| uniform half4 colorGreen; |
| |
| half4 main(float2 coords) { |
| half huge = 899999999.9 * 999999999.9 * 999999999.9 * 999999999.9 * |
| 999999999.9 * 999999999.9 * 999999999.9 * 999999999.9 * |
| 999999999.9 * 999999999.9 * 999999999.9 * 999999999.9 * |
| 999999999.9 * 999999999.9; |
| |
| int hugeI = 16384 |
| * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 |
| * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2; |
| |
| uint hugeU = uint(16384) |
| * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 |
| * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2; |
| |
| short hugeS = short(8192) |
| * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2; |
| |
| ushort hugeUS = ushort(8192) |
| * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2; |
| |
| int hugeNI = -16384 |
| * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 |
| * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2; |
| |
| short hugeNS = short(-8192) |
| * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2 * 2; |
| |
| const int4 i4 = int4(2, 2, 2, 2); |
| int4 hugeIvec = i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * |
| i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * |
| i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4 * i4; |
| |
| const uint4 u4 = uint4(2, 2, 2, 2); |
| uint4 hugeUvec = u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * |
| u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * |
| u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4 * u4; |
| |
| return colorGreen * saturate(huge) * saturate(half(hugeI)) * saturate(half(hugeU)) * |
| saturate(half(hugeS)) * saturate(half(hugeUS)) * |
| saturate(half(hugeNI)) * saturate(half(hugeNS)) * |
| saturate(half4(hugeIvec)) * saturate(half4(hugeUvec)); |
| } |