| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkPath.h" |
| #include "src/core/SkRasterClip.h" |
| #include "src/core/SkRegionPriv.h" |
| |
| SkRasterClip::SkRasterClip(const SkRasterClip& that) |
| : fIsBW(that.fIsBW) |
| , fIsEmpty(that.fIsEmpty) |
| , fIsRect(that.fIsRect) |
| , fShader(that.fShader) |
| { |
| AUTO_RASTERCLIP_VALIDATE(that); |
| |
| if (fIsBW) { |
| fBW = that.fBW; |
| } else { |
| fAA = that.fAA; |
| } |
| |
| SkDEBUGCODE(this->validate();) |
| } |
| |
| SkRasterClip& SkRasterClip::operator=(const SkRasterClip& that) { |
| AUTO_RASTERCLIP_VALIDATE(that); |
| |
| fIsBW = that.fIsBW; |
| if (fIsBW) { |
| fBW = that.fBW; |
| } else { |
| fAA = that.fAA; |
| } |
| |
| fIsEmpty = that.isEmpty(); |
| fIsRect = that.isRect(); |
| fShader = that.fShader; |
| SkDEBUGCODE(this->validate();) |
| return *this; |
| } |
| |
| SkRasterClip::SkRasterClip(const SkRegion& rgn) : fBW(rgn) { |
| fIsBW = true; |
| fIsEmpty = this->computeIsEmpty(); // bounds might be empty, so compute |
| fIsRect = !fIsEmpty; |
| SkDEBUGCODE(this->validate();) |
| } |
| |
| SkRasterClip::SkRasterClip(const SkIRect& bounds) : fBW(bounds) { |
| fIsBW = true; |
| fIsEmpty = this->computeIsEmpty(); // bounds might be empty, so compute |
| fIsRect = !fIsEmpty; |
| SkDEBUGCODE(this->validate();) |
| } |
| |
| SkRasterClip::SkRasterClip() { |
| fIsBW = true; |
| fIsEmpty = true; |
| fIsRect = false; |
| SkDEBUGCODE(this->validate();) |
| } |
| |
| SkRasterClip::SkRasterClip(const SkPath& path, const SkIRect& bounds, bool doAA) { |
| if (doAA) { |
| fIsBW = false; |
| fAA.setPath(path, bounds, true); |
| } else { |
| fIsBW = true; |
| fBW.setPath(path, SkRegion(bounds)); |
| } |
| fIsEmpty = this->computeIsEmpty(); // bounds might be empty, so compute |
| fIsRect = this->computeIsRect(); |
| SkDEBUGCODE(this->validate();) |
| } |
| |
| SkRasterClip::~SkRasterClip() { |
| SkDEBUGCODE(this->validate();) |
| } |
| |
| bool SkRasterClip::setEmpty() { |
| AUTO_RASTERCLIP_VALIDATE(*this); |
| |
| fIsBW = true; |
| fBW.setEmpty(); |
| fAA.setEmpty(); |
| fIsEmpty = true; |
| fIsRect = false; |
| return false; |
| } |
| |
| bool SkRasterClip::setRect(const SkIRect& rect) { |
| AUTO_RASTERCLIP_VALIDATE(*this); |
| |
| fIsBW = true; |
| fAA.setEmpty(); |
| fIsRect = fBW.setRect(rect); |
| fIsEmpty = !fIsRect; |
| return fIsRect; |
| } |
| |
| ///////////////////////////////////////////////////////////////////////////////////// |
| |
| bool SkRasterClip::op(const SkIRect& rect, SkClipOp op) { |
| AUTO_RASTERCLIP_VALIDATE(*this); |
| |
| if (fIsBW) { |
| fBW.op(rect, (SkRegion::Op) op); |
| } else { |
| fAA.op(rect, op); |
| } |
| return this->updateCacheAndReturnNonEmpty(); |
| } |
| |
| bool SkRasterClip::op(const SkRegion& rgn, SkClipOp op) { |
| AUTO_RASTERCLIP_VALIDATE(*this); |
| |
| if (fIsBW) { |
| (void)fBW.op(rgn, (SkRegion::Op) op); |
| } else { |
| SkAAClip tmp; |
