| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkSGOpacityEffect_DEFINED |
| #define SkSGOpacityEffect_DEFINED |
| |
| #include "modules/sksg/include/SkSGEffectNode.h" |
| |
| namespace sksg { |
| |
| /** |
| * Concrete Effect node, applying opacity to its descendants. |
| * |
| */ |
| class OpacityEffect final : public EffectNode { |
| public: |
| static sk_sp<OpacityEffect> Make(sk_sp<RenderNode> child, float opacity = 1) { |
| return child ? sk_sp<OpacityEffect>(new OpacityEffect(std::move(child), opacity)) : nullptr; |
| } |
| |
| SG_ATTRIBUTE(Opacity, float, fOpacity) |
| |
| protected: |
| OpacityEffect(sk_sp<RenderNode>, float); |
| |
| void onRender(SkCanvas*, const RenderContext*) const override; |
| const RenderNode* onNodeAt(const SkPoint&) const override; |
| |
| SkRect onRevalidate(InvalidationController*, const SkMatrix&) override; |
| |
| private: |
| float fOpacity; |
| |
| using INHERITED = EffectNode; |
| }; |
| |
| } // namespace sksg |
| |
| #endif // SkSGOpacityEffect_DEFINED |