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cobalt
/
25902c6cb1ab9cfd8ae2ee6b0fb52953f73deda5
/
.
/
third_party
/
skia
/
tests
/
sksl
/
workarounds
/
FragCoordsStandaloneSettings.glsl
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uniform vec2 u_skRTFlip
;
out
vec4 sk_FragColor
;
void
main
()
{
vec4 sk_FragCoord
=
vec4
(
gl_FragCoord
.
x
,
u_skRTFlip
.
x
+
u_skRTFlip
.
y
*
gl_FragCoord
.
y
,
gl_FragCoord
.
z
,
gl_FragCoord
.
w
);
sk_FragColor
.
xy
=
sk_FragCoord
.
xy
;
}