| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // WindowSurfaceEGL.h: EGL implementation of egl::Surface for windows |
| |
| #ifndef LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_ |
| #define LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_ |
| |
| #include "libANGLE/renderer/gl/egl/SurfaceEGL.h" |
| |
| namespace rx |
| { |
| |
| class WindowSurfaceEGL : public SurfaceEGL |
| { |
| public: |
| WindowSurfaceEGL(const egl::SurfaceState &state, |
| const FunctionsEGL *egl, |
| EGLConfig config, |
| EGLNativeWindowType window); |
| ~WindowSurfaceEGL() override; |
| |
| egl::Error initialize(const egl::Display *display) override; |
| |
| private: |
| EGLNativeWindowType mWindow; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_ |