| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/blit.h" |
| |
| #include <stddef.h> |
| |
| #include "base/check.h" |
| #include "build/build_config.h" |
| #include "skia/ext/platform_canvas.h" |
| #include "third_party/skia/include/core/SkPixmap.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/rect.h" |
| #include "ui/gfx/geometry/vector2d.h" |
| |
| namespace gfx { |
| |
| namespace { |
| |
| // Returns true if the given canvas has any part of itself clipped out or |
| // any non-identity tranform. |
| bool HasClipOrTransform(SkCanvas& canvas) { |
| if (!canvas.getTotalMatrix().isIdentity()) |
| return true; |
| |
| if (!canvas.isClipRect()) |
| return true; |
| |
| // Now we know the clip is a regular rectangle, make sure it covers the |
| // entire canvas. |
| SkIRect clip_bounds = canvas.getDeviceClipBounds(); |
| |
| SkImageInfo info; |
| size_t row_bytes; |
| void* pixels = canvas.accessTopLayerPixels(&info, &row_bytes); |
| DCHECK(pixels); |
| if (!pixels) |
| return true; |
| |
| if (clip_bounds.fLeft != 0 || clip_bounds.fTop != 0 || |
| clip_bounds.fRight != info.width() || |
| clip_bounds.fBottom != info.height()) |
| return true; |
| |
| return false; |
| } |
| |
| } // namespace |
| |
| void ScrollCanvas(SkCanvas* canvas, |
| const gfx::Rect& in_clip, |
| const gfx::Vector2d& offset) { |
| DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. |
| |
| SkPixmap pixmap; |
| bool success = skia::GetWritablePixels(canvas, &pixmap); |
| DCHECK(success); |
| |
| // We expect all coords to be inside the canvas, so clip here. |
| gfx::Rect clip = gfx::IntersectRects( |
| in_clip, gfx::Rect(0, 0, pixmap.width(), pixmap.height())); |
| |
| // Compute the set of pixels we'll actually end up painting. |
| gfx::Rect dest_rect = gfx::IntersectRects(clip + offset, clip); |
| if (dest_rect.size().IsEmpty()) |
| return; // Nothing to do. |
| |
| // Compute the source pixels that will map to the dest_rect |
| gfx::Rect src_rect = dest_rect - offset; |
| |
| size_t row_bytes = dest_rect.width() * 4; |
| if (offset.y() > 0) { |
| // Data is moving down, copy from the bottom up. |
| for (int y = dest_rect.height() - 1; y >= 0; y--) { |
| memcpy(pixmap.writable_addr32(dest_rect.x(), dest_rect.y() + y), |
| pixmap.addr32(src_rect.x(), src_rect.y() + y), |
| row_bytes); |
| } |
| } else if (offset.y() < 0) { |
| // Data is moving up, copy from the top down. |
| for (int y = 0; y < dest_rect.height(); y++) { |
| memcpy(pixmap.writable_addr32(dest_rect.x(), dest_rect.y() + y), |
| pixmap.addr32(src_rect.x(), src_rect.y() + y), |
| row_bytes); |
| } |
| } else if (offset.x() != 0) { |
| // Horizontal-only scroll. We can do it in either top-to-bottom or bottom- |
| // to-top, but have to be careful about the order for copying each row. |
| // Fortunately, memmove already handles this for us. |
| for (int y = 0; y < dest_rect.height(); y++) { |
| memmove(pixmap.writable_addr32(dest_rect.x(), dest_rect.y() + y), |
| pixmap.addr32(src_rect.x(), src_rect.y() + y), |
| row_bytes); |
| } |
| } |
| } |
| |
| } // namespace gfx |