueryImpl *Context9::createQuery(gl::QueryType type) |
| { |
| return new Query9(mRenderer, type); |
| } |
| |
| FenceNVImpl *Context9::createFenceNV() |
| { |
| return new FenceNV9(mRenderer); |
| } |
| |
| SyncImpl *Context9::createSync() |
| { |
| // D3D9 doesn't support ES 3.0 and its sync objects. |
| UNREACHABLE(); |
| return nullptr; |
| } |
| |
| TransformFeedbackImpl *Context9::createTransformFeedback(const gl::TransformFeedbackState &state) |
| { |
| UNREACHABLE(); |
| return nullptr; |
| } |
| |
| SamplerImpl *Context9::createSampler(const gl::SamplerState &state) |
| { |
| return new SamplerD3D(state); |
| } |
| |
| ProgramPipelineImpl *Context9::createProgramPipeline(const gl::ProgramPipelineState &data) |
| { |
| UNREACHABLE(); |
| return nullptr; |
| } |
| |
| std::vector<PathImpl *> Context9::createPaths(GLsizei) |
| { |
| return std::vector<PathImpl *>(); |
| } |
| |
| MemoryObjectImpl *Context9::createMemoryObject() |
| { |
| UNREACHABLE(); |
| return nullptr; |
| } |
| |
| SemaphoreImpl *Context9::createSemaphore() |
| { |
| UNREACHABLE(); |
| return nullptr; |
| } |
| |
| OverlayImpl *Context9::createOverlay(const gl::OverlayState &state) |
| { |
| // Not implemented. |
| return new OverlayImpl(state); |
| } |
| |
| angle::Result Context9::flush(const gl::Context *context) |
| { |
| return mRenderer->flush(context); |
| } |
| |
| angle::Result Context9::finish(const gl::Context *context) |
| { |
| return mRenderer->finish(context); |
| } |
| |
| angle::Result Context9::drawArrays(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count) |
| { |
| return mRenderer->genericDrawArrays(context, mode, first, count, 0); |
| } |
| |
| angle::Result Context9::drawArraysInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount) |
| { |
| return mRenderer->genericDrawArrays(context, mode, first, count, instanceCount); |
| } |
| |
| angle::Result Context9::drawArraysInstancedBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| GLuint baseInstance) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Context9::drawElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) |
| { |
| return mRenderer->genericDrawElements(context, mode, count, type, indices, 0); |
| } |
| |
| angle::Result Context9::drawElementsBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLint baseVertex) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Context9::drawElementsInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances) |
| { |
| return mRenderer->genericDrawElements(context, mode, count, type, indices, instances); |
| } |
| |
| angle::Result Context9::drawElementsInstancedBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances, |
| GLint baseVertex) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Context9::drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances, |
| GLint baseVertex, |
| GLuint baseInstance) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Context9::drawRangeElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) |
| { |
| return mRenderer->genericDrawElements(context, mode, count, type, indices, 0); |
| } |
| |
| angle::Result Context9::drawRangeElementsBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLint baseVertex) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Context9::drawArraysIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const void *indirect) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result Context9::drawElementsIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| gl::DrawElementsType type, |
| const void *indirect) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| gl::GraphicsResetStatus Context9::getResetStatus() |
| { |
| return mRenderer->getResetStatus(); |
| } |
| |
| std::string Context9::getVendorString() const |
| { |
| return mRenderer->getVendorString(); |
| } |
| |
| std::string Context9::getRendererDescription() const |
| { |
| return mRenderer->getRendererDescription(); |
| } |
| |
| void Context9::insertEventMarker(GLsizei length, const char *marker) |
| { |
| mRenderer->getAnnotator()->setMarker(marker); |
| } |
| |
| void Context9::pushGroupMarker(GLsizei length, const char *marker) |
| { |
| mRenderer->getAnnotator()->beginEvent(marker, marker); |
| mMarkerStack.push(std::string(marker)); |
| } |
| |
| void Context9::popGroupMarker() |
| { |
| const char *marker = nullptr; |
| if (!mMarkerStack.empty()) |
| { |
| marker = mMarkerStack.top().c_str(); |
| mMarkerStack.pop(); |
| mRenderer->getAnnotator()->endEvent(marker); |
| } |
| } |
| |
| void Context9::pushDebugGroup(GLenum source, GLuint id, const std::string &message) |
| { |
| // Fall through to the EXT_debug_marker functions |
| pushGroupMarker(static_cast<GLsizei>(message.size()), message.c_str()); |
| } |
| |
| void Context9::popDebugGroup() |
| { |
| // Fall through to the EXT_debug_marker functions |
| popGroupMarker(); |
| } |
| |
| angle::Result Context9::syncState(const gl::Context *context, |
| const gl::State::DirtyBits &dirtyBits, |
| const gl::State::DirtyBits &bitMask) |
| { |
| mRenderer->getStateManager()->syncState(mState, dirtyBits); |
| return angle::Result::Continue; |
| } |
| |
| GLint Context9::getGPUDisjoint() |
| { |
| return mRenderer->getGPUDisjoint(); |
| } |
| |
| GLint64 Context9::getTimestamp() |
| { |
| return mRenderer->getTimestamp(); |
| } |
| |
| angle::Result Context9::onMakeCurrent(const gl::Context *context) |
| { |
| mRenderer->getStateManager()->setAllDirtyBits(); |
| return mRenderer->ensureVertexDataManagerInitialized(context); |
| } |
| |
| gl::Caps Context9::getNativeCaps() const |
| { |
| return mRenderer->getNativeCaps(); |
| } |
| |
| const gl::TextureCapsMap &Context9::getNativeTextureCaps() const |
| { |
| return mRenderer->getNativeTextureCaps(); |
| } |
| |
| const gl::Extensions &Context9::getNativeExtensions() const |
| { |
| return mRenderer->getNativeExtensions(); |
| } |
| |
| const gl::Limitations &Context9::getNativeLimitations() const |
| { |
| return mRenderer->getNativeLimitations(); |
| } |
| |
| angle::Result Context9::dispatchCompute(const gl::Context *context, |
| GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result Context9::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result Context9::memoryBarrier(const gl::Context *context, GLbitfield barriers) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result Context9::memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) |
| { |
| ANGLE_HR_UNREACHABLE(this); |
| return angle::Result::Stop; |
| } |
| |
| angle::Result Context9::getIncompleteTexture(const gl::Context *context, |
| gl::TextureType type, |
| gl::Texture **textureOut) |
| { |
| return mIncompleteTextures.getIncompleteTexture(context, type, nullptr, textureOut); |
| } |
| |
| void Context9::handleResult(HRESULT hr, |
| const char *message, |
| const char *file, |
| const char *function, |
| unsigned int line) |
| { |
| ASSERT(FAILED(hr)); |
| |
| if (d3d9::isDeviceLostError(hr)) |
| { |
| mRenderer->notifyDeviceLost(); |
| } |
| |
| GLenum glErrorCode = DefaultGLErrorCode(hr); |
| |
| std::stringstream errorStream; |
| errorStream << "Internal D3D9 error: " << gl::FmtHR(hr) << ": " << message; |
| |
| mErrors->handleError(glErrorCode, errorStream.str().c_str(), file, function, line); |
| } |
| } // namespace rx |