| // Copyright 2012 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_DEBUG_DEBUG_H_ |
| #define V8_DEBUG_DEBUG_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "src/codegen/source-position-table.h" |
| #include "src/common/globals.h" |
| #include "src/debug/debug-interface.h" |
| #include "src/debug/interface-types.h" |
| #include "src/execution/interrupts-scope.h" |
| #include "src/execution/isolate.h" |
| #include "src/handles/handles.h" |
| #include "src/objects/debug-objects.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| // Forward declarations. |
| class AbstractCode; |
| class DebugScope; |
| class InterpretedFrame; |
| class JavaScriptFrame; |
| class JSGeneratorObject; |
| class StackFrame; |
| |
| // Step actions. NOTE: These values are in macros.py as well. |
| enum StepAction : int8_t { |
| StepNone = -1, // Stepping not prepared. |
| StepOut = 0, // Step out of the current function. |
| StepNext = 1, // Step to the next statement in the current function. |
| StepIn = 2, // Step into new functions invoked or the next statement |
| // in the current function. |
| LastStepAction = StepIn |
| }; |
| |
| // Type of exception break. NOTE: These values are in macros.py as well. |
| enum ExceptionBreakType { |
| BreakException = 0, |
| BreakUncaughtException = 1 |
| }; |
| |
| enum DebugBreakType { |
| NOT_DEBUG_BREAK, |
| DEBUGGER_STATEMENT, |
| DEBUG_BREAK_SLOT, |
| DEBUG_BREAK_SLOT_AT_CALL, |
| DEBUG_BREAK_SLOT_AT_RETURN, |
| DEBUG_BREAK_SLOT_AT_SUSPEND, |
| DEBUG_BREAK_AT_ENTRY, |
| }; |
| |
| enum IgnoreBreakMode { |
| kIgnoreIfAllFramesBlackboxed, |
| kIgnoreIfTopFrameBlackboxed |
| }; |
| |
| class BreakLocation { |
| public: |
| static BreakLocation Invalid() { return BreakLocation(-1, NOT_DEBUG_BREAK); } |
| static BreakLocation FromFrame(Handle<DebugInfo> debug_info, |
| JavaScriptFrame* frame); |
| |
| static void AllAtCurrentStatement(Handle<DebugInfo> debug_info, |
| JavaScriptFrame* frame, |
| std::vector<BreakLocation>* result_out); |
| |
| inline bool IsSuspend() const { return type_ == DEBUG_BREAK_SLOT_AT_SUSPEND; } |
| inline bool IsReturn() const { return type_ == DEBUG_BREAK_SLOT_AT_RETURN; } |
| inline bool IsReturnOrSuspend() const { |
| return type_ >= DEBUG_BREAK_SLOT_AT_RETURN; |
| } |
| inline bool IsCall() const { return type_ == DEBUG_BREAK_SLOT_AT_CALL; } |
| inline bool IsDebugBreakSlot() const { return type_ >= DEBUG_BREAK_SLOT; } |
| inline bool IsDebuggerStatement() const { |
| return type_ == DEBUGGER_STATEMENT; |
| } |
| inline bool IsDebugBreakAtEntry() const { |
| bool result = type_ == DEBUG_BREAK_AT_ENTRY; |
| return result; |
| } |
| |
| bool HasBreakPoint(Isolate* isolate, Handle<DebugInfo> debug_info) const; |
| |
| inline int position() const { return position_; } |
| |
| debug::BreakLocationType type() const; |
| |
| JSGeneratorObject GetGeneratorObjectForSuspendedFrame( |
| JavaScriptFrame* frame) const; |
| |
| private: |
| BreakLocation(Handle<AbstractCode> abstract_code, DebugBreakType type, |
| int code_offset, int position, int generator_obj_reg_index) |
| : abstract_code_(abstract_code), |
| code_offset_(code_offset), |
| type_(type), |
| position_(position), |
| generator_obj_reg_index_(generator_obj_reg_index) { |
| DCHECK_NE(NOT_DEBUG_BREAK, type_); |
| } |
| |
| BreakLocation(int position, DebugBreakType type) |
| : code_offset_(0), |
| type_(type), |
| position_(position), |
| generator_obj_reg_index_(0) {} |
| |
| static int BreakIndexFromCodeOffset(Handle<DebugInfo> debug_info, |
| Handle<AbstractCode> abstract_code, |
| int offset); |
| |
| void SetDebugBreak(); |
| void ClearDebugBreak(); |
| |
| Handle<AbstractCode> abstract_code_; |
| int code_offset_; |
| DebugBreakType type_; |
| int position_; |
| int generator_obj_reg_index_; |
| |
| friend class BreakIterator; |
| }; |
| |
