| /* |
| * Copyright 2006 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkColorFilter.h" |
| #include "include/core/SkString.h" |
| #include "include/private/SkColorData.h" |
| #include "src/core/SkArenaAlloc.h" |
| #include "src/core/SkBlendModePriv.h" |
| #include "src/core/SkBlenderBase.h" |
| #include "src/core/SkKeyHelpers.h" |
| #include "src/core/SkRasterPipeline.h" |
| #include "src/core/SkReadBuffer.h" |
| #include "src/core/SkRuntimeEffectPriv.h" |
| #include "src/core/SkVM.h" |
| #include "src/core/SkWriteBuffer.h" |
| #include "src/shaders/SkColorShader.h" |
| #include "src/shaders/SkComposeShader.h" |
| |
| namespace { |
| |
| struct LocalMatrixStageRec final : public SkStageRec { |
| LocalMatrixStageRec(const SkStageRec& rec, const SkMatrix& lm) |
| : INHERITED(rec) { |
| if (!lm.isIdentity()) { |
| if (fLocalM) { |
| fStorage.setConcat(lm, *fLocalM); |
| fLocalM = fStorage.isIdentity() ? nullptr : &fStorage; |
| } else { |
| fLocalM = &lm; |
| } |
| } |
| } |
| |
| private: |
| SkMatrix fStorage; |
| |
| using INHERITED = SkStageRec; |
| }; |
| |
| } // namespace |
| |
| sk_sp<SkShader> SkShaders::Blend(SkBlendMode mode, sk_sp<SkShader> dst, sk_sp<SkShader> src) { |
| if (!src || !dst) { |
| return nullptr; |
| } |
| switch (mode) { |
| case SkBlendMode::kClear: return Color(0); |
| case SkBlendMode::kDst: return dst; |
| case SkBlendMode::kSrc: return src; |
| default: break; |
| } |
| return sk_sp<SkShader>(new SkShader_Blend(mode, std::move(dst), std::move(src))); |
| } |
| |
| sk_sp<SkShader> SkShaders::Blend(sk_sp<SkBlender> blender, sk_sp<SkShader> dst, sk_sp<SkShader> src) { |
| if (!src || !dst) { |
| return nullptr; |
| } |
| if (!blender) { |
| return SkShaders::Blend(SkBlendMode::kSrcOver, std::move(dst), std::move(src)); |
| } |
| return sk_sp<SkShader>(new SkShader_Blend(std::move(blender), std::move(dst), std::move(src))); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| SkShader_Blend::SkShader_Blend(sk_sp<SkBlender> blender, sk_sp<SkShader> dst, sk_sp<SkShader> src) |
| : fDst(std::move(dst)) |
| , fSrc(std::move(src)) |
| , fBlender(std::move(blender)) |
| , fMode((SkBlendMode)kCustom_SkBlendMode) { |
| if (std::optional<SkBlendMode> bm = as_BB(fBlender)->asBlendMode(); bm.has_value()) { |
| fMode = *bm; |
| fBlender.reset(); |
| } |
| } |
| |
| sk_sp<SkFlattenable> SkShader_Blend::CreateProc(SkReadBuffer& buffer) { |
| sk_sp<SkShader> dst(buffer.readShader()); |
| sk_sp<SkShader> src(buffer.readShader()); |
| if (!buffer.validate(dst && src)) { |
| return nullptr; |
| } |
| |
| sk_sp<SkBlender> blender(nullptr); |
| unsigned mode = buffer.read32(); |
| |
| if (mode == kCustom_SkBlendMode) { |
| blender = buffer.readBlender(); |
| if (buffer.validate(blender != nullptr)) { |
| return SkShaders::Blend(std::move(blender), std::move(dst), std::move(src)); |
| } |
| } else { |
| if (buffer.validate(mode <= (unsigned)SkBlendMode::kLastMode)) { |
| return SkShaders::Blend(static_cast<SkBlendMode>(mode), std::move(dst), std::move(src)); |
| } |
| } |
| return nullptr; |
| } |
| |
| void SkShader_Blend::flatten(SkWriteBuffer& buffer) const { |
