blob: 66edfab5bc12a30dcf802a0ead3df42a356ad57c [file] [log] [blame]
/*
* Copyright 2021 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <cstdint>
#include "experimental/lowp-basic/QMath.h"
struct Stats {
int64_t diff_8_bits = 0;
int64_t max_diff = 0;
int64_t min_diff = 0;
int64_t total = 0;
void log(int16_t golden, int16_t candidate) {
int64_t diff = candidate - golden;
max_diff = std::max(max_diff, diff);
min_diff = std::min(min_diff, diff);
diff_8_bits += candidate != golden;
total++;
}
void print() const {
printf("8-bit diff: %lld - %g%%\n", diff_8_bits, 100.0 * diff_8_bits / total);
printf("differences min: %lld max: %lld\n", min_diff, max_diff);
printf("total: %lld\n", total);
}
};
// This has all kinds of rounding issues.
// TODO(herb): figure out rounding problems with this code.
static float golden_bilerp(float tx, float ty, int16_t p00, int16_t p10, int16_t p01, int16_t p11) {
return (1.0f-tx) * (1.0f-ty) * p00
+ (1.0f-tx) * ty * p01
+ (1.0f-ty) * tx * p10
+ tx * ty * p11;
}
static double golden_bilerp2(
float tx, float ty, int16_t p00, int16_t p10, int16_t p01, int16_t p11) {
// Double is needed to avoid rounding of lower bits.
double dtx(tx), dty(ty);
double top = (1.0 - dtx) * p00 + dtx * p10;
double bottom = (1.0 - dtx) * p01 + dtx * p11;
return (1.0 - dty) * top + dty * bottom;
}
static int16_t full_res_bilerp(
float tx, float ty, int16_t p00, int16_t p10, int16_t p01, int16_t p11) {
int32_t ftx(floor(tx * 65536.0f + 0.5f));
int64_t top = ftx * (p10 - p00) + 65536 * p00;
int64_t bottom = ftx * (p11 - p01) + 65536 * p01;
int64_t fty(floor(ty * 65536.0f + 0.5f));
int64_t temp = fty * (bottom - top) + top * 65536LL;
int64_t rounded = temp + (1LL << 31);
return rounded >> 32;
}
static int16_t bilerp_1(float tx, float ty, int16_t p00, int16_t p10, int16_t p01, int16_t p11) {
const int logPixelScale = 7;
const int16_t half = 1 << logPixelScale;
I16 qtx = floor(tx * 65536.0f - 32768.0f + 0.5f);
I16 qw = (p10 - p00) << logPixelScale;
U16 qm = (p10 + p00) << logPixelScale;
I16 top = (I16)((U16)(constrained_add(simulate_ssse3_mm_mulhrs_epi16(qtx, qw), qm) + 1) >> 1);
qw = (p11 - p01) << logPixelScale;
qm = (p11 + p01) << logPixelScale;
I16 bottom =
(I16)((U16)(constrained_add(simulate_ssse3_mm_mulhrs_epi16(qtx, qw), qm) + 1) >> 1);
I16 qty = floor(ty * 65536.0f - 32768.0f + 0.5f);
qw = bottom - top;
qm = (U16)bottom + (U16)top;
U16 scaledAnswer = constrained_add(simulate_ssse3_mm_mulhrs_epi16(qty, qw), qm);
return (scaledAnswer[0] + half) >> (logPixelScale + 1);
}
template <typename Bilerp>
static Stats check_bilerp(Bilerp bilerp) {
Stats stats;
const int step = 1;
auto interesting = {0, 1, 2, 3, 4, 5, 6, 7, 8, 60, 61, 62, 63, 64, 65, 66, 67, 68, 124, 125,
126, 127, 128, 129, 130, 131, 132, 188, 189, 190, 191, 192, 193, 194,
195, 196, 248, 249, 250, 251, 252, 253, 254, 255};
for (float tx : {0.0f, 0.25f, 0.5f, 0.75f, 1.0f - 1.0f/65536.0f})
for (float ty : {0.0f, 0.25f, 0.5f, 0.75f, 1.0f - 1.0f/65536.0f})
for (int p00 : interesting)
for (int p01 : interesting)
for (int p10 : interesting)
for (int p11 : interesting) {
// Having this be double causes the proper rounding.
double l = golden_bilerp2(tx, ty, p00, p10, p01, p11);
int16_t golden = floor(l + 0.5);
//l = golden_bilerp(tx, ty, p00, p10, p01, p11);
//int16_t golden2 = floor(l + 0.5f);
int16_t candidate = bilerp(tx, ty, p00, p10, p01, p11);
stats.log(golden, candidate);
}
return stats;
}
int main() {
Stats stats;
printf("\nUsing trunc_bilerp...\n");
stats = check_bilerp(bilerp_1);
stats.print();
printf("\nUsing full_res_bilerp...\n");
stats = check_bilerp(full_res_bilerp);
stats.print();
printf("Done.\n");
return 0;
}