| class V8_EXPORT_PRIVATE BreakIterator { |
| public: |
| explicit BreakIterator(Handle<DebugInfo> debug_info); |
| |
| BreakLocation GetBreakLocation(); |
| bool Done() const { return source_position_iterator_.done(); } |
| void Next(); |
| |
| void SkipToPosition(int position); |
| void SkipTo(int count) { |
| while (count-- > 0) Next(); |
| } |
| |
| int code_offset() { return source_position_iterator_.code_offset(); } |
| int break_index() const { return break_index_; } |
| inline int position() const { return position_; } |
| inline int statement_position() const { return statement_position_; } |
| |
| void ClearDebugBreak(); |
| void SetDebugBreak(); |
| |
| private: |
| int BreakIndexFromPosition(int position); |
| |
| Isolate* isolate(); |
| |
| DebugBreakType GetDebugBreakType(); |
| |
| Handle<DebugInfo> debug_info_; |
| int break_index_; |
| int position_; |
| int statement_position_; |
| SourcePositionTableIterator source_position_iterator_; |
| DisallowHeapAllocation no_gc_; |
| |
| DISALLOW_COPY_AND_ASSIGN(BreakIterator); |
| }; |
| |
| // Linked list holding debug info objects. The debug info objects are kept as |
| // weak handles to avoid a debug info object to keep a function alive. |
| class DebugInfoListNode { |
| public: |
| DebugInfoListNode(Isolate* isolate, DebugInfo debug_info); |
| ~DebugInfoListNode(); |
| |
| DebugInfoListNode* next() { return next_; } |
| void set_next(DebugInfoListNode* next) { next_ = next; } |
| Handle<DebugInfo> debug_info() { return Handle<DebugInfo>(debug_info_); } |
| |
| private: |
| // Global (weak) handle to the debug info object. |
| Address* debug_info_; |
| |
| // Next pointer for linked list. |
| DebugInfoListNode* next_; |
| }; |
| |
| class DebugFeatureTracker { |
| public: |
| enum Feature { |
| kActive = 1, |
| kBreakPoint = 2, |
| kStepping = 3, |
| kHeapSnapshot = 4, |
| kAllocationTracking = 5, |
| kProfiler = 6, |
| kLiveEdit = 7, |
| }; |
| |
| explicit DebugFeatureTracker(Isolate* isolate) |
| : isolate_(isolate), bitfield_(0) {} |
| void Track(Feature feature); |
| |
| private: |
| Isolate* isolate_; |
| uint32_t bitfield_; |
| }; |
| |
| |
| // This class contains the debugger support. The main purpose is to handle |
| // setting break points in the code. |
| // |
| // This class controls the debug info for all functions which currently have |
| // active breakpoints in them. This debug info is held in the heap root object |
| // debug_info which is a FixedArray. Each entry in this list is of class |
| // DebugInfo. |
| class V8_EXPORT_PRIVATE Debug { |
| public: |
| // Debug event triggers. |
| void OnDebugBreak(Handle<FixedArray> break_points_hit, StepAction stepAction); |
| |
| base::Optional<Object> OnThrow(Handle<Object> exception) |
| V8_WARN_UNUSED_RESULT; |
| void OnPromiseReject(Handle<Object> promise, Handle<Object> value); |
| void OnCompileError(Handle<Script> script); |
| void OnAfterCompile(Handle<Script> script); |
| |
| void HandleDebugBreak(IgnoreBreakMode ignore_break_mode); |
| |
| // The break target may not be the top-most frame, since we may be |
| // breaking before entering a function that cannot contain break points. |
| void Break(JavaScriptFrame* frame, Handle<JSFunction> break_target); |
| |
| // Scripts handling. |
| Handle<FixedArray> GetLoadedScripts(); |
| |
| // Break point handling. |
| bool SetBreakpoint(Handle<SharedFunctionInfo> shared, |
| Handle<BreakPoint> break_point, int* source_position); |
| void ClearBreakPoint(Handle<BreakPoint> break_point); |
| void ChangeBreakOnException(ExceptionBreakType type, bool enable); |
| bool IsBreakOnException(ExceptionBreakType type); |
| |
| void SetTerminateOnResume(); |
| |
| bool SetBreakPointForScript(Handle<Script> script, Handle<String> condition, |
| int* source_position, int* id); |
| bool SetBreakpointForFunction(Handle<SharedFunctionInfo> shared, |
