blob: a7885895ee10c7de509b6ae0c6d17def5b43b555 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Sk4fLinearGradient_DEFINED
#define Sk4fLinearGradient_DEFINED
#include "src/shaders/gradients/Sk4fGradientBase.h"
#include "src/shaders/gradients/SkLinearGradient.h"
class SkLinearGradient::
LinearGradient4fContext final : public GradientShaderBase4fContext {
public:
LinearGradient4fContext(const SkLinearGradient&, const ContextRec&);
void shadeSpan(int x, int y, SkPMColor dst[], int count) override;
private:
using INHERITED = GradientShaderBase4fContext;
template<ApplyPremul, SkTileMode>
class LinearIntervalProcessor;
template <ApplyPremul premul>
void shadePremulSpan(int x, int y, SkPMColor dst[], int count,
float bias0, float bias1) const;
template <ApplyPremul premul, SkTileMode tileMode>
void shadeSpanInternal(int x, int y, SkPMColor dst[], int count,
float bias0, float bias1) const;
const Sk4fGradientInterval* findInterval(SkScalar fx) const;
mutable const Sk4fGradientInterval* fCachedInterval;
};
#endif // Sk4fLinearGradient_DEFINED