| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SKSL_COMPILER |
| #define SKSL_COMPILER |
| |
| #include <set> |
| #include <unordered_set> |
| #include <vector> |
| #include "include/core/SkSize.h" |
| #include "src/sksl/SkSLAnalysis.h" |
| #include "src/sksl/SkSLContext.h" |
| #include "src/sksl/SkSLInliner.h" |
| #include "src/sksl/SkSLParsedModule.h" |
| #include "src/sksl/ir/SkSLProgram.h" |
| #include "src/sksl/ir/SkSLSymbolTable.h" |
| |
| #if !defined(SKSL_STANDALONE) && SK_SUPPORT_GPU |
| #include "src/gpu/GrShaderVar.h" |
| #endif |
| |
| #define SK_FRAGCOLOR_BUILTIN 10001 |
| #define SK_LASTFRAGCOLOR_BUILTIN 10008 |
| #define SK_MAIN_COORDS_BUILTIN 10009 |
| #define SK_INPUT_COLOR_BUILTIN 10010 |
| #define SK_DEST_COLOR_BUILTIN 10011 |
| #define SK_SECONDARYFRAGCOLOR_BUILTIN 10012 |
| #define SK_FRAGCOORD_BUILTIN 15 |
| #define SK_CLOCKWISE_BUILTIN 17 |
| #define SK_VERTEXID_BUILTIN 42 |
| #define SK_INSTANCEID_BUILTIN 43 |
| #define SK_POSITION_BUILTIN 0 |
| |
| class SkBitSet; |
| class SkSLCompileBench; |
| |
| namespace SkSL { |
| |
| namespace dsl { |
| class DSLCore; |
| class DSLWriter; |
| } |
| |
| class ExternalFunction; |
| class FunctionDeclaration; |
| class ProgramUsage; |
| struct ShaderCaps; |
| |
| struct LoadedModule { |
| ProgramKind fKind; |
| std::shared_ptr<SymbolTable> fSymbols; |
| std::vector<std::unique_ptr<ProgramElement>> fElements; |
| }; |
| |
| /** |
| * Main compiler entry point. The compiler parses the SkSL text directly into a tree of IRNodes, |
| * while performing basic optimizations such as constant-folding and dead-code elimination. Then the |
| * Program is passed into a CodeGenerator to produce compiled output. |
| * |
| * See the README for information about SkSL. |
| */ |
| class SK_API Compiler { |
| public: |
| inline static constexpr const char FRAGCOLOR_NAME[] = "sk_FragColor"; |
| inline static constexpr const char RTADJUST_NAME[] = "sk_RTAdjust"; |
| inline static constexpr const char PERVERTEX_NAME[] = "sk_PerVertex"; |
| inline static constexpr const char POISON_TAG[] = "<POISON>"; |
| |
| /** |
| * Gets a float4 that adjusts the position from Skia device coords to normalized device coords, |
| * used to populate sk_RTAdjust. Assuming the transformed position, pos, is a homogeneous |
| * float4, the vec, v, is applied as such: |
| * float4((pos.xy * v.xz) + sk_Position.ww * v.yw, 0, pos.w); |
| */ |
| static std::array<float, 4> GetRTAdjustVector(SkISize rtDims, bool flipY) { |
| std::array<float, 4> result; |
| result[0] = 2.f/rtDims.width(); |
| result[2] = 2.f/rtDims.height(); |
| result[1] = -1.f; |
| result[3] = -1.f; |
| if (flipY) { |
| result[2] = -result[2]; |
| result[3] = -result[3]; |
| } |
| return result; |
| } |
| |
| /** |
| * Uniform values by the compiler to implement origin-neutral dFdy, sk_Clockwise, and |
| * sk_FragCoord. |
| */ |
| static std::array<float, 2> GetRTFlipVector(int rtHeight, bool flipY) { |
| std::array<float, 2> result; |
| result[0] = flipY ? rtHeight : 0.f; |
| result[1] = flipY ? -1.f : 1.f; |
| return result; |
| } |
| |
| struct OptimizationContext { |
| // nodes we have already reported errors for and should not error on again |
| std::unordered_set<const IRNode*> fSilences; |
| // true if we have updated the CFG during this pass |
| bool fUpdated = false; |
| // true if we need to completely regenerate the CFG |
| bool fNeedsRescan = false; |
| // Metadata about function and variable usage within the program |
| ProgramUsage* fUsage = nullptr; |
| // Nodes which we can't throw away until the end of optimization |
| StatementArray fOwnedStatements; |
| }; |
| |
| Compiler(const ShaderCaps* caps); |
| |
| ~Compiler(); |
| |
| Compiler(const Compiler&) = delete; |
| Compiler& operator=(const Compiler&) = delete; |
| |
| /** |
| * Allows optimization settings to be unilaterally overridden. This is meant to allow tools like |
| * Viewer or Nanobench to override the compiler's ProgramSettings and ShaderCaps for debugging. |
| */ |
| enum class OverrideFlag { |
| kDefault, |
| kOff, |
| kOn, |
| }; |
| static void EnableOptimizer(OverrideFlag flag) { sOptimizer = flag; } |
| static void EnableInliner(OverrideFlag flag) { sInliner = flag; } |
| |
| /** |
| * If fExternalFunctions is supplied in the settings, those values are registered in the symbol |
| * table of the Program, but ownership is *not* transferred. It is up to the caller to keep them |
| * alive. |
| */ |
| std::unique_ptr<Program> convertProgram( |
