| /*#pragma settings UsesPrecisionModifiers*/ |
| |
| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| float f[4] = float[4](1, 2, 3, 4); |
| half h[4] = half[4](f); |
| f = float[4](h); |
| h = half[4](f); |
| |
| int3 i3[3] = int3[3](int3(1), int3(2), int3(3)); |
| short3 s3[3] = short3[3](i3); |
| i3 = int3[3](s3); |
| s3 = short3[3](i3); |
| |
| half2x2 h2x2[2] = half2x2[2](half2x2(1, 2, 3, 4), half2x2(5, 6, 7, 8)); |
| float2x2 f2x2[2] = float2x2[2](h2x2); |
| f2x2 = float2x2[2](h2x2); |
| h2x2 = half2x2[2](f2x2); |
| |
| return (f == h && i3 == s3 && f2x2 == h2x2) ? colorGreen : colorRed; |
| } |