| Handle<String> condition, int* id); |
| void RemoveBreakpoint(int id); |
| void RemoveBreakpointForWasmScript(Handle<Script> script, int id); |
| |
| void RecordWasmScriptWithBreakpoints(Handle<Script> script); |
| |
| // Find breakpoints from the debug info and the break location and check |
| // whether they are hit. Return an empty handle if not, or a FixedArray with |
| // hit BreakPoint objects. |
| MaybeHandle<FixedArray> GetHitBreakPoints(Handle<DebugInfo> debug_info, |
| int position); |
| |
| // Stepping handling. |
| void PrepareStep(StepAction step_action); |
| void PrepareStepIn(Handle<JSFunction> function); |
| void PrepareStepInSuspendedGenerator(); |
| void PrepareStepOnThrow(); |
| void ClearStepping(); |
| |
| void SetBreakOnNextFunctionCall(); |
| void ClearBreakOnNextFunctionCall(); |
| |
| void DeoptimizeFunction(Handle<SharedFunctionInfo> shared); |
| void PrepareFunctionForDebugExecution(Handle<SharedFunctionInfo> shared); |
| void InstallDebugBreakTrampoline(); |
| bool GetPossibleBreakpoints(Handle<Script> script, int start_position, |
| int end_position, bool restrict_to_function, |
| std::vector<BreakLocation>* locations); |
| |
| bool IsBlackboxed(Handle<SharedFunctionInfo> shared); |
| bool ShouldBeSkipped(); |
| |
| bool CanBreakAtEntry(Handle<SharedFunctionInfo> shared); |
| |
| void SetDebugDelegate(debug::DebugDelegate* delegate); |
| |
| // Returns whether the operation succeeded. |
| bool EnsureBreakInfo(Handle<SharedFunctionInfo> shared); |
| void CreateBreakInfo(Handle<SharedFunctionInfo> shared); |
| Handle<DebugInfo> GetOrCreateDebugInfo(Handle<SharedFunctionInfo> shared); |
| |
| void InstallCoverageInfo(Handle<SharedFunctionInfo> shared, |
| Handle<CoverageInfo> coverage_info); |
| void RemoveAllCoverageInfos(); |
| |
| // This function is used in FunctionNameUsing* tests. |
| Handle<Object> FindSharedFunctionInfoInScript(Handle<Script> script, |
| int position); |
| |
| static Handle<Object> GetSourceBreakLocations( |
| Isolate* isolate, Handle<SharedFunctionInfo> shared); |
| |
| // Check whether this frame is just about to return. |
| bool IsBreakAtReturn(JavaScriptFrame* frame); |
| |
| // Support for LiveEdit |
| void ScheduleFrameRestart(StackFrame* frame); |
| |
| bool AllFramesOnStackAreBlackboxed(); |
| |
| // Set new script source, throw an exception if error occurred. When preview |
| // is true: try to set source, throw exception if any without actual script |
| // change. stack_changed is true if after editing script on pause stack is |
| // changed and client should request stack trace again. |
| bool SetScriptSource(Handle<Script> script, Handle<String> source, |
| bool preview, debug::LiveEditResult* result); |
| |
| int GetFunctionDebuggingId(Handle<JSFunction> function); |
| |
| // Threading support. |
| char* ArchiveDebug(char* to); |
| char* RestoreDebug(char* from); |
| static int ArchiveSpacePerThread(); |
| void FreeThreadResources() { } |
| void Iterate(RootVisitor* v); |
| void InitThread(const ExecutionAccess& lock) { ThreadInit(); } |
| |
| bool CheckExecutionState() { return is_active(); } |
| |
| void StartSideEffectCheckMode(); |
| void StopSideEffectCheckMode(); |
| |
| void ApplySideEffectChecks(Handle<DebugInfo> debug_info); |
| void ClearSideEffectChecks(Handle<DebugInfo> debug_info); |
| |
| bool PerformSideEffectCheck(Handle<JSFunction> function, |
| Handle<Object> receiver); |
| |
| enum AccessorKind { kNotAccessor, kGetter, kSetter }; |
| bool PerformSideEffectCheckForCallback(Handle<Object> callback_info, |
| Handle<Object> receiver, |
| AccessorKind accessor_kind); |
| bool PerformSideEffectCheckAtBytecode(InterpretedFrame* frame); |
| bool PerformSideEffectCheckForObject(Handle<Object> object); |
| |
| // Flags and states. |
| inline bool is_active() const { return is_active_; } |
