| /* |
| * Copyright 2021 Google LLC. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/tessellate/shaders/GrTessellationShader.h" |
| |
| const GrPipeline* GrTessellationShader::MakePipeline(const ProgramArgs& args, |
| GrAAType aaType, |
| GrAppliedClip&& appliedClip, |
| GrProcessorSet&& processors) { |
| GrPipeline::InitArgs pipelineArgs; |
| |
| pipelineArgs.fCaps = args.fCaps; |
| pipelineArgs.fDstProxyView = *args.fDstProxyView; |
| pipelineArgs.fWriteSwizzle = args.fWriteView.swizzle(); |
| |
| return args.fArena->make<GrPipeline>(pipelineArgs, |
| std::move(processors), |
| std::move(appliedClip)); |
| } |