| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "modules/skottie/src/effects/Effects.h" |
| |
| #include "include/effects/SkGradientShader.h" |
| #include "include/effects/SkShaderMaskFilter.h" |
| #include "include/private/SkTPin.h" |
| #include "modules/skottie/src/SkottieValue.h" |
| #include "modules/sksg/include/SkSGRenderEffect.h" |
| #include "src/utils/SkJSON.h" |
| |
| #include <cmath> |
| #include <utility> |
| |
| namespace skottie { |
| namespace internal { |
| |
| namespace { |
| |
| class LinearWipeAdapter final : public MaskShaderEffectBase { |
| public: |
| static sk_sp<LinearWipeAdapter> Make(const skjson::ArrayValue& jprops, |
| sk_sp<sksg::RenderNode> layer, |
| const SkSize& layer_size, |
| const AnimationBuilder* abuilder) { |
| return sk_sp<LinearWipeAdapter>(new LinearWipeAdapter(jprops, |
| std::move(layer), |
| layer_size, |
| abuilder)); |
| } |
| |
| private: |
| LinearWipeAdapter(const skjson::ArrayValue& jprops, |
| sk_sp<sksg::RenderNode> layer, |
| const SkSize& layer_size, |
| const AnimationBuilder* abuilder) |
| : INHERITED(std::move(layer), layer_size) { |
| enum : size_t { |
| kCompletion_Index = 0, |
| kAngle_Index = 1, |
| kFeather_Index = 2, |
| }; |
| |
| EffectBinder(jprops, *abuilder, this) |
| .bind(kCompletion_Index, fCompletion) |
| .bind( kAngle_Index, fAngle ) |
| .bind( kFeather_Index, fFeather ); |
| } |
| |
| MaskInfo onMakeMask() const override { |
| if (fCompletion >= 100) { |
| // The layer is fully disabled. |
| // TODO: fix layer controller visibility clash and pass a null shader instead. |
| return { SkShaders::Color(SK_ColorTRANSPARENT), false }; |
| } |
| |
| if (fCompletion <= 0) { |
| // The layer is fully visible (no mask). |
| return { nullptr, true }; |
| } |
| |
| const auto t = SkTPin(fCompletion * 0.01f, 0.0f, 1.0f), |
| feather = std::max(fFeather, 0.0f), |
| angle = SkDegreesToRadians(90 - fAngle), |
| cos_ = std::cos(angle), |
| sin_ = std::sin(angle); |
| |
| // Select the correct diagonal vector depending on quadrant. |
| const SkVector angle_v = {cos_, sin_}, |
| diag_v = {std::copysign(this->layerSize().width() , cos_), |
| std::copysign(this->layerSize().height(), sin_)}; |
| |
| // The transition length is the projection of the diagonal onto the angle vector. |
| const auto len = SkVector::DotProduct(diag_v, angle_v); |
| |
| // Pad the gradient segment to accommodate optional feather ramps at both extremities. |
| const auto grad_len = len + feather * 2; |
| const SkVector grad_v = angle_v * grad_len, |
| adjusted_grad_v = { grad_v.fX, -grad_v.fY }, // Y flipped for drawing space. |
| center_v = {0.5f * this->layerSize().width(), |
| 0.5f * this->layerSize().height()}; |
| |
| // Gradient start/end points: |
| const SkPoint pts[] = { |
| center_v - adjusted_grad_v * 0.5f, |
| center_v + adjusted_grad_v * 0.5f, |
| }; |
| |
| static constexpr SkColor colors[] = { 0x00000000, |
| 0xffffffff }; |
| |
| // To emulate the feather effect, we distance the color stops to generate |
| // a linear transition/ramp. For t == 0 the ramp should be completely outside/before |
| // the transition domain, and for t == 1 it should be completely outside/after. |
| // |
| // [0 ................... |len|] |
| // |
| // [0 <feather_ramp> [ ] <feather_ramp> |grad_len|] |
| const auto adjusted_t = t * (len + feather) / grad_len; |
| const SkScalar pos[] = { adjusted_t, |
| adjusted_t + feather / grad_len }; |
| |
| return { SkGradientShader::MakeLinear(pts, colors, pos, 2, SkTileMode::kClamp), true }; |
| } |
| |
| ScalarValue fCompletion = 0, |
| fAngle = 0, |
| fFeather = 0; |
| |
| using INHERITED = MaskShaderEffectBase; |
| }; |
| |
| } // namespace |
| |
| sk_sp<sksg::RenderNode> EffectBuilder::attachLinearWipeEffect(const skjson::ArrayValue& jprops, |
| sk_sp<sksg::RenderNode> layer) const { |
| return fBuilder->attachDiscardableAdapter<LinearWipeAdapter>(jprops, |
| std::move(layer), |
| fLayerSize, |
| fBuilder); |
| } |
| |
| } // namespace internal |
| } // namespace skottie |
| |