| inline bool in_debug_scope() const { |
| return !!base::Relaxed_Load(&thread_local_.current_debug_scope_); |
| } |
| inline bool needs_check_on_function_call() const { |
| return hook_on_function_call_; |
| } |
| |
| void set_break_points_active(bool v) { break_points_active_ = v; } |
| bool break_points_active() const { return break_points_active_; } |
| |
| StackFrameId break_frame_id() { return thread_local_.break_frame_id_; } |
| |
| Handle<Object> return_value_handle(); |
| Object return_value() { return thread_local_.return_value_; } |
| void set_return_value(Object value) { thread_local_.return_value_ = value; } |
| |
| // Support for embedding into generated code. |
| Address is_active_address() { |
| return reinterpret_cast<Address>(&is_active_); |
| } |
| |
| Address hook_on_function_call_address() { |
| return reinterpret_cast<Address>(&hook_on_function_call_); |
| } |
| |
| Address suspended_generator_address() { |
| return reinterpret_cast<Address>(&thread_local_.suspended_generator_); |
| } |
| |
| Address restart_fp_address() { |
| return reinterpret_cast<Address>(&thread_local_.restart_fp_); |
| } |
| bool will_restart() const { |
| return thread_local_.restart_fp_ != kNullAddress; |
| } |
| |
| StepAction last_step_action() { return thread_local_.last_step_action_; } |
| bool break_on_next_function_call() const { |
| return thread_local_.break_on_next_function_call_; |
| } |
| |
| inline bool break_disabled() const { return break_disabled_; } |
| |
| DebugFeatureTracker* feature_tracker() { return &feature_tracker_; } |
| |
| // For functions in which we cannot set a break point, use a canonical |
| // source position for break points. |
| static const int kBreakAtEntryPosition = 0; |
| |
| void RemoveBreakInfoAndMaybeFree(Handle<DebugInfo> debug_info); |
| |
| private: |
| explicit Debug(Isolate* isolate); |
| ~Debug(); |
| |
| void UpdateDebugInfosForExecutionMode(); |
| void UpdateState(); |
| void UpdateHookOnFunctionCall(); |
| void Unload(); |
| |
| // Return the number of virtual frames below debugger entry. |
| int CurrentFrameCount(); |
| |
| inline bool ignore_events() const { |
| return is_suppressed_ || !is_active_ || |
| isolate_->debug_execution_mode() == DebugInfo::kSideEffects; |
| } |
| |
| void clear_suspended_generator() { |
| thread_local_.suspended_generator_ = Smi::zero(); |
| } |
| |
| bool has_suspended_generator() const { |
| return thread_local_.suspended_generator_ != Smi::zero(); |
| } |
| |
| bool IsExceptionBlackboxed(bool uncaught); |
| |
| void OnException(Handle<Object> exception, Handle<Object> promise, |
| v8::debug::ExceptionType exception_type); |
| |
| void ProcessCompileEvent(bool has_compile_error, Handle<Script> script); |
| |
| // Find the closest source position for a break point for a given position. |
| int FindBreakablePosition(Handle<DebugInfo> debug_info, int source_position); |
| // Instrument code to break at break points. |
| void ApplyBreakPoints(Handle<DebugInfo> debug_info); |
| // Clear code from instrumentation. |
| void ClearBreakPoints(Handle<DebugInfo> debug_info); |
| // Clear all code from instrumentation. |
| void ClearAllBreakPoints(); |
| // Instrument a function with one-shots. |
| void FloodWithOneShot(Handle<SharedFunctionInfo> function, |
| bool returns_only = false); |
| // Clear all one-shot instrumentations, but restore break points. |
| void ClearOneShot(); |
| |
| bool IsFrameBlackboxed(JavaScriptFrame* frame); |
| |
| void ActivateStepOut(StackFrame* frame); |
| MaybeHandle<FixedArray> CheckBreakPoints(Handle<DebugInfo> debug_info, |
| BreakLocation* location, |
| bool* has_break_points = nullptr); |
| bool IsMutedAtCurrentLocation(JavaScriptFrame* frame); |
| // Check whether a BreakPoint object is hit. Evaluate condition depending |
