| OpCapability Shader |
| %1 = OpExtInstImport "GLSL.std.450" |
| OpMemoryModel Logical GLSL450 |
| OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise |
| OpExecutionMode %main OriginUpperLeft |
| OpName %sk_FragColor "sk_FragColor" |
| OpName %sk_Clockwise "sk_Clockwise" |
| OpName %b "b" |
| OpName %_UniformBuffer "_UniformBuffer" |
| OpMemberName %_UniformBuffer 0 "a" |
| OpName %main "main" |
| OpDecorate %sk_FragColor RelaxedPrecision |
| OpDecorate %sk_FragColor Location 0 |
| OpDecorate %sk_FragColor Index 0 |
| OpDecorate %sk_Clockwise BuiltIn FrontFacing |
| OpMemberDecorate %_UniformBuffer 0 Offset 0 |
| OpDecorate %_UniformBuffer Block |
| OpDecorate %13 Binding 0 |
| OpDecorate %13 DescriptorSet 0 |
| %float = OpTypeFloat 32 |
| %v4float = OpTypeVector %float 4 |
| %_ptr_Output_v4float = OpTypePointer Output %v4float |
| %sk_FragColor = OpVariable %_ptr_Output_v4float Output |
| %bool = OpTypeBool |
| %_ptr_Input_bool = OpTypePointer Input %bool |
| %sk_Clockwise = OpVariable %_ptr_Input_bool Input |
| %int = OpTypeInt 32 1 |
| %_ptr_Private_int = OpTypePointer Private %int |
| %b = OpVariable %_ptr_Private_int Private |
| %_UniformBuffer = OpTypeStruct %float |
| %_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer |
| %13 = OpVariable %_ptr_Uniform__UniformBuffer Uniform |
| %void = OpTypeVoid |
| %17 = OpTypeFunction %void |
| %_ptr_Uniform_float = OpTypePointer Uniform %float |
| %int_0 = OpConstant %int 0 |
| %_ptr_Output_float = OpTypePointer Output %float |
| %main = OpFunction %void None %17 |
| %18 = OpLabel |
| %20 = OpAccessChain %_ptr_Uniform_float %13 %int_0 |
| %23 = OpLoad %float %20 |
| %24 = OpLoad %int %b |
| %19 = OpExtInst %float %1 Ldexp %23 %24 |
| %25 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0 |
| OpStore %25 %19 |
| OpReturn |
| OpFunctionEnd |