| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrContextThreadSafeProxy_DEFINED |
| #define GrContextThreadSafeProxy_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "include/core/SkImageInfo.h" |
| #include "include/gpu/GrContextOptions.h" |
| #include "include/gpu/GrTypes.h" |
| |
| #include <atomic> |
| |
| class GrBackendFormat; |
| class GrCaps; |
| class GrContextThreadSafeProxyPriv; |
| class GrTextBlobRedrawCoordinator; |
| class GrThreadSafeCache; |
| class GrThreadSafePipelineBuilder; |
| class SkSurfaceCharacterization; |
| class SkSurfaceProps; |
| |
| /** |
| * Can be used to perform actions related to the generating GrContext in a thread safe manner. The |
| * proxy does not access the 3D API (e.g. OpenGL) that backs the generating GrContext. |
| */ |
| class SK_API GrContextThreadSafeProxy final : public SkNVRefCnt<GrContextThreadSafeProxy> { |
| public: |
| ~GrContextThreadSafeProxy(); |
| |
| /** |
| * Create a surface characterization for a DDL that will be replayed into the GrContext |
| * that created this proxy. On failure the resulting characterization will be invalid (i.e., |
| * "!c.isValid()"). |
| * |
| * @param cacheMaxResourceBytes The max resource bytes limit that will be in effect |
| * when the DDL created with this characterization is |
| * replayed. |
| * Note: the contract here is that the DDL will be |
| * created as if it had a full 'cacheMaxResourceBytes' |
| * to use. If replayed into a GrContext that already has |
| * locked GPU memory, the replay can exceed the budget. |
| * To rephrase, all resource allocation decisions are |
| * made at record time and at playback time the budget |
| * limits will be ignored. |
| * @param ii The image info specifying properties of the SkSurface |
| * that the DDL created with this characterization will |
| * be replayed into. |
| * Note: Ganesh doesn't make use of the SkImageInfo's |
| * alphaType |
| * @param backendFormat Information about the format of the GPU surface that |
| * will back the SkSurface upon replay |
| * @param sampleCount The sample count of the SkSurface that the DDL |
| * created with this characterization will be replayed |
| * into |
| * @param origin The origin of the SkSurface that the DDL created with |
| * this characterization will be replayed into |
| * @param surfaceProps The surface properties of the SkSurface that the DDL |
| * created with this characterization will be replayed |
| * into |
| * @param isMipMapped Will the surface the DDL will be replayed into have |
| * space allocated for mipmaps? |
| * @param willUseGLFBO0 Will the surface the DDL will be replayed into be |
| * backed by GL FBO 0. This flag is only valid if using |
| * an GL backend. |
| * @param isTextureable Will the surface be able to act as a texture? |
| * @param isProtected Will the (Vulkan) surface be DRM protected? |
| * @param vkRTSupportsInputAttachment Can the vulkan surface be used as in input |
| attachment? |
| * @param forVulkanSecondaryCommandBuffer Will the surface be wrapping a vulkan secondary |
| * command buffer via a GrVkSecondaryCBDrawContext? If |
| * this is true then the following is required: |
| * isTexureable = false |
| * isMipMapped = false |
| * willUseGLFBO0 = false |
| * vkRTSupportsInputAttachment = false |
| */ |
| SkSurfaceCharacterization createCharacterization( |
| size_t cacheMaxResourceBytes, |
| const SkImageInfo& ii, |
| const GrBackendFormat& backendFormat, |
| int sampleCount, |
| GrSurfaceOrigin origin, |
| const SkSurfaceProps& surfaceProps, |
| bool isMipMapped, |
| bool willUseGLFBO0 = false, |
| bool isTextureable = true, |
| GrProtected isProtected = GrProtected::kNo, |
| bool vkRTSupportsInputAttachment = false, |
| bool forVulkanSecondaryCommandBuffer = false); |
| |
| /* |
| * Retrieve the default GrBackendFormat for a given SkColorType and renderability. |
| * It is guaranteed that this backend format will be the one used by the following |
| * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods. |
| * |
| * The caller should check that the returned format is valid. |
| */ |
| GrBackendFormat defaultBackendFormat(SkColorType ct, GrRenderable renderable) const; |
| |
| /** |
| * Retrieve the GrBackendFormat for a given SkImage::CompressionType. This is |
| * guaranteed to match the backend format used by the following |
| * createCompressedBackendTexture methods that take a CompressionType. |
| * |
| * The caller should check that the returned format is valid. |
| */ |
| GrBackendFormat compressedBackendFormat(SkImage::CompressionType c) const; |
| |
| bool isValid() const { return nullptr != fCaps; } |
| |
| bool operator==(const GrContextThreadSafeProxy& that) const { |
| // Each GrContext should only ever have a single thread-safe proxy. |
| SkASSERT((this == &that) == (this->fContextID == that.fContextID)); |
| return this == &that; |
| } |
| |
| bool operator!=(const GrContextThreadSafeProxy& that) const { return !(*this == that); } |
| |
| // Provides access to functions that aren't part of the public API. |
| GrContextThreadSafeProxyPriv priv(); |
| const GrContextThreadSafeProxyPriv priv() const; // NOLINT(readability-const-return-type) |
| |
| private: |
| friend class GrContextThreadSafeProxyPriv; // for ctor and hidden methods |
| |
| // DDL TODO: need to add unit tests for backend & maybe options |
| GrContextThreadSafeProxy(GrBackendApi, const GrContextOptions&); |
| |
| void abandonContext(); |
| bool abandoned() const; |
| |
| // TODO: This should be part of the constructor but right now we have a chicken-and-egg problem |
| // with GrContext where we get the caps by creating a GPU which requires a context (see the |
| // `init` method on GrContext_Base). |
| void init(sk_sp<const GrCaps>, sk_sp<GrThreadSafePipelineBuilder>); |
| |
| const GrBackendApi fBackend; |
| const GrContextOptions fOptions; |
| const uint32_t fContextID; |
| sk_sp<const GrCaps> fCaps; |
| std::unique_ptr<GrTextBlobRedrawCoordinator> fTextBlobRedrawCoordinator; |
| std::unique_ptr<GrThreadSafeCache> fThreadSafeCache; |
| sk_sp<GrThreadSafePipelineBuilder> fPipelineBuilder; |
| std::atomic<bool> fAbandoned{false}; |
| }; |
| |
| #else // !SK_SUPPORT_GPU |
| class SK_API GrContextThreadSafeProxy final : public SkNVRefCnt<GrContextThreadSafeProxy> {}; |
| #endif |
| |
| #endif |