| load("//bazel:macros.bzl", "generated_cc_atom") |
| |
| generated_cc_atom( |
| name = "GrPathTessellationShader_Hardware_src", |
| srcs = ["GrPathTessellationShader_Hardware.cpp"], |
| visibility = ["//:__subpackages__"], |
| deps = [ |
| ":GrPathTessellationShader_hdr", |
| "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", |
| "//src/gpu/tessellate:Tessellation_hdr", |
| "//src/gpu/tessellate:WangsFormula_hdr", |
| ], |
| ) |
| |
| generated_cc_atom( |
| name = "GrPathTessellationShader_MiddleOut_src", |
| srcs = ["GrPathTessellationShader_MiddleOut.cpp"], |
| visibility = ["//:__subpackages__"], |
| deps = [ |
| ":GrPathTessellationShader_hdr", |
| "//src/core:SkMathPriv_hdr", |
| "//src/gpu:KeyBuilder_hdr", |
| "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", |
| "//src/gpu/tessellate:PathTessellator_hdr", |
| "//src/gpu/tessellate:Tessellation_hdr", |
| "//src/gpu/tessellate:WangsFormula_hdr", |
| ], |
| ) |
| |
| generated_cc_atom( |
| name = "GrPathTessellationShader_hdr", |
| hdrs = ["GrPathTessellationShader.h"], |
| visibility = ["//:__subpackages__"], |
| deps = [ |
| ":GrTessellationShader_hdr", |
| "//src/gpu/tessellate:Tessellation_hdr", |
| ], |
| ) |
| |
| generated_cc_atom( |
| name = "GrPathTessellationShader_src", |
| srcs = ["GrPathTessellationShader.cpp"], |
| visibility = ["//:__subpackages__"], |
| deps = [ |
| ":GrPathTessellationShader_hdr", |
| "//src/gpu/effects:GrDisableColorXP_hdr", |
| "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr", |
| "//src/gpu/glsl:GrGLSLVarying_hdr", |
| "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", |
| ], |
| ) |
| |
| generated_cc_atom( |
| name = "GrStrokeTessellationShader_HardwareImpl_src", |
| srcs = ["GrStrokeTessellationShader_HardwareImpl.cpp"], |
| visibility = ["//:__subpackages__"], |
| deps = [ |
| ":GrStrokeTessellationShader_hdr", |
| "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr", |
| "//src/gpu/glsl:GrGLSLVarying_hdr", |
| "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", |
| "//src/gpu/tessellate:WangsFormula_hdr", |
| ], |
| ) |
| |
| generated_cc_atom( |
| name = "GrStrokeTessellationShader_InstancedImpl_src", |
| srcs = ["GrStrokeTessellationShader_InstancedImpl.cpp"], |
| visibility = ["//:__subpackages__"], |
| deps = [ |
| ":GrStrokeTessellationShader_hdr", |
| "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr", |
| "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", |
| "//src/gpu/tessellate:StrokeFixedCountTessellator_hdr", |
| "//src/gpu/tessellate:WangsFormula_hdr", |
| ], |
| ) |
| |
| generated_cc_atom( |
| name = "GrStrokeTessellationShader_hdr", |
| hdrs = ["GrStrokeTessellationShader.h"], |
| visibility = ["//:__subpackages__"], |
| deps = [ |
| ":GrTessellationShader_hdr", |
| "//include/core:SkStrokeRec_hdr", |
| "//src/gpu:GrVx_hdr", |
| "//src/gpu/glsl:GrGLSLVarying_hdr", |
| "//src/gpu/tessellate:Tessellation_hdr", |
| ], |
| ) |
| |
| generated_cc_atom( |
| name = "GrStrokeTessellationShader_src", |
| srcs = ["GrStrokeTessellationShader.cpp"], |
| visibility = ["//:__subpackages__"], |
| deps = [ |
| ":GrStrokeTessellationShader_hdr", |
| "//src/gpu:KeyBuilder_hdr", |
| "//src/gpu/glsl:GrGLSLFragmentShaderBuilder_hdr", |
| "//src/gpu/glsl:GrGLSLVarying_hdr", |
| "//src/gpu/glsl:GrGLSLVertexGeoBuilder_hdr", |
| "//src/gpu/tessellate:StrokeTessellator_hdr", |
| ], |
| ) |
| |
| generated_cc_atom( |
| name = "GrTessellationShader_hdr", |
| hdrs = ["GrTessellationShader.h"], |
| visibility = ["//:__subpackages__"], |
| deps = [ |
| "//src/gpu:BufferWriter_hdr", |
| "//src/gpu:GrGeometryProcessor_hdr", |
| "//src/gpu:GrProgramInfo_hdr", |
| ], |
| ) |
| |
| generated_cc_atom( |
| name = "GrTessellationShader_src", |
| srcs = ["GrTessellationShader.cpp"], |
| visibility = ["//:__subpackages__"], |
| deps = [":GrTessellationShader_hdr"], |
| ) |