| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_ANIMATION_TWEEN_H_ |
| #define UI_GFX_ANIMATION_TWEEN_H_ |
| |
| #include "third_party/skia/include/core/SkColor.h" |
| #include "ui/gfx/animation/animation_export.h" |
| |
| namespace base { |
| class TimeTicks; |
| } |
| |
| namespace gfx { |
| |
| class Rect; |
| class RectF; |
| class Size; |
| class SizeF; |
| class Transform; |
| class TransformOperations; |
| |
| class ANIMATION_EXPORT Tween { |
| public: |
| enum Type { |
| LINEAR, // Linear. |
| EASE_OUT, // Fast in, slow out (default). |
| EASE_OUT_2, // Variant of EASE_OUT that ends slower than EASE_OUT. |
| EASE_OUT_3, // Variant of EASE_OUT that ends slower than EASE_OUT_2. |
| EASE_OUT_4, // Variant of EASE_OUT that start slower than EASE_OUT_3, |
| // and ends faster. Best used to lead into a bounce |
| // animation. |
| EASE_IN, // Slow in, fast out. |
| EASE_IN_2, // Variant of EASE_IN that starts out slower than |
| // EASE_IN. |
| EASE_IN_OUT, // Slow in and out, fast in the middle. |
| EASE_IN_OUT_2, // Variant of EASE_IN_OUT that starts and ends slower |
| // than EASE_IN_OUT. |
| SMOOTH_IN_OUT, // Smooth, consistent speeds in and out (sine wave). |
| FAST_OUT_SLOW_IN, // Variant of EASE_IN_OUT which should be used in most |
| // cases. |
| FAST_OUT_SLOW_IN_2, // Variant of FAST_OUT_SLOW_IN that starts out quicker. |
| FAST_OUT_SLOW_IN_3, // Variant of FAST_OUT_SLOW_IN that starts out quicker |
| // than FAST_OUT_SLOW_IN_2. Best used for rebound in |
| // bounce animation. |
| LINEAR_OUT_SLOW_IN, // Variant of EASE_OUT which should be used for |
| // fading in from 0% or motion when entering a scene. |
| SLOW_OUT_LINEAR_IN, // Reverse of LINEAR_OUT_SLOW_IN which should be used |
| // in reverse animation to create a rubberband effect. |
| FAST_OUT_LINEAR_IN, // Variant of EASE_IN which should should be used for |
| // fading out to 0% or motion when exiting a scene. |
| ZERO, // Returns a value of 0 always. |
| |
| // TODO(zxdan): New animation curve name convention will be used to resolve |
| // the confusion caused by "IN" and "OUT". |
| |
| // The new name convention is below: |
| // ACCEL_<1>_DECEL_<2> where <1> and <2> are used to express the |
| // acceleration and deceleration speeds. The corresponding cubic bezier |
| // curve parameters would be ( 0.01 * <1>, 0, 1 - 0.01 * <2>, 1 ). Note that |
| // LIN means the speed is 0. For example, |
| // ACCEL_20_DECEL_20 = (0.2, 0, 0.8, 1): https://cubic-bezier.com/#.2,0,.8,1 |
| // ACCEL_100_DECEL_100 = (1, 0, 0, 1): https://cubic-bezier.com/#1,0,0,1 |
| // ACCEL_LIN_DECEL_LIN = (0, 0, 1, 1): https://cubic-bezier.com/#0,0,1,1 |
| // ACCEL_40_DECEL_20 = (0.4, 0, 0.8, 1): https://cubic-bezier.com/#.4,0,.8,1 |
| // ACCEL_<1>_<2>_DECEL_<3>_<4> correspond to cubic bezier with curve |
| // parameters (0.01 * <1>, 0.01 * <2>, 1 - 0.01 * <3>, 1 - 0.01 * <4>). For |
| // example, |
| // ACCEL_0_20_DECEL_100_10 = (0, 0.2, 0, 0.9): |
| // https://cubic-bezier.com/#0,.2,0,.9 |
| // ACCEL_40_DECEL_100_3 = (0.4, 0, 0,0.97): |
| // https://cubic-bezier.com/#.4,0,0,.97 |
| // ACCEL_LIN_DECEL_100_3 = (0, 0, 0, 0.97): |
| // https://cubic-bezier.com/#0,0,0,.97 |
| ACCEL_LIN_DECEL_60, // Pulling a small to medium element into a place. |
| ACCEL_LIN_DECEL_100, // Pulling a small to medium element into a place that |
| // has very fast deceleration. |
| // Starts with linear speed and soft deceleration. Use for elements that are |
