blob: 7f36638086ccd0d9a83c258fca7fe157b4bf7332 [file] [log] [blame]
uniform half4 colorGreen, colorRed;
uniform half2x2 testMatrix2x2;
half4 main(float2 coords) {
const half2x2 mat1234 = half2x2(1, 2, 3, 4);
const half2x2 bmat1234 = half2x2(1, 0, 1, 0);
bool ok = true;
ok = ok && half4(testMatrix2x2) == half4(1, 2, 3, 4);
ok = ok && half4(half2x2(1, 2, 3, 4)) == half4(1, 2, 3, 4);
ok = ok && half4(mat1234) == half4(1, 2, 3, 4);
ok = ok && half4(half2x2(2)) == half4(2, 0, 0, 2);
ok = ok && half4(half2x2(2, 2, 2, 2)) == half4(2);
ok = ok && float4(testMatrix2x2) == float4(1, 2, 3, 4);
ok = ok && float4(half2x2(1, 2, 3, 4)) == float4(1, 2, 3, 4);
ok = ok && float4(mat1234) == float4(1, 2, 3, 4);
ok = ok && float4(float2x2(4)) == float4(4, 0, 0, 4);
ok = ok && float4(float2x2(2, 2, 2, 2)) == float4(2);
ok = ok && int4(testMatrix2x2) == int4(1, 2, 3, 4);
ok = ok && int4(half2x2(1, 2, 3, 4)) == int4(1, 2, 3, 4);
ok = ok && int4(mat1234) == int4(1, 2, 3, 4);
ok = ok && int4(float2x2(8)) == int4(8, 0, 0, 8);
ok = ok && int4(float2x2(8, 8, 8, 8)) == int4(8);
ok = ok && bool4(testMatrix2x2) == bool4(true, true, true, true);
ok = ok && bool4(half2x2(0, 1, 0, 1)) == bool4(false, true, false, true);
ok = ok && bool4(bmat1234) == bool4(true, false, true, false);
ok = ok && bool4(half2x2(1)) == bool4(true, false, false, true);
ok = ok && bool4(half2x2(1, 1, 1, 1)) == bool4(true);
return ok ? colorGreen : colorRed;
}