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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gfx/geometry/vector2d_conversions.h"
#include "base/numerics/safe_conversions.h"
namespace gfx {
Vector2d ToFlooredVector2d(const Vector2dF& vector2d) {
return Vector2d(base::ClampFloor(vector2d.x()),
base::ClampFloor(vector2d.y()));
}
Vector2d ToCeiledVector2d(const Vector2dF& vector2d) {
return Vector2d(base::ClampCeil(vector2d.x()), base::ClampCeil(vector2d.y()));
}
Vector2d ToRoundedVector2d(const Vector2dF& vector2d) {
return Vector2d(base::ClampRound(vector2d.x()),
base::ClampRound(vector2d.y()));
}
} // namespace gfx