| uniform half4 colorGreen, colorRed; |
| uniform half2x2 testMatrix2x2; |
| |
| half4 main(float2 coords) { |
| const half2x2 mat1234 = half2x2(1, 2, 3, 4); |
| const half2x2 bmat1234 = half2x2(1, 0, 1, 0); |
| |
| bool ok = true; |
| |
| ok = ok && half4(testMatrix2x2) == half4(1, 2, 3, 4); |
| ok = ok && half4(half2x2(1, 2, 3, 4)) == half4(1, 2, 3, 4); |
| ok = ok && half4(mat1234) == half4(1, 2, 3, 4); |
| ok = ok && half4(half2x2(2)) == half4(2, 0, 0, 2); |
| ok = ok && half4(half2x2(2, 2, 2, 2)) == half4(2); |
| |
| ok = ok && float4(testMatrix2x2) == float4(1, 2, 3, 4); |
| ok = ok && float4(half2x2(1, 2, 3, 4)) == float4(1, 2, 3, 4); |
| ok = ok && float4(mat1234) == float4(1, 2, 3, 4); |
| ok = ok && float4(float2x2(4)) == float4(4, 0, 0, 4); |
| ok = ok && float4(float2x2(2, 2, 2, 2)) == float4(2); |
| |
| ok = ok && int4(testMatrix2x2) == int4(1, 2, 3, 4); |
| ok = ok && int4(half2x2(1, 2, 3, 4)) == int4(1, 2, 3, 4); |
| ok = ok && int4(mat1234) == int4(1, 2, 3, 4); |
| ok = ok && int4(float2x2(8)) == int4(8, 0, 0, 8); |
| ok = ok && int4(float2x2(8, 8, 8, 8)) == int4(8); |
| |
| ok = ok && bool4(testMatrix2x2) == bool4(true, true, true, true); |
| ok = ok && bool4(half2x2(0, 1, 0, 1)) == bool4(false, true, false, true); |
| ok = ok && bool4(bmat1234) == bool4(true, false, true, false); |
| ok = ok && bool4(half2x2(1)) == bool4(true, false, false, true); |
| ok = ok && bool4(half2x2(1, 1, 1, 1)) == bool4(true); |
| |
| return ok ? colorGreen : colorRed; |
| } |