/*#pragma settings NoInline*/ | |
uniform half4 colorRed, colorGreen, colorWhite, colorBlack; | |
void setToColorBlack(out half4 x) { | |
x = colorBlack; | |
} | |
half4 main(float2 coords) { | |
half4 a, b, c, d; | |
(b = colorRed), (c = colorGreen); | |
a = (setToColorBlack(d), colorWhite); | |
// These uniforms only contain 1s and 0s so these multiplies should be no-ops. | |
a *= a; | |
b *= b; | |
c *= c; | |
d *= d; | |
return (a == colorWhite && | |
b == colorRed && | |
c == colorGreen && | |
d == colorBlack) ? colorGreen : colorRed; | |
} |