uniform half4 colorGreen, colorRed; | |
half4 main(float2 coords) { | |
float result = 0; | |
float2x2 a = float2x2(float3x3(1)); result += a[0][0]; | |
float2x2 b = float2x2(float4x4(1)); result += b[0][0]; | |
float3x3 c = float3x3(float4x4(1)); result += c[0][0]; | |
float3x3 d = float3x3(float2x2(1)); result += d[0][0]; | |
float4x4 e = float4x4(float3x3(float2x2(1))); result += e[0][0]; | |
float2x2 f = float2x2(float3x3(float4x4(1))); result += f[0][0]; | |
return result == 6 ? colorGreen : colorRed; | |
} |