| buffer.writeFlattenable(fDst.get()); |
| buffer.writeFlattenable(fSrc.get()); |
| if (fBlender) { |
| buffer.write32(kCustom_SkBlendMode); |
| buffer.writeFlattenable(fBlender.get()); |
| } else { |
| buffer.write32((int)fMode); |
| } |
| } |
| |
| // Returns the output of e0, and leaves the output of e1 in r,g,b,a |
| static float* append_two_shaders(const SkStageRec& rec, SkShader* s0, SkShader* s1) { |
| struct Storage { |
| float fRes0[4 * SkRasterPipeline_kMaxStride]; |
| }; |
| auto storage = rec.fAlloc->make<Storage>(); |
| |
| if (!as_SB(s0)->appendStages(rec)) { |
| return nullptr; |
| } |
| rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRes0); |
| |
| if (!as_SB(s1)->appendStages(rec)) { |
| return nullptr; |
| } |
| return storage->fRes0; |
| } |
| |
| bool SkShader_Blend::onAppendStages(const SkStageRec& orig_rec) const { |
| if (fBlender) { |
| return false; |
| } |
| |
| const LocalMatrixStageRec rec(orig_rec, this->getLocalMatrix()); |
| |
| float* res0 = append_two_shaders(rec, fDst.get(), fSrc.get()); |
| if (!res0) { |
| return false; |
| } |
| |
| rec.fPipeline->append(SkRasterPipeline::load_dst, res0); |
| SkBlendMode_AppendStages(fMode, rec.fPipeline); |
| return true; |
| } |
| |
| skvm::Color SkShader_Blend::onProgram(skvm::Builder* p, |
| skvm::Coord device, skvm::Coord local, skvm::Color paint, |
| const SkMatrixProvider& mats, const SkMatrix* localM, |
| const SkColorInfo& cinfo, |
| skvm::Uniforms* uniforms, SkArenaAlloc* alloc) const { |
| skvm::Color d,s; |
| if ((d = as_SB(fDst)->program(p, device,local, paint, mats,localM, cinfo, uniforms,alloc)) && |
| (s = as_SB(fSrc)->program(p, device,local, paint, mats,localM, cinfo, uniforms,alloc))) |
| { |
| if (fBlender) { |
| return as_BB(fBlender)->program(p, s,d, cinfo, uniforms,alloc); |
| } else { |
| return p->blend(fMode, s,d); |
| } |
| } |
| return {}; |
| } |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "include/gpu/GrRecordingContext.h" |
| #include "src/gpu/GrFragmentProcessor.h" |
| #include "src/gpu/effects/GrBlendFragmentProcessor.h" |
| |
| std::unique_ptr<GrFragmentProcessor> SkShader_Blend::asFragmentProcessor( |
| const GrFPArgs& orig_args) const { |
| GrFPArgs::WithPreLocalMatrix args(orig_args, this->getLocalMatrix()); |
| auto fpA = as_SB(fDst)->asFragmentProcessor(args); |
| auto fpB = as_SB(fSrc)->asFragmentProcessor(args); |
| if (!fpA || !fpB) { |
| // This is unexpected. Both src and dst shaders should be valid. Just fail. |
| return nullptr; |
| } |
| if (fBlender) { |
| return as_BB(fBlender)->asFragmentProcessor(std::move(fpB), std::move(fpA), orig_args); |
| } else { |
| return GrBlendFragmentProcessor::Make(std::move(fpB), std::move(fpA), fMode); |
| } |
| } |
| #endif |
| |
| void SkShader_Blend::addToKey(SkShaderCodeDictionary* dict, |
| SkBackend backend, |
| SkPaintParamsKeyBuilder* builder, |
| SkUniformBlock* uniformBlock) const { |
| // TODO: add blender support |
| SkASSERT(!fBlender); |
| |
| BlendShaderBlock::AddToKey(dict, backend, builder, uniformBlock, |
| { fDst.get(), fSrc.get(), fMode }); |
| } |