| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // EGLBackwardsCompatibleContextTest.cpp.cpp: |
| // Coverage of the EGL_ANGLE_create_context_backwards_compatible extension |
| |
| #include <vector> |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/angle_test_configs.h" |
| #include "test_utils/angle_test_instantiate.h" |
| |
| namespace angle |
| { |
| |
| namespace |
| { |
| std::pair<EGLint, EGLint> GetCurrentContextVersion() |
| { |
| const char *versionString = reinterpret_cast<const char *>(glGetString(GL_VERSION)); |
| EXPECT_TRUE(strstr(versionString, "OpenGL ES") != nullptr); |
| return {versionString[10] - '0', versionString[12] - '0'}; |
| } |
| } // anonymous namespace |
| |
| class EGLBackwardsCompatibleContextTest : public ANGLETest |
| { |
| public: |
| EGLBackwardsCompatibleContextTest() : mDisplay(0) {} |
| |
| void testSetUp() override |
| { |
| EGLint dispattrs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(), EGL_NONE}; |
| mDisplay = eglGetPlatformDisplayEXT( |
| EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); |
| ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY); |
| |
| ASSERT_EGL_TRUE(eglInitialize(mDisplay, nullptr, nullptr)); |
| |
| int configsCount = 0; |
| ASSERT_EGL_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &configsCount)); |
| ASSERT_TRUE(configsCount != 0); |
| |
| std::vector<EGLConfig> configs(configsCount); |
| ASSERT_EGL_TRUE(eglGetConfigs(mDisplay, configs.data(), configsCount, &configsCount)); |
| |
| for (auto config : configs) |
| { |
| EGLint surfaceType; |
| eglGetConfigAttrib(mDisplay, config, EGL_SURFACE_TYPE, &surfaceType); |
| if (surfaceType & EGL_PBUFFER_BIT) |
| { |
| mConfig = config; |
| break; |
| } |
| } |
| ASSERT_NE(nullptr, mConfig); |
| |
| const EGLint pbufferAttribs[] = { |
| EGL_WIDTH, 500, EGL_HEIGHT, 500, EGL_NONE, |
| }; |
| mPbuffer = eglCreatePbufferSurface(mDisplay, mConfig, pbufferAttribs); |
| EXPECT_TRUE(mPbuffer != EGL_NO_SURFACE); |
| } |
| |
| void testTearDown() override |
| { |
| eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| |
| if (mPbuffer != EGL_NO_SURFACE) |
| { |
| eglDestroySurface(mDisplay, mPbuffer); |
| } |
| |
| eglTerminate(mDisplay); |
| } |
| |
| EGLDisplay mDisplay = EGL_NO_DISPLAY; |
| EGLSurface mPbuffer = EGL_NO_SURFACE; |
| EGLConfig mConfig = 0; |
| }; |
| |
| // Test extension presence. All backends should expose this extension |
| TEST_P(EGLBackwardsCompatibleContextTest, PbufferDifferentConfig) |
| { |
| EXPECT_TRUE( |
| IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible")); |
| } |
| |
| // Test that disabling backwards compatibility will always return the expected context version |
| TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleDisbled) |
| { |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible")); |
| |
| std::pair<EGLint, EGLint> testVersions[] = { |
| {1, 0}, {1, 1}, {2, 0}, {3, 0}, {3, 1}, {3, 2}, |
| }; |
| |
| for (const auto &version : testVersions) |
| { |
| EGLint attribs[] = {EGL_CONTEXT_MAJOR_VERSION, |
| version.first, |
| EGL_CONTEXT_MINOR_VERSION, |
| version.second, |
| EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, |
| EGL_FALSE, |
| EGL_NONE, |
| EGL_NONE}; |
| |
| EGLContext context = eglCreateContext(mDisplay, mConfig, nullptr, attribs); |
| if (context == EGL_NO_CONTEXT) |
| { |
| // Context version not supported |
| continue; |
| } |
| |
| ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, context)); |
| |
| auto contextVersion = GetCurrentContextVersion(); |
| EXPECT_EQ(version, contextVersion); |
| |
| eglDestroyContext(mDisplay, context); |
| } |
| } |
| |
| // Test that if it's possible to create an ES3 context, requesting an ES2 context should return an |
| // ES3 context as well |
| TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleEnabledES3) |
| { |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible")); |
| |
| EGLint es3ContextAttribs[] = { |
| EGL_CONTEXT_MAJOR_VERSION, 3, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE}; |
| |
| EGLContext es3Context = eglCreateContext(mDisplay, mConfig, nullptr, es3ContextAttribs); |
| ANGLE_SKIP_TEST_IF(es3Context == EGL_NO_CONTEXT); |
| |
| ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es3Context)); |
| auto es3ContextVersion = GetCurrentContextVersion(); |
| eglDestroyContext(mDisplay, es3Context); |
| |
| EGLint es2ContextAttribs[] = { |
| EGL_CONTEXT_MAJOR_VERSION, 2, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE}; |
| |
| EGLContext es2Context = eglCreateContext(mDisplay, mConfig, nullptr, es2ContextAttribs); |
| EXPECT_NE(es2Context, EGL_NO_CONTEXT); |
| |
| ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es2Context)); |
| auto es2ContextVersion = GetCurrentContextVersion(); |
| eglDestroyContext(mDisplay, es2Context); |
| |
| EXPECT_EQ(es3ContextVersion, es2ContextVersion); |
| } |
| |
| // Test that if ES1.1 is supported and a 1.0 context is requested, an ES 1.1 context is returned |
| TEST_P(EGLBackwardsCompatibleContextTest, BackwardsCompatibleEnabledES1) |
| { |
| ANGLE_SKIP_TEST_IF( |
| !IsEGLDisplayExtensionEnabled(mDisplay, "EGL_ANGLE_create_context_backwards_compatible")); |
| |
| EGLint es11ContextAttribs[] = { |
| EGL_CONTEXT_MAJOR_VERSION, 1, EGL_CONTEXT_MINOR_VERSION, 1, EGL_NONE, EGL_NONE}; |
| |
| EGLContext es11Context = eglCreateContext(mDisplay, mConfig, nullptr, es11ContextAttribs); |
| ANGLE_SKIP_TEST_IF(es11Context == EGL_NO_CONTEXT); |
| |
| ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es11Context)); |
| auto es11ContextVersion = GetCurrentContextVersion(); |
| ASSERT_EQ(std::make_pair(1, 1), es11ContextVersion); |
| eglDestroyContext(mDisplay, es11Context); |
| |
| EGLint es10ContextAttribs[] = { |
| EGL_CONTEXT_MAJOR_VERSION, 1, EGL_CONTEXT_MINOR_VERSION, 0, EGL_NONE, EGL_NONE}; |
| |
| EGLContext es10Context = eglCreateContext(mDisplay, mConfig, nullptr, es10ContextAttribs); |
| EXPECT_NE(es10Context, EGL_NO_CONTEXT); |
| |
| ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mPbuffer, mPbuffer, es10Context)); |
| auto es10ContextVersion = GetCurrentContextVersion(); |
| ASSERT_EQ(std::make_pair(1, 1), es10ContextVersion); |
| eglDestroyContext(mDisplay, es10Context); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(EGLBackwardsCompatibleContextTest, |
| WithNoFixture(ES2_D3D9()), |
| WithNoFixture(ES2_D3D11()), |
| WithNoFixture(ES2_OPENGL()), |
| WithNoFixture(ES2_OPENGLES()), |
| WithNoFixture(ES2_VULKAN())); |
| |
| } // namespace angle |