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// Copyright (C) 2018 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
import m from 'mithril';
import {assertTrue} from '../base/logging';
import {globals} from './globals';
import {
debugNow,
measure,
perfDebug,
perfDisplay,
RunningStatistics,
runningStatStr,
} from './perf';
function statTableHeader() {
return m(
'tr',
m('th', ''),
m('th', 'Last (ms)'),
m('th', 'Avg (ms)'),
m('th', 'Avg-10 (ms)'));
}
function statTableRow(title: string, stat: RunningStatistics) {
return m(
'tr',
m('td', title),
m('td', stat.last.toFixed(2)),
m('td', stat.mean.toFixed(2)),
m('td', stat.bufferMean.toFixed(2)));
}
export type ActionCallback = (nowMs: number) => void;
export type RedrawCallback = (nowMs: number) => void;
// This class orchestrates all RAFs in the UI. It ensures that there is only
// one animation frame handler overall and that callbacks are called in
// predictable order. There are two types of callbacks here:
// - actions (e.g. pan/zoon animations), which will alter the "fast"
// (main-thread-only) state (e.g. update visible time bounds @ 60 fps).
// - redraw callbacks that will repaint canvases.
// This class guarantees that, on each frame, redraw callbacks are called after
// all action callbacks.
export class RafScheduler {
private actionCallbacks = new Set<ActionCallback>();
private canvasRedrawCallbacks = new Set<RedrawCallback>();
private _syncDomRedraw: RedrawCallback = (_) => {};
private hasScheduledNextFrame = false;
private requestedFullRedraw = false;
private isRedrawing = false;
private _shutdown = false;
private perfStats = {
rafActions: new RunningStatistics(),
rafCanvas: new RunningStatistics(),
rafDom: new RunningStatistics(),
rafTotal: new RunningStatistics(),
domRedraw: new RunningStatistics(),
};
start(cb: ActionCallback) {
this.actionCallbacks.add(cb);
this.maybeScheduleAnimationFrame();
}
stop(cb: ActionCallback) {
this.actionCallbacks.delete(cb);
}
addRedrawCallback(cb: RedrawCallback) {
this.canvasRedrawCallbacks.add(cb);
}
removeRedrawCallback(cb: RedrawCallback) {
this.canvasRedrawCallbacks.delete(cb);
}
// Schedule re-rendering of canvas only.
scheduleRedraw() {
this.maybeScheduleAnimationFrame(true);
}
shutdown() {
this._shutdown = true;
}
set domRedraw(cb: RedrawCallback) {
this._syncDomRedraw = cb;
}
// Schedule re-rendering of virtual DOM and canvas.
scheduleFullRedraw() {
this.requestedFullRedraw = true;
this.maybeScheduleAnimationFrame(true);
}
syncDomRedraw(nowMs: number) {
const redrawStart = debugNow();
this._syncDomRedraw(nowMs);
if (perfDebug()) {
this.perfStats.domRedraw.addValue(debugNow() - redrawStart);
}
}
get hasPendingRedraws(): boolean {
return this.isRedrawing || this.hasScheduledNextFrame;
}
private syncCanvasRedraw(nowMs: number) {
const redrawStart = debugNow();
if (this.isRedrawing) return;
globals.frontendLocalState.clearVisibleTracks();
this.isRedrawing = true;
for (const redraw of this.canvasRedrawCallbacks) redraw(nowMs);
this.isRedrawing = false;
globals.frontendLocalState.sendVisibleTracks();
if (perfDebug()) {
this.perfStats.rafCanvas.addValue(debugNow() - redrawStart);
}
}
private maybeScheduleAnimationFrame(force = false) {
if (this.hasScheduledNextFrame) return;
if (this.actionCallbacks.size !== 0 || force) {
this.hasScheduledNextFrame = true;
window.requestAnimationFrame(this.onAnimationFrame.bind(this));
}
}
private onAnimationFrame(nowMs: number) {
if (this._shutdown) return;
const rafStart = debugNow();
this.hasScheduledNextFrame = false;
const doFullRedraw = this.requestedFullRedraw;
this.requestedFullRedraw = false;
const actionTime = measure(() => {
for (const action of this.actionCallbacks) action(nowMs);
});
const domTime = measure(() => {
if (doFullRedraw) this.syncDomRedraw(nowMs);
});
const canvasTime = measure(() => this.syncCanvasRedraw(nowMs));
const totalRafTime = debugNow() - rafStart;
this.updatePerfStats(actionTime, domTime, canvasTime, totalRafTime);
perfDisplay.renderPerfStats();
this.maybeScheduleAnimationFrame();
}
private updatePerfStats(
actionsTime: number, domTime: number, canvasTime: number,
totalRafTime: number) {
if (!perfDebug()) return;
this.perfStats.rafActions.addValue(actionsTime);
this.perfStats.rafDom.addValue(domTime);
this.perfStats.rafCanvas.addValue(canvasTime);
this.perfStats.rafTotal.addValue(totalRafTime);
}
renderPerfStats() {
assertTrue(perfDebug());
return m(
'div',
m('div',
[
m('button',
{onclick: () => this.scheduleRedraw()},
'Do Canvas Redraw'),
' | ',
m('button',
{onclick: () => this.scheduleFullRedraw()},
'Do Full Redraw'),
]),
m('div',
'Raf Timing ' +
'(Total may not add up due to imprecision)'),
m('table',
statTableHeader(),
statTableRow('Actions', this.perfStats.rafActions),
statTableRow('Dom', this.perfStats.rafDom),
statTableRow('Canvas', this.perfStats.rafCanvas),
statTableRow('Total', this.perfStats.rafTotal)),
m('div',
'Dom redraw: ' +
`Count: ${this.perfStats.domRedraw.count} | ` +
runningStatStr(this.perfStats.domRedraw)));
}
}