| tmp.setRegion(rgn); |
| (void)fAA.op(tmp, op); |
| } |
| return this->updateCacheAndReturnNonEmpty(); |
| } |
| |
| /** |
| * Our antialiasing currently has a granularity of 1/4 of a pixel along each |
| * axis. Thus we can treat an axis coordinate as an integer if it differs |
| * from its nearest int by < half of that value (1/8 in this case). |
| */ |
| static bool nearly_integral(SkScalar x) { |
| static const SkScalar domain = SK_Scalar1 / 4; |
| static const SkScalar halfDomain = domain / 2; |
| |
| x += halfDomain; |
| return x - SkScalarFloorToScalar(x) < domain; |
| } |
| |
| bool SkRasterClip::op(const SkRect& localRect, const SkMatrix& matrix, SkClipOp op, bool doAA) { |
| AUTO_RASTERCLIP_VALIDATE(*this); |
| |
| const bool isScaleTrans = matrix.isScaleTranslate(); |
| if (!isScaleTrans) { |
| return this->op(SkPath::Rect(localRect), matrix, op, doAA); |
| } |
| |
| SkRect devRect = matrix.mapRect(localRect); |
| if (fIsBW && doAA) { |
| // check that the rect really needs aa, or is it close enought to |
| // integer boundaries that we can just treat it as a BW rect? |
| if (nearly_integral(devRect.fLeft) && nearly_integral(devRect.fTop) && |
| nearly_integral(devRect.fRight) && nearly_integral(devRect.fBottom)) { |
| doAA = false; |
| } |
| } |
| |
| if (fIsBW && !doAA) { |
| (void)fBW.op(devRect.round(), (SkRegion::Op) op); |
| } else { |
| if (fIsBW) { |
| this->convertToAA(); |
| } |
| (void)fAA.op(devRect, op, doAA); |
| } |
| return this->updateCacheAndReturnNonEmpty(); |
| } |
| |
| bool SkRasterClip::op(const SkRRect& rrect, const SkMatrix& matrix, SkClipOp op, bool doAA) { |
| return this->op(SkPath::RRect(rrect), matrix, op, doAA); |
| } |
| |
| bool SkRasterClip::op(const SkPath& path, const SkMatrix& matrix, SkClipOp op, bool doAA) { |
| AUTO_RASTERCLIP_VALIDATE(*this); |
| |
| SkPath devPath; |
| path.transform(matrix, &devPath); |
| |
| // Since op is either intersect or difference, the clip is always shrinking; that means we can |
| // always use our current bounds as the limiting factor for region/aaclip operations. |
| if (this->isRect() && op == SkClipOp::kIntersect) { |
| // However, in the relatively common case of intersecting a new path with a rectangular |
| // clip, it's faster to convert the path into a region/aa-mask in place than evaluate the |
| // actual intersection. See skbug.com/12398 |
| if (doAA && fIsBW) { |
| this->convertToAA(); |
| } |
| if (fIsBW) { |
| fBW.setPath(devPath, SkRegion(this->getBounds())); |
| } else { |
| fAA.setPath(devPath, this->getBounds(), doAA); |
| } |
| return this->updateCacheAndReturnNonEmpty(); |
| } else { |
| return this->op(SkRasterClip(devPath, this->getBounds(), doAA), op); |
| } |
| } |
| |
| bool SkRasterClip::op(sk_sp<SkShader> sh) { |
| AUTO_RASTERCLIP_VALIDATE(*this); |
| |
| if (!fShader) { |
| fShader = sh; |
| } else { |
| fShader = SkShaders::Blend(SkBlendMode::kSrcIn, sh, fShader); |
