#version 400 | |
out vec4 sk_FragColor; | |
uniform float unknownFloat; | |
uniform int unknownInt; | |
void main() { | |
float m = unknownFloat; | |
int x = unknownInt; | |
sk_FragColor.x = ldexp(m, x * -1); | |
sk_FragColor.y = ldexp(m, (x + 1) * -1); | |
sk_FragColor.z = ldexp(m, -x - 1); | |
} |