| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/GrCpuBuffer.h" |
| #include "src/gpu/gl/GrGLBuffer.h" |
| #include "src/gpu/gl/GrGLGpu.h" |
| #include "src/gpu/gl/GrGLVertexArray.h" |
| |
| struct AttribLayout { |
| bool fNormalized; // Only used by floating point types. |
| uint8_t fCount; |
| uint16_t fType; |
| }; |
| |
| static_assert(4 == sizeof(AttribLayout)); |
| |
| static AttribLayout attrib_layout(GrVertexAttribType type) { |
| switch (type) { |
| case kFloat_GrVertexAttribType: |
| return {false, 1, GR_GL_FLOAT}; |
| case kFloat2_GrVertexAttribType: |
| return {false, 2, GR_GL_FLOAT}; |
| case kFloat3_GrVertexAttribType: |
| return {false, 3, GR_GL_FLOAT}; |
| case kFloat4_GrVertexAttribType: |
| return {false, 4, GR_GL_FLOAT}; |
| case kHalf_GrVertexAttribType: |
| return {false, 1, GR_GL_HALF_FLOAT}; |
| case kHalf2_GrVertexAttribType: |
| return {false, 2, GR_GL_HALF_FLOAT}; |
| case kHalf4_GrVertexAttribType: |
| return {false, 4, GR_GL_HALF_FLOAT}; |
| case kInt2_GrVertexAttribType: |
| return {false, 2, GR_GL_INT}; |
| case kInt3_GrVertexAttribType: |
| return {false, 3, GR_GL_INT}; |
| case kInt4_GrVertexAttribType: |
| return {false, 4, GR_GL_INT}; |
| case kByte_GrVertexAttribType: |
| return {false, 1, GR_GL_BYTE}; |
| case kByte2_GrVertexAttribType: |
| return {false, 2, GR_GL_BYTE}; |
| case kByte4_GrVertexAttribType: |
| return {false, 4, GR_GL_BYTE}; |
| case kUByte_GrVertexAttribType: |
| return {false, 1, GR_GL_UNSIGNED_BYTE}; |
| case kUByte2_GrVertexAttribType: |
| return {false, 2, GR_GL_UNSIGNED_BYTE}; |
| case kUByte4_GrVertexAttribType: |
| return {false, 4, GR_GL_UNSIGNED_BYTE}; |
| case kUByte_norm_GrVertexAttribType: |
| return {true, 1, GR_GL_UNSIGNED_BYTE}; |
| case kUByte4_norm_GrVertexAttribType: |
| return {true, 4, GR_GL_UNSIGNED_BYTE}; |
| case kShort2_GrVertexAttribType: |
| return {false, 2, GR_GL_SHORT}; |
| case kShort4_GrVertexAttribType: |
| return {false, 4, GR_GL_SHORT}; |
| case kUShort2_GrVertexAttribType: |
| return {false, 2, GR_GL_UNSIGNED_SHORT}; |
| case kUShort2_norm_GrVertexAttribType: |
| return {true, 2, GR_GL_UNSIGNED_SHORT}; |
| case kInt_GrVertexAttribType: |
| return {false, 1, GR_GL_INT}; |
| case kUInt_GrVertexAttribType: |
| return {false, 1, GR_GL_UNSIGNED_INT}; |
| case kUShort_norm_GrVertexAttribType: |
| return {true, 1, GR_GL_UNSIGNED_SHORT}; |
| case kUShort4_norm_GrVertexAttribType: |
| return {true, 4, GR_GL_UNSIGNED_SHORT}; |
| } |
| SK_ABORT("Unknown vertex attrib type"); |
| }; |
| |
| void GrGLAttribArrayState::set(GrGLGpu* gpu, |
| int index, |
| const GrBuffer* vertexBuffer, |
| GrVertexAttribType cpuType, |
| SkSLType gpuType, |
| GrGLsizei stride, |
| size_t offsetInBytes, |
| int divisor) { |
| SkASSERT(index >= 0 && index < fAttribArrayStates.count()); |
| SkASSERT(0 == divisor || gpu->caps()->drawInstancedSupport()); |
| AttribArrayState* array = &fAttribArrayStates[index]; |
| const char* offsetAsPtr; |
| bool bufferChanged = false; |
| if (vertexBuffer->isCpuBuffer()) { |
| if (!array->fUsingCpuBuffer) { |
| bufferChanged = true; |
| array->fUsingCpuBuffer = true; |
| } |
| offsetAsPtr = static_cast<const GrCpuBuffer*>(vertexBuffer)->data() + offsetInBytes; |
| } else { |
| auto gpuBuffer = static_cast<const GrGpuBuffer*>(vertexBuffer); |
| if (array->fUsingCpuBuffer || array->fVertexBufferUniqueID != gpuBuffer->uniqueID()) { |
| bufferChanged = true; |
| array->fVertexBufferUniqueID = gpuBuffer->uniqueID(); |
| } |
| offsetAsPtr = reinterpret_cast<const char*>(offsetInBytes); |
| } |
| if (bufferChanged || |
| array->fCPUType != cpuType || |
| array->fGPUType != gpuType || |
| array->fStride != stride || |
| array->fOffset != offsetAsPtr) { |
