| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/gl/GrGLRenderTarget.h" |
| |
| #include "include/core/SkTraceMemoryDump.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "src/gpu/GrBackendUtils.h" |
| #include "src/gpu/GrDirectContextPriv.h" |
| #include "src/gpu/GrGpuResourcePriv.h" |
| #include "src/gpu/GrResourceProvider.h" |
| #include "src/gpu/gl/GrGLGpu.h" |
| #include "src/gpu/gl/GrGLUtil.h" |
| |
| #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
| #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
| #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(GPUGL->glInterface(), RET, X) |
| |
| // Because this class is virtually derived from GrSurface we must explicitly call its constructor. |
| // Constructor for wrapped render targets. |
| GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, |
| const SkISize& dimensions, |
| GrGLFormat format, |
| int sampleCount, |
| const IDs& ids, |
| sk_sp<GrGLAttachment> stencil) |
| : GrSurface(gpu, dimensions, GrProtected::kNo) |
| , INHERITED(gpu, dimensions, sampleCount, GrProtected::kNo, std::move(stencil)) { |
| this->init(format, ids); |
| this->setFlags(gpu->glCaps(), ids); |
| this->registerWithCacheWrapped(GrWrapCacheable::kNo); |
| } |
| |
| GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, |
| const SkISize& dimensions, |
| GrGLFormat format, |
| int sampleCount, |
| const IDs& ids) |
| : GrSurface(gpu, dimensions, GrProtected::kNo) |
| , INHERITED(gpu, dimensions, sampleCount, GrProtected::kNo) { |
| this->init(format, ids); |
| this->setFlags(gpu->glCaps(), ids); |
| } |
| |
| inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDs& idDesc) { |
| if ((fMultisampleFBOID | fSingleSampleFBOID) == 0) { |
| this->setGLRTFBOIDIs0(); |
| } |
| } |
| |
| void GrGLRenderTarget::init(GrGLFormat format, const IDs& idDesc) { |
| fMultisampleFBOID = idDesc.fMultisampleFBOID; |
| fSingleSampleFBOID = idDesc.fSingleSampleFBOID; |
| fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
| fRTFBOOwnership = idDesc.fRTFBOOwnership; |
| fRTFormat = format; |
| fTotalMemorySamplesPerPixel = idDesc.fTotalMemorySamplesPerPixel; |
| } |
| |
| GrGLFormat stencil_bits_to_format(int stencilBits) { |
| SkASSERT(stencilBits); |
| switch (stencilBits) { |
| case 8: |
| // We pick the packed format here so when we query total size we are at least not |
| // underestimating the total size of the stencil buffer. However, in reality this |
| // rarely matters since we usually don't care about the size of wrapped objects. |
| return GrGLFormat::kDEPTH24_STENCIL8; |
| case 16: |
| return GrGLFormat::kSTENCIL_INDEX16; |
| default: |
| SkASSERT(false); |
| return GrGLFormat::kUnknown; |
| } |
| } |
| |
| sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, |
| const SkISize& dimensions, |
| GrGLFormat format, |
| int sampleCount, |
| const IDs& idDesc, |
| int stencilBits) { |
| sk_sp<GrGLAttachment> sb; |
| if (stencilBits) { |
| // We pick a "fake" actual format that matches the number of stencil bits. When wrapping |
| // an FBO with some number of stencil bits all we care about in the future is that we have |
| // a format with the same number of stencil bits. We don't even directly use the format or |
| // any other properties. Thus it is fine for us to just assign an arbitrary format that |
| // matches the stencil bit count. |
