uniform half4 colorGreen, colorRed; | |
half4 main(float2 coords) { | |
float f = colorGreen.g; | |
int i = int(colorGreen.g); | |
bool b = bool(colorGreen.g); | |
float f1 = float(f); | |
float f2 = float(i); | |
float f3 = float(b); | |
int i1 = int(f); | |
int i2 = int(i); | |
int i3 = int(b); | |
bool b1 = bool(f); | |
bool b2 = bool(i); | |
bool b3 = bool(b); | |
return half(f1) + half(f2) + half(f3) + | |
half(i1) + half(i2) + half(i3) + | |
half(b1) + half(b2) + half(b3) == 9 ? colorGreen : colorRed; | |
} | |