uniform float unknownInput; | |
void main() { | |
if (unknownInput > 5) { sk_FragColor = half4(0.75); } else { discard; } | |
int i = 0; | |
while (i < 10) { sk_FragColor *= 0.5; i++; } | |
do { sk_FragColor += 0.25; } while (sk_FragColor.x < 0.75); | |
for (int i = 0; i < 10; i++) { | |
if (i % 2 == 1) break; | |
else if (i > 100) return; | |
else continue; | |
} | |
return; | |
} |