| GrGLFormat sFmt = stencil_bits_to_format(stencilBits); |
| |
| // We don't have the actual renderbufferID but we need to make an attachment for the stencil |
| // so we just set it to an invalid value of 0 to make sure we don't explicitly use it or try |
| // and delete it. |
| sb = GrGLAttachment::MakeWrappedRenderBuffer(gpu, |
| /*renderbufferID=*/0, |
| dimensions, |
| GrAttachment::UsageFlags::kStencilAttachment, |
| sampleCount, |
| sFmt); |
| } |
| return sk_sp<GrGLRenderTarget>( |
| new GrGLRenderTarget(gpu, dimensions, format, sampleCount, idDesc, std::move(sb))); |
| } |
| |
| GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const { |
| bool useMultisampleFBO = (this->numSamples() > 1); |
| GrGLFramebufferInfo fbi; |
| fbi.fFBOID = (useMultisampleFBO) ? fMultisampleFBOID : fSingleSampleFBOID; |
| fbi.fFormat = GrGLFormatToEnum(this->format()); |
| int numStencilBits = 0; |
| if (GrAttachment* stencil = this->getStencilAttachment(useMultisampleFBO)) { |
| numStencilBits = GrBackendFormatStencilBits(stencil->backendFormat()); |
| } |
| |
| return GrBackendRenderTarget( |
| this->width(), this->height(), this->numSamples(), numStencilBits, fbi); |
| } |
| |
| GrBackendFormat GrGLRenderTarget::backendFormat() const { |
| // We should never have a GrGLRenderTarget (even a textureable one with a target that is not |
| // texture 2D. |
| return GrBackendFormat::MakeGL(GrGLFormatToEnum(fRTFormat), GR_GL_TEXTURE_2D); |
| } |
| |
| size_t GrGLRenderTarget::onGpuMemorySize() const { |
| return GrSurface::ComputeSize(this->backendFormat(), this->dimensions(), |
| fTotalMemorySamplesPerPixel, GrMipmapped::kNo); |
| } |
| |
| bool GrGLRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) { |
| // We defer attaching the new stencil buffer until the next time our framebuffer is bound. |
| if (this->getStencilAttachment(useMultisampleFBO) != stencil) { |
| fNeedsStencilAttachmentBind[useMultisampleFBO] = true; |
| } |
| return true; |
| } |
| |
| bool GrGLRenderTarget::ensureDynamicMSAAAttachment() { |
| SkASSERT(this->numSamples() == 1); |
| if (fMultisampleFBOID) { |
| return true; |
| } |
| SkASSERT(!fDynamicMSAAAttachment); |
| |
| GrResourceProvider* resourceProvider = this->getContext()->priv().resourceProvider(); |
| const GrCaps& caps = *this->getGpu()->caps(); |
| |
| int internalSampleCount = caps.internalMultisampleCount(this->backendFormat()); |
| if (internalSampleCount <= 1) { |
| return false; |
| } |
| |
| if (resourceProvider->caps()->msaaResolvesAutomatically() && this->asTexture()) { |
| // We can use EXT_multisampled_render_to_texture for MSAA. We will configure the FBO as MSAA |
| // or not during bindFBO(). |
| fMultisampleFBOID = fSingleSampleFBOID; |
| return true; |
| } |
| |
| GL_CALL(GenFramebuffers(1, &fMultisampleFBOID)); |
| if (!fMultisampleFBOID) { |
| return false; |
| } |
| |
| this->getGLGpu()->bindFramebuffer(GR_GL_FRAMEBUFFER, fMultisampleFBOID); |
| |
| fDynamicMSAAAttachment.reset( |
| static_cast<GrGLAttachment*>(resourceProvider->getDiscardableMSAAAttachment( |
| this->dimensions(), this->backendFormat(), internalSampleCount, |
| GrProtected(this->isProtected()), GrMemoryless::kNo).release())); |
| if (!fDynamicMSAAAttachment) { |
| return false; |
| } |
| |
| GL_CALL(FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, |
| fDynamicMSAAAttachment->renderbufferID())); |
| return true; |