| // not visible at the beginning of a transition, but are visible at the end. |
| ACCEL_LIN_DECEL_100_3, |
| ACCEL_20_DECEL_60, // Moving a small, low emphasis or responsive elements. |
| ACCEL_20_DECEL_100, |
| ACCEL_30_DECEL_20_85, |
| ACCEL_40_DECEL_20, |
| // Moderate acceleration and soft deceleration. Used for elements that are |
| // visible at the beginning and end of a transition. |
| ACCEL_40_DECEL_100_3, |
| ACCEL_80_DECEL_20, // Slow in and fast out with ease. |
| ACCEL_0_40_DECEL_100, // Specialized curve with an emphasized deceleration |
| // drift. |
| ACCEL_0_80_DECEL_80, // Variant of ACCEL_0_40_DECEL_100 which drops in |
| // value faster, but flattens out into the drift |
| // sooner. |
| |
| ACCEL_0_100_DECEL_80, // Variant of ACCEL_0_80_DECEL_80 which drops in |
| // value even faster. |
| |
| ACCEL_5_70_DECEL_90, // Start at peak velocity and very soft |
| // deceleration. |
| }; |
| |
| Tween(const Tween&) = delete; |
| Tween& operator=(const Tween&) = delete; |
| |
| // Returns the value based on the tween type. |state| is from 0-1. |
| static double CalculateValue(Type type, double state); |
| |
| // Conveniences for getting a value between a start and end point. |
| static SkColor4f ColorValueBetween(double value, |
| SkColor4f start, |
| SkColor4f target); |
| static SkColor ColorValueBetween(double value, SkColor start, SkColor target); |
| static double DoubleValueBetween(double value, double start, double target); |
| static float FloatValueBetween(double value, float start, float target); |
| static float ClampedFloatValueBetween(const base::TimeTicks& time, |
| const base::TimeTicks& start_time, |
| float start, |
| const base::TimeTicks& target_time, |
| float target); |
| |
| // Interpolated between start and target, with every integer in this range |
| // given equal weight. |
| static int IntValueBetween(double value, int start, int target); |
| |
| // Interpolates between start and target as real numbers, and rounds the |
| // result to the nearest integer, with ties broken by rounding towards |
| // positive infinity. This gives start and target half the weight of the |
| // other integers in the range. This is the integer interpolation approach |
| // specified by www.w3.org/TR/css3-transitions. |
| static int LinearIntValueBetween(double value, int start, int target); |
| |
| // Interpolates between |start| and |target| rects, animating the rect corners |
| // (as opposed to animating the rect origin and size) to minimize rounding |
| // error accumulation at intermediate stages. |
| static gfx::Rect RectValueBetween(double value, |
| const gfx::Rect& start, |
| const gfx::Rect& target); |
| |
| static gfx::RectF RectFValueBetween(double value, |
| const gfx::RectF& start, |
| const gfx::RectF& target); |
| |
| static gfx::Transform TransformValueBetween(double value, |
| const gfx::Transform& start, |
| const gfx::Transform& target); |
| |
| static gfx::TransformOperations TransformOperationsValueBetween( |
| double value, |
| const gfx::TransformOperations& start, |
| const gfx::TransformOperations& target); |
| |
| static gfx::Size SizeValueBetween(double value, |
| const gfx::Size& start, |
| const gfx::Size& target); |
| |
| static gfx::SizeF SizeFValueBetween(double value, |
| const gfx::SizeF& start, |
| const gfx::SizeF& target); |
| |
| private: |
| Tween(); |
| ~Tween(); |
| }; |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_ANIMATION_TWEEN_H_ |