| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkShadowFlags_DEFINED |
| #define SkShadowFlags_DEFINED |
| |
| // A set of flags shared between the SkAmbientShadowMaskFilter and the SkSpotShadowMaskFilter |
| enum SkShadowFlags { |
| kNone_ShadowFlag = 0x00, |
| /** The occluding object is not opaque. Knowing that the occluder is opaque allows |
| * us to cull shadow geometry behind it and improve performance. */ |
| kTransparentOccluder_ShadowFlag = 0x01, |
| /** Don't try to use analytic shadows. */ |
| kGeometricOnly_ShadowFlag = 0x02, |
| /** Light position represents a direction, light radius is blur radius at elevation 1 */ |
| kDirectionalLight_ShadowFlag = 0x04, |
| /** mask for all shadow flags */ |
| kAll_ShadowFlag = 0x07 |
| }; |
| |
| #endif |