| ProgramKind kind, |
| std::string text, |
| Program::Settings settings); |
| |
| std::unique_ptr<Expression> convertIdentifier(int line, std::string_view name); |
| |
| bool toSPIRV(Program& program, OutputStream& out); |
| |
| bool toSPIRV(Program& program, std::string* out); |
| |
| bool toGLSL(Program& program, OutputStream& out); |
| |
| bool toGLSL(Program& program, std::string* out); |
| |
| bool toHLSL(Program& program, OutputStream& out); |
| |
| bool toHLSL(Program& program, std::string* out); |
| |
| bool toMetal(Program& program, OutputStream& out); |
| |
| bool toMetal(Program& program, std::string* out); |
| |
| void handleError(std::string_view msg, PositionInfo pos); |
| |
| std::string errorText(bool showCount = true); |
| |
| ErrorReporter& errorReporter() { return *fContext->fErrors; } |
| |
| int errorCount() const { return fContext->fErrors->errorCount(); } |
| |
| void writeErrorCount(); |
| |
| void resetErrors() { |
| fErrorText.clear(); |
| this->errorReporter().resetErrorCount(); |
| } |
| |
| Context& context() const { |
| return *fContext; |
| } |
| |
| std::shared_ptr<SymbolTable> symbolTable() const { |
| return fSymbolTable; |
| } |
| |
| // When SKSL_STANDALONE, fPath is used. (fData, fSize) will be (nullptr, 0) |
| // When !SKSL_STANDALONE, fData and fSize are used. fPath will be nullptr. |
| struct ModuleData { |
| const char* fPath; |
| |
| const uint8_t* fData; |
| size_t fSize; |
| }; |
| |
| static ModuleData MakeModulePath(const char* path) { |
| return ModuleData{path, /*fData=*/nullptr, /*fSize=*/0}; |
| } |
| static ModuleData MakeModuleData(const uint8_t* data, size_t size) { |
| return ModuleData{/*fPath=*/nullptr, data, size}; |
| } |
| |
| LoadedModule loadModule(ProgramKind kind, ModuleData data, std::shared_ptr<SymbolTable> base, |
| bool dehydrate); |
| ParsedModule parseModule(ProgramKind kind, ModuleData data, const ParsedModule& base); |
| |
| const ParsedModule& moduleForProgramKind(ProgramKind kind); |
| |
| private: |
| class CompilerErrorReporter : public ErrorReporter { |
| public: |
| CompilerErrorReporter(Compiler* compiler) |
| : fCompiler(*compiler) {} |
| |
| void handleError(std::string_view msg, PositionInfo pos) override { |
| fCompiler.handleError(msg, pos); |
| } |
| |
| private: |
| Compiler& fCompiler; |
| }; |
| |
| const ParsedModule& loadGPUModule(); |
| const ParsedModule& loadFragmentModule(); |
| const ParsedModule& loadVertexModule(); |
| const ParsedModule& loadPublicModule(); |
| const ParsedModule& loadRuntimeShaderModule(); |
| |
| std::shared_ptr<SymbolTable> makeRootSymbolTable() const; |
| std::shared_ptr<SymbolTable> makeGLSLRootSymbolTable() const; |
| std::shared_ptr<SymbolTable> makePrivateSymbolTable(std::shared_ptr<SymbolTable> parent); |
| |
| /** Optimize every function in the program. */ |
| bool optimize(Program& program); |
| |
| /** Performs final checks to confirm that a fully-assembled/optimized is valid. */ |
| bool finalize(Program& program); |
| |
| /** Optimize the module. */ |
| bool optimize(LoadedModule& module); |
| |
| /** Flattens out function calls when it is safe to do so. */ |
| bool runInliner(const std::vector<std::unique_ptr<ProgramElement>>& elements, |
| std::shared_ptr<SymbolTable> symbols, |
| ProgramUsage* usage); |
| |
| CompilerErrorReporter fErrorReporter; |
| std::shared_ptr<Context> fContext; |
| |
| ParsedModule fRootModule; // Core types |
| |
| ParsedModule fPrivateModule; // [Root] + Internal types |
| ParsedModule fGPUModule; // [Private] + GPU intrinsics, helper functions |
| ParsedModule fVertexModule; // [GPU] + Vertex stage decls |
| ParsedModule fFragmentModule; // [GPU] + Fragment stage decls |
| |
| ParsedModule fPublicModule; // [Root] + Public features |
| ParsedModule fRuntimeShaderModule; // [Public] + Runtime shader decls |
| |
| // holds ModifiersPools belonging to the core includes for lifetime purposes |
| ModifiersPool fCoreModifiers; |
| |
| Mangler fMangler; |
| Inliner fInliner; |
| // This is the current symbol table of the code we are processing, and therefore changes during |
| // compilation |
| std::shared_ptr<SymbolTable> fSymbolTable; |
| |
| std::string fErrorText; |
| |
| static OverrideFlag sOptimizer; |
| static OverrideFlag sInliner; |
| |
| friend class AutoSource; |
| friend class ::SkSLCompileBench; |
| friend class DSLParser; |
| friend class Rehydrator; |
| friend class ThreadContext; |
| friend class dsl::DSLCore; |
| }; |
| |
| } // namespace SkSL |
| |
| #endif |