| // We always have to call this if we're going to change the array pointer. 'array' is |
| // tracking the last buffer used to setup attrib pointers, not the last buffer bound. |
| // GrGLGpu will avoid redundant binds. |
| gpu->bindBuffer(GrGpuBufferType::kVertex, vertexBuffer); |
| const AttribLayout& layout = attrib_layout(cpuType); |
| if (SkSLTypeIsFloatType(gpuType)) { |
| GR_GL_CALL(gpu->glInterface(), VertexAttribPointer(index, |
| layout.fCount, |
| layout.fType, |
| layout.fNormalized, |
| stride, |
| offsetAsPtr)); |
| } else { |
| SkASSERT(gpu->caps()->shaderCaps()->integerSupport()); |
| SkASSERT(!layout.fNormalized); |
| GR_GL_CALL(gpu->glInterface(), VertexAttribIPointer(index, |
| layout.fCount, |
| layout.fType, |
| stride, |
| offsetAsPtr)); |
| } |
| array->fCPUType = cpuType; |
| array->fGPUType = gpuType; |
| array->fStride = stride; |
| array->fOffset = offsetAsPtr; |
| } |
| if (gpu->caps()->drawInstancedSupport() && array->fDivisor != divisor) { |
| SkASSERT(0 == divisor || 1 == divisor); // not necessarily a requirement but what we expect. |
| GR_GL_CALL(gpu->glInterface(), VertexAttribDivisor(index, divisor)); |
| array->fDivisor = divisor; |
| } |
| } |
| |
| void GrGLAttribArrayState::enableVertexArrays(const GrGLGpu* gpu, int enabledCount, |
| GrPrimitiveRestart enablePrimitiveRestart) { |
| SkASSERT(enabledCount <= fAttribArrayStates.count()); |
| |
| if (!fEnableStateIsValid || enabledCount != fNumEnabledArrays) { |
| int firstIdxToEnable = fEnableStateIsValid ? fNumEnabledArrays : 0; |
| for (int i = firstIdxToEnable; i < enabledCount; ++i) { |
| GR_GL_CALL(gpu->glInterface(), EnableVertexAttribArray(i)); |
| } |
| |
| int endIdxToDisable = fEnableStateIsValid ? fNumEnabledArrays : fAttribArrayStates.count(); |
| for (int i = enabledCount; i < endIdxToDisable; ++i) { |
| GR_GL_CALL(gpu->glInterface(), DisableVertexAttribArray(i)); |
| } |
| |
| fNumEnabledArrays = enabledCount; |
| } |
| |
| SkASSERT(GrPrimitiveRestart::kNo == enablePrimitiveRestart || |
| gpu->caps()->usePrimitiveRestart()); |
| |
| if (gpu->caps()->usePrimitiveRestart() && |
| (!fEnableStateIsValid || enablePrimitiveRestart != fPrimitiveRestartEnabled)) { |
| if (GrPrimitiveRestart::kYes == enablePrimitiveRestart) { |
| GR_GL_CALL(gpu->glInterface(), Enable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX)); |
| } else { |
| GR_GL_CALL(gpu->glInterface(), Disable(GR_GL_PRIMITIVE_RESTART_FIXED_INDEX)); |
| } |
| |
| fPrimitiveRestartEnabled = enablePrimitiveRestart; |
| } |
| |
| fEnableStateIsValid = true; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| GrGLVertexArray::GrGLVertexArray(GrGLint id, int attribCount) |
| : fID(id) |
| , fAttribArrays(attribCount) |
| , fIndexBufferUniqueID(SK_InvalidUniqueID) { |
| } |
| |
| GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { |
| if (0 == fID) { |
| return nullptr; |
| } |
| gpu->bindVertexArray(fID); |
| return &fAttribArrays; |
| } |
| |
| GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, const GrBuffer* ibuff) { |
| GrGLAttribArrayState* state = this->bind(gpu); |
| if (!state) { |
| return nullptr; |
| } |
| if (ibuff->isCpuBuffer()) { |
| GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, 0)); |
| } else { |
| const GrGLBuffer* glBuffer = static_cast<const GrGLBuffer*>(ibuff); |
| if (fIndexBufferUniqueID != glBuffer->uniqueID()) { |
| GR_GL_CALL(gpu->glInterface(), |
| BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, glBuffer->bufferID())); |
| fIndexBufferUniqueID = glBuffer->uniqueID(); |
| } |
| } |
| return state; |
| } |
| |
| void GrGLVertexArray::invalidateCachedState() { |
| fAttribArrays.invalidate(); |
| fIndexBufferUniqueID.makeInvalid(); |
| } |