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| Copyright (c) 2006-2011, Skype Limited. All rights reserved. |
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| products derived from this software without specific prior written |
| permission. |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| ***********************************************************************/ |
| |
| #ifdef HAVE_CONFIG_H |
| #include "config.h" |
| #endif |
| |
| #include "main_FLP.h" |
| |
| /* Apply sine window to signal vector */ |
| /* Window types: */ |
| /* 1 -> sine window from 0 to pi/2 */ |
| /* 2 -> sine window from pi/2 to pi */ |
| void silk_apply_sine_window_FLP( |
| silk_float px_win[], /* O Pointer to windowed signal */ |
| const silk_float px[], /* I Pointer to input signal */ |
| const opus_int win_type, /* I Selects a window type */ |
| const opus_int length /* I Window length, multiple of 4 */ |
| ) |
| { |
| opus_int k; |
| silk_float freq, c, S0, S1; |
| |
| celt_assert( win_type == 1 || win_type == 2 ); |
| |
| /* Length must be multiple of 4 */ |
| celt_assert( ( length & 3 ) == 0 ); |
| |
| freq = PI / ( length + 1 ); |
| |
| /* Approximation of 2 * cos(f) */ |
| c = 2.0f - freq * freq; |
| |
| /* Initialize state */ |
| if( win_type < 2 ) { |
| /* Start from 0 */ |
| S0 = 0.0f; |
| /* Approximation of sin(f) */ |
| S1 = freq; |
| } else { |
| /* Start from 1 */ |
| S0 = 1.0f; |
| /* Approximation of cos(f) */ |
| S1 = 0.5f * c; |
| } |
| |
| /* Uses the recursive equation: sin(n*f) = 2 * cos(f) * sin((n-1)*f) - sin((n-2)*f) */ |
| /* 4 samples at a time */ |
| for( k = 0; k < length; k += 4 ) { |
| px_win[ k + 0 ] = px[ k + 0 ] * 0.5f * ( S0 + S1 ); |
| px_win[ k + 1 ] = px[ k + 1 ] * S1; |
| S0 = c * S1 - S0; |
| px_win[ k + 2 ] = px[ k + 2 ] * 0.5f * ( S1 + S0 ); |
| px_win[ k + 3 ] = px[ k + 3 ] * S0; |
| S1 = c * S0 - S1; |
| } |
| } |