| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/shaders/SkBitmapProcShader.h" |
| |
| #include "src/core/SkArenaAlloc.h" |
| #include "src/core/SkBitmapProcState.h" |
| #include "src/core/SkPaintPriv.h" |
| #include "src/core/SkXfermodePriv.h" |
| |
| class BitmapProcShaderContext : public SkShaderBase::Context { |
| public: |
| BitmapProcShaderContext(const SkShaderBase& shader, const SkShaderBase::ContextRec& rec, |
| SkBitmapProcState* state) |
| : INHERITED(shader, rec) |
| , fState(state) |
| , fFlags(0) |
| { |
| if (fState->fPixmap.isOpaque() && (255 == this->getPaintAlpha())) { |
| fFlags |= SkShaderBase::kOpaqueAlpha_Flag; |
| } |
| |
| auto only_scale_and_translate = [](const SkMatrix& matrix) { |
| unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; |
| return (matrix.getType() & ~mask) == 0; |
| }; |
| |
| if (1 == fState->fPixmap.height() && only_scale_and_translate(this->getTotalInverse())) { |
| fFlags |= SkShaderBase::kConstInY32_Flag; |
| } |
| } |
| |
| uint32_t getFlags() const override { return fFlags; } |
| |
| void shadeSpan(int x, int y, SkPMColor dstC[], int count) override { |
| const SkBitmapProcState& state = *fState; |
| if (state.getShaderProc32()) { |
| state.getShaderProc32()(&state, x, y, dstC, count); |
| return; |
| } |
| |
| const int BUF_MAX = 128; |
| uint32_t buffer[BUF_MAX]; |
| SkBitmapProcState::MatrixProc mproc = state.getMatrixProc(); |
| SkBitmapProcState::SampleProc32 sproc = state.getSampleProc32(); |
| const int max = state.maxCountForBufferSize(sizeof(buffer[0]) * BUF_MAX); |
| |
| SkASSERT(state.fPixmap.addr()); |
| |
| for (;;) { |
| int n = std::min(count, max); |
| SkASSERT(n > 0 && n < BUF_MAX*2); |
| mproc(state, buffer, n, x, y); |
| sproc(state, buffer, n, dstC); |
| |
| if ((count -= n) == 0) { |
| break; |
| } |
| SkASSERT(count > 0); |
| x += n; |
| dstC += n; |
| } |
| } |
| |
| private: |
| SkBitmapProcState* fState; |
| uint32_t fFlags; |
| |
| using INHERITED = SkShaderBase::Context; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| SkShaderBase::Context* SkBitmapProcLegacyShader::MakeContext( |
| const SkShaderBase& shader, SkTileMode tmx, SkTileMode tmy, const SkSamplingOptions& sampling, |
| const SkImage_Base* image, const ContextRec& rec, SkArenaAlloc* alloc) |
| { |
| SkMatrix totalInverse; |
| // Do this first, so we know the matrix can be inverted. |
| if (!shader.computeTotalInverse(*rec.fMatrix, rec.fLocalMatrix, &totalInverse)) { |
| return nullptr; |
| } |
| |
| SkBitmapProcState* state = alloc->make<SkBitmapProcState>(image, tmx, tmy); |
| if (!state->setup(totalInverse, rec.fPaintAlpha, sampling)) { |
| return nullptr; |
| } |
| return alloc->make<BitmapProcShaderContext>(shader, rec, state); |
| } |