| } |
| return !this->isEmpty(); |
| } |
| |
| bool SkRasterClip::op(const SkRasterClip& clip, SkClipOp op) { |
| AUTO_RASTERCLIP_VALIDATE(*this); |
| clip.validate(); |
| |
| if (this->isBW() && clip.isBW()) { |
| (void)fBW.op(clip.fBW, (SkRegion::Op) op); |
| } else { |
| SkAAClip tmp; |
| const SkAAClip* other; |
| |
| if (this->isBW()) { |
| this->convertToAA(); |
| } |
| if (clip.isBW()) { |
| tmp.setRegion(clip.bwRgn()); |
| other = &tmp; |
| } else { |
| other = &clip.aaRgn(); |
| } |
| (void)fAA.op(*other, op); |
| } |
| return this->updateCacheAndReturnNonEmpty(); |
| } |
| |
| void SkRasterClip::translate(int dx, int dy, SkRasterClip* dst) const { |
| if (nullptr == dst) { |
| return; |
| } |
| |
| AUTO_RASTERCLIP_VALIDATE(*this); |
| |
| if (this->isEmpty()) { |
| dst->setEmpty(); |
| return; |
| } |
| if (0 == (dx | dy)) { |
| *dst = *this; |
| return; |
| } |
| |
| dst->fIsBW = fIsBW; |
| if (fIsBW) { |
| fBW.translate(dx, dy, &dst->fBW); |
| dst->fAA.setEmpty(); |
| } else { |
| fAA.translate(dx, dy, &dst->fAA); |
| dst->fBW.setEmpty(); |
| } |
| dst->updateCacheAndReturnNonEmpty(); |
| } |
| |
| void SkRasterClip::convertToAA() { |
| AUTO_RASTERCLIP_VALIDATE(*this); |
| |
| SkASSERT(fIsBW); |
| fAA.setRegion(fBW); |
| fIsBW = false; |
| |
| // since we are being explicitly asked to convert-to-aa, we pass false so we don't "optimize" |
| // ourselves back to BW. |
| (void)this->updateCacheAndReturnNonEmpty(false); |
| } |
| |
| #ifdef SK_DEBUG |
| void SkRasterClip::validate() const { |
| // can't ever assert that fBW is empty, since we may have called forceGetBW |
| if (fIsBW) { |
| SkASSERT(fAA.isEmpty()); |
| } |
| |
| SkRegionPriv::Validate(fBW); |
| fAA.validate(); |
| |
| SkASSERT(this->computeIsEmpty() == fIsEmpty); |
| SkASSERT(this->computeIsRect() == fIsRect); |
| } |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| SkAAClipBlitterWrapper::SkAAClipBlitterWrapper() { |
| SkDEBUGCODE(fClipRgn = nullptr;) |
| SkDEBUGCODE(fBlitter = nullptr;) |
| } |
| |
| SkAAClipBlitterWrapper::SkAAClipBlitterWrapper(const SkRasterClip& clip, |
| SkBlitter* blitter) { |
| this->init(clip, blitter); |
| } |
| |
| SkAAClipBlitterWrapper::SkAAClipBlitterWrapper(const SkAAClip* aaclip, |
| SkBlitter* blitter) { |
| SkASSERT(blitter); |
| SkASSERT(aaclip); |
| fBWRgn.setRect(aaclip->getBounds()); |
| fAABlitter.init(blitter, aaclip); |
| // now our return values |
| fClipRgn = &fBWRgn; |
| fBlitter = &fAABlitter; |
| } |
| |
| void SkAAClipBlitterWrapper::init(const SkRasterClip& clip, SkBlitter* blitter) { |
| SkASSERT(blitter); |
| if (clip.isBW()) { |
| fClipRgn = &clip.bwRgn(); |
| fBlitter = blitter; |
| } else { |
| const SkAAClip& aaclip = clip.aaRgn(); |
| fBWRgn.setRect(aaclip.getBounds()); |
| fAABlitter.init(blitter, &aaclip); |
| // now our return values |
| fClipRgn = &fBWRgn; |
| fBlitter = &fAABlitter; |
| } |
| } |