uniform half4 colorGreen, colorRed; | |
half4 main(float2 coords) { | |
float f = colorGreen.g; | |
int i = int(colorGreen.g); | |
uint u = uint(colorGreen.g); | |
bool b = bool(colorGreen.g); | |
float f1 = float(f); | |
float f2 = float(i); | |
float f3 = float(u); | |
float f4 = float(b); | |
int i1 = int(f); | |
int i2 = int(i); | |
int i3 = int(u); | |
int i4 = int(b); | |
uint u1 = uint(f); | |
uint u2 = uint(i); | |
uint u3 = uint(u); | |
uint u4 = uint(b); | |
bool b1 = bool(f); | |
bool b2 = bool(i); | |
bool b3 = bool(u); | |
bool b4 = bool(b); | |
return half(f1) + half(f2) + half(f3) + half(f4) + | |
half(i1) + half(i2) + half(i3) + half(i4) + | |
half(u1) + half(u2) + half(u3) + half(u4) + | |
half(b1) + half(b2) + half(b3) + half(b4) == 16 ? colorGreen : colorRed; | |
} | |