blob: 9e93df15c71edf6ae145d653fa935f3019513f44 [file] [log] [blame]
/*#pragma settings IncompleteShortIntPrecision*/
uniform sampler2D tex;
in float2 texcoord;
in short2 offset;
void main() {
short scalar = offset.y;
sk_FragColor = sample(tex, texcoord + float2(offset * scalar));
}