| /*#pragma settings NoInline*/ |
| |
| uniform half4 colorGreen, colorRed; |
| uniform float unknownInput; |
| |
| bool check(float2 v1, float2 v2, float2 v3, float3 v4, int2 v5, int2 v6, float2 v7, float2 v8, |
| float4 v9, int2 v10, bool4 v11, float2 v12, float2 v13, float2 v14, bool2 v15, |
| bool2 v16, bool3 v17) { |
| return half(v1.x) + half(v2.x) + half(v3.x) + half(v4.x) + |
| half(v5.x) + half(v6.x) + half(v7.x) + half(v8.x) + |
| half(v9.x) + half(v10.x) + half(v11.x) + half(v12.x) + |
| half(v13.x) + half(v14.x) + half(v15.x) + half(v16.x) + |
| half(v17.x) == 17; |
| } |
| |
| half4 main(float2 coords) { |
| float2 v1 = float2(1); |
| float2 v2 = float2(1, 2); |
| float2 v3 = float2(float2(1)); |
| float3 v4 = float3(float2(1), 1.0); |
| int2 v5 = int2(1); |
| int2 v6 = int2(float2(1, 2)); |
| float2 v7 = float2(int2(1, 2)); |
| float2 v8 = float2(v5); |
| float4 v9 = float4(v6.x, unknownInput, int2(3, 4)); |
| int2 v10 = int2(3.14, v1.x); |
| bool4 v11 = bool4(bool2(true, false), true, false); |
| float2 v12 = float2(1.0, false); |
| float2 v13 = float2(false); |
| float2 v14 = float2(bool2(false)); |
| bool2 v15 = bool2(1.0); |
| bool2 v16 = bool2(float2(1)); |
| bool3 v17 = bool3(1.0, int2(77)); |
| |
| return check(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10, v11, v12, v13, v14, v15, v16, v17) |
| ? colorGreen |
| : colorRed; |
| } |