| } |
| |
| void GrGLRenderTarget::bindInternal(GrGLenum fboTarget, bool useMultisampleFBO) { |
| GrGLuint fboId = useMultisampleFBO ? fMultisampleFBOID : fSingleSampleFBOID; |
| this->getGLGpu()->bindFramebuffer(fboTarget, fboId); |
| |
| if (fSingleSampleFBOID != 0 && |
| fSingleSampleFBOID == fMultisampleFBOID && |
| useMultisampleFBO != fDMSAARenderToTextureFBOIsMultisample) { |
| auto* glTex = static_cast<GrGLTexture*>(this->asTexture()); |
| if (this->getGLGpu()->glCaps().bindTexture0WhenChangingTextureFBOMultisampleCount()) { |
| GL_CALL(FramebufferTexture2D(fboTarget, |
| GR_GL_COLOR_ATTACHMENT0, |
| GR_GL_TEXTURE_2D, |
| 0 /*texture*/, |
| 0 /*mipMapLevel*/)); |
| } |
| if (useMultisampleFBO) { |
| int internalSampleCount = |
| this->getGpu()->caps()->internalMultisampleCount(this->backendFormat()); |
| GL_CALL(FramebufferTexture2DMultisample(fboTarget, |
| GR_GL_COLOR_ATTACHMENT0, |
| glTex->target(), |
| glTex->textureID(), |
| 0 /*mipMapLevel*/, |
| internalSampleCount)); |
| } else { |
| GL_CALL(FramebufferTexture2D(fboTarget, |
| GR_GL_COLOR_ATTACHMENT0, |
| glTex->target(), |
| glTex->textureID(), |
| 0 /*mipMapLevel*/)); |
| } |
| fDMSAARenderToTextureFBOIsMultisample = useMultisampleFBO; |
| fNeedsStencilAttachmentBind[useMultisampleFBO] = true; |
| } |
| |
| // Make sure the stencil attachment is valid. Even though a color buffer op doesn't use stencil, |
| // our FBO still needs to be "framebuffer complete". |
| if (fNeedsStencilAttachmentBind[useMultisampleFBO]) { |
| if (auto stencil = this->getStencilAttachment(useMultisampleFBO)) { |
| const GrGLAttachment* glStencil = static_cast<const GrGLAttachment*>(stencil); |
| GL_CALL(FramebufferRenderbuffer(fboTarget, |
| GR_GL_STENCIL_ATTACHMENT, |
| GR_GL_RENDERBUFFER, |
| glStencil->renderbufferID())); |
| if (GrGLFormatIsPackedDepthStencil(glStencil->format())) { |
| GL_CALL(FramebufferRenderbuffer(fboTarget, |
| GR_GL_DEPTH_ATTACHMENT, |
| GR_GL_RENDERBUFFER, |
| glStencil->renderbufferID())); |
| } else { |
| GL_CALL(FramebufferRenderbuffer(fboTarget, |
| GR_GL_DEPTH_ATTACHMENT, |
| GR_GL_RENDERBUFFER, |
| 0)); |
| } |
| } else { |
| GL_CALL(FramebufferRenderbuffer(fboTarget, |
| GR_GL_STENCIL_ATTACHMENT, |
| GR_GL_RENDERBUFFER, |
| 0)); |
| GL_CALL(FramebufferRenderbuffer(fboTarget, |
| GR_GL_DEPTH_ATTACHMENT, |
| GR_GL_RENDERBUFFER, |
| 0)); |
| } |
| #ifdef SK_DEBUG |
| if (!this->getGLGpu()->glCaps().skipErrorChecks() && |
| !this->getGLGpu()->glCaps().rebindColorAttachmentAfterCheckFramebufferStatus()) { |
| GrGLenum status; |
| GL_CALL_RET(status, CheckFramebufferStatus(fboTarget)); |
| if (status != GR_GL_FRAMEBUFFER_COMPLETE) { |
| // This can fail if the context has been asynchronously abandoned (see |
| // skbug.com/5200). |
| SkDebugf("WARNING: failed to attach stencil.\n"); |
| } |
| } |
| #endif |
| fNeedsStencilAttachmentBind[useMultisampleFBO] = false; |
| } |
| } |
| |
| void GrGLRenderTarget::bindForResolve(GrGLGpu::ResolveDirection resolveDirection) { |
| // If the multisample FBO is nonzero, it means we always have something to resolve (even if the |
| // single sample buffer is FBO 0). If it's zero, then there's nothing to resolve. |
| SkASSERT(fMultisampleFBOID != 0); |
| |
| // In the EXT_multisampled_render_to_texture case, we shouldn't be resolving anything. |
| SkASSERT(!this->isMultisampledRenderToTexture()); |
| |
