#version 400 | |
out vec4 sk_FragColor; | |
void main() { | |
int i = 0; | |
bool _tmpLoopSeenOnce0 = false; | |
while (true) { | |
if (_tmpLoopSeenOnce0) { | |
if (!(i < 10)) { | |
break; | |
} | |
} | |
_tmpLoopSeenOnce0 = true; | |
{ | |
++i; | |
bool _tmpLoopSeenOnce1 = false; | |
while (true) { | |
if (_tmpLoopSeenOnce1) { | |
if (!true) { | |
break; | |
} | |
} | |
_tmpLoopSeenOnce1 = true; | |
{ | |
i++; | |
} | |
} | |
} | |
} | |
sk_FragColor = vec4(float(i)); | |
} |