| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| #include "ui/gfx/geometry/vector2d_conversions.h" |
| #include "base/numerics/safe_conversions.h" |
| Vector2d ToFlooredVector2d(const Vector2dF& vector2d) { |
| return Vector2d(base::ClampFloor(vector2d.x()), |
| base::ClampFloor(vector2d.y())); |
| Vector2d ToCeiledVector2d(const Vector2dF& vector2d) { |
| return Vector2d(base::ClampCeil(vector2d.x()), base::ClampCeil(vector2d.y())); |
| Vector2d ToRoundedVector2d(const Vector2dF& vector2d) { |
| return Vector2d(base::ClampRound(vector2d.x()), |
| base::ClampRound(vector2d.y())); |