| uniform half4 colorGreen, colorRed; |
| |
| half4 main(float2 coords) { |
| float f = colorGreen.g; |
| int i = int(colorGreen.g); |
| uint u = uint(colorGreen.g); |
| bool b = bool(colorGreen.g); |
| |
| float f1 = float(f); |
| float f2 = float(i); |
| float f3 = float(u); |
| float f4 = float(b); |
| int i1 = int(f); |
| int i2 = int(i); |
| int i3 = int(u); |
| int i4 = int(b); |
| uint u1 = uint(f); |
| uint u2 = uint(i); |
| uint u3 = uint(u); |
| uint u4 = uint(b); |
| bool b1 = bool(f); |
| bool b2 = bool(i); |
| bool b3 = bool(u); |
| bool b4 = bool(b); |
| |
| return half(f1) + half(f2) + half(f3) + half(f4) + |
| half(i1) + half(i2) + half(i3) + half(i4) + |
| half(u1) + half(u2) + half(u3) + half(u4) + |
| half(b1) + half(b2) + half(b3) + half(b4) == 16 ? colorGreen : colorRed; |
| } |
| |