| if (resolveDirection == GrGLGpu::ResolveDirection::kMSAAToSingle) { |
| this->bindInternal(GR_GL_READ_FRAMEBUFFER, true); |
| this->bindInternal(GR_GL_DRAW_FRAMEBUFFER, false); |
| } else { |
| SkASSERT(resolveDirection == GrGLGpu::ResolveDirection::kSingleToMSAA); |
| SkASSERT(this->getGLGpu()->glCaps().canResolveSingleToMSAA()); |
| this->bindInternal(GR_GL_READ_FRAMEBUFFER, false); |
| this->bindInternal(GR_GL_DRAW_FRAMEBUFFER, true); |
| } |
| } |
| |
| void GrGLRenderTarget::onRelease() { |
| if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) { |
| GrGLGpu* gpu = this->getGLGpu(); |
| if (fSingleSampleFBOID) { |
| gpu->deleteFramebuffer(fSingleSampleFBOID); |
| } |
| if (fMultisampleFBOID && fMultisampleFBOID != fSingleSampleFBOID) { |
| gpu->deleteFramebuffer(fMultisampleFBOID); |
| } |
| if (fMSColorRenderbufferID) { |
| GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); |
| } |
| } |
| fMultisampleFBOID = 0; |
| fSingleSampleFBOID = 0; |
| fMSColorRenderbufferID = 0; |
| INHERITED::onRelease(); |
| } |
| |
| void GrGLRenderTarget::onAbandon() { |
| fMultisampleFBOID = 0; |
| fSingleSampleFBOID = 0; |
| fMSColorRenderbufferID = 0; |
| INHERITED::onAbandon(); |
| } |
| |
| GrGLGpu* GrGLRenderTarget::getGLGpu() const { |
| SkASSERT(!this->wasDestroyed()); |
| return static_cast<GrGLGpu*>(this->getGpu()); |
| } |
| |
| bool GrGLRenderTarget::canAttemptStencilAttachment(bool useMultisampleFBO) const { |
| // This cap should have been handled at a higher level. |
| SkASSERT(!this->getGpu()->getContext()->priv().caps()->avoidStencilBuffers()); |
| // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently |
| // allow for borrowed FBO ownership, so we can safely assume that if an object is owned, |
| // Skia created it. |
| return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned || |
| // The dmsaa attachment is always owned and always supports adding stencil. |
| (this->numSamples() == 1 && useMultisampleFBO); |
| } |
| |
| void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { |
| // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget |
| // which is multiply inherited from both ourselves and a texture. In these cases, one part |
| // (texture, rt) may be wrapped, while the other is owned by Skia. |
| bool refsWrappedRenderTargetObjects = |
| this->fRTFBOOwnership == GrBackendObjectOwnership::kBorrowed; |
| if (refsWrappedRenderTargetObjects && !traceMemoryDump->shouldDumpWrappedObjects()) { |
| return; |
| } |
| |
| int numSamplesNotInTexture = fTotalMemorySamplesPerPixel; |
| if (this->asTexture()) { |
| --numSamplesNotInTexture; // GrGLTexture::dumpMemoryStatistics accounts for 1 sample. |
| } |
| if (numSamplesNotInTexture >= 1) { |
| size_t size = GrSurface::ComputeSize(this->backendFormat(), this->dimensions(), |
| numSamplesNotInTexture, GrMipmapped::kNo); |
| |
| // Due to this resource having both a texture and a renderbuffer component, dump as |
| // skia/gpu_resources/resource_#/renderbuffer |
| SkString resourceName = this->getResourceName(); |
| resourceName.append("/renderbuffer"); |
| |
| this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget", size); |
| |
| SkString renderbuffer_id; |
| renderbuffer_id.appendU32(fMSColorRenderbufferID); |
| traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_renderbuffer", |
| renderbuffer_id.c_str()); |
| } |
| } |