blob: 2b9eb356ebef26430c54865b5bbaec1539d9f57c [file] [log] [blame]
uniform float unknownInput;
void main() {
if (unknownInput > 5) { sk_FragColor = half4(0.75); } else { discard; }
int i = 0;
while (i < 10) { sk_FragColor *= 0.5; i++; }
do { sk_FragColor += 0.25; } while (sk_FragColor.x < 0.75);
for (int i = 0; i < 10; i++) {
if (i % 2 == 1) break;
else if (i > 100) return;
else continue;
}
return;
}