| // |
| // Copyright 2019 The ANGLE Project. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // common.h: Common header for other metal source code. |
| |
| #ifndef LIBANGLE_RENDERER_METAL_SHADERS_COMMON_H_ |
| #define LIBANGLE_RENDERER_METAL_SHADERS_COMMON_H_ |
| |
| #ifndef SKIP_STD_HEADERS |
| # include <simd/simd.h> |
| # include <metal_stdlib> |
| #endif |
| |
| #define ANGLE_KERNEL_GUARD(IDX, MAX_COUNT) \ |
| if (IDX >= MAX_COUNT) \ |
| { \ |
| return; \ |
| } |
| |
| using namespace metal; |
| |
| // Full screen quad's vertices |
| constant float2 gCorners[6] = { |
| float2(-1.0f, 1.0f), float2(1.0f, -1.0f), float2(-1.0f, -1.0f), |
| float2(-1.0f, 1.0f), float2(1.0f, 1.0f), float2(1.0f, -1.0f), |
| }; |
| |
| // Full screen quad's texcoords indices: |
| // 0: lower left, 1: lower right, 2: upper left, 3: upper right |
| constant int gTexcoordsIndices[6] = {2, 1, 0, 2, 3, 1}; |
| |
| fragment float4 dummyFS() |
| { |
| return float4(0, 0, 0, 0); |
| } |
| #endif /* LIBANGLE_RENDERER_METAL_SHADERS_COMMON_H_ */ |