| // on whether this is a regular break location or a break at function entry. |
| bool CheckBreakPoint(Handle<BreakPoint> break_point, bool is_break_at_entry); |
| |
| inline void AssertDebugContext() { |
| DCHECK(in_debug_scope()); |
| } |
| |
| void ThreadInit(); |
| |
| void PrintBreakLocation(); |
| |
| void ClearAllDebuggerHints(); |
| |
| // Wraps logic for clearing and maybe freeing all debug infos. |
| using DebugInfoClearFunction = std::function<void(Handle<DebugInfo>)>; |
| void ClearAllDebugInfos(const DebugInfoClearFunction& clear_function); |
| |
| void FindDebugInfo(Handle<DebugInfo> debug_info, DebugInfoListNode** prev, |
| DebugInfoListNode** curr); |
| void FreeDebugInfoListNode(DebugInfoListNode* prev, DebugInfoListNode* node); |
| |
| debug::DebugDelegate* debug_delegate_ = nullptr; |
| |
| // Debugger is active, i.e. there is a debug event listener attached. |
| bool is_active_; |
| // Debugger needs to be notified on every new function call. |
| // Used for stepping and read-only checks |
| bool hook_on_function_call_; |
| // Suppress debug events. |
| bool is_suppressed_; |
| // Running liveedit. |
| bool running_live_edit_ = false; |
| // Do not trigger debug break events. |
| bool break_disabled_; |
| // Do not break on break points. |
| bool break_points_active_; |
| // Trigger debug break events for all exceptions. |
| bool break_on_exception_; |
| // Trigger debug break events for uncaught exceptions. |
| bool break_on_uncaught_exception_; |
| // Termination exception because side effect check has failed. |
| bool side_effect_check_failed_; |
| |
| // List of active debug info objects. |
| DebugInfoListNode* debug_info_list_; |
| |
| // Used for side effect check to mark temporary objects. |
| class TemporaryObjectsTracker; |
| std::unique_ptr<TemporaryObjectsTracker> temporary_objects_; |
| |
| Handle<RegExpMatchInfo> regexp_match_info_; |
| |
| // Used to collect histogram data on debugger feature usage. |
| DebugFeatureTracker feature_tracker_; |
| |
| // Per-thread data. |
| class ThreadLocal { |
| public: |
| // Top debugger entry. |
| base::AtomicWord current_debug_scope_; |
| |
| // Frame id for the frame of the current break. |
| StackFrameId break_frame_id_; |
| |
| // Step action for last step performed. |
| StepAction last_step_action_; |
| |
| // If set, next PrepareStepIn will ignore this function until stepped into |
| // another function, at which point this will be cleared. |
| Object ignore_step_into_function_; |
| |
| // If set then we need to repeat StepOut action at return. |
| bool fast_forward_to_return_; |
| |
| // Source statement position from last step next action. |
| int last_statement_position_; |
| |
| // Frame pointer from last step next or step frame action. |
| int last_frame_count_; |
| |
| // Frame pointer of the target frame we want to arrive at. |
| int target_frame_count_; |
| |
| // Value of the accumulator at the point of entering the debugger. |
| Object return_value_; |
| |
| // The suspended generator object to track when stepping. |
| Object suspended_generator_; |
| |
| // The new frame pointer to drop to when restarting a frame. |
| Address restart_fp_; |
| |
| // Last used inspector breakpoint id. |
| int last_breakpoint_id_; |
| |
| // This flag is true when SetBreakOnNextFunctionCall is called and it forces |
| // debugger to break on next function call. |
| bool break_on_next_function_call_; |
| }; |
| |
| // Storage location for registers when handling debug break calls |
| ThreadLocal thread_local_; |
| |
| // This is a global handle, lazily initialized. |
| Handle<WeakArrayList> wasm_scripts_with_breakpoints_; |
| |
| Isolate* isolate_; |
| |
| friend class Isolate; |
| friend class DebugScope; |
| friend class DisableBreak; |
| friend class LiveEdit; |
| friend class SuppressDebug; |
| |
| friend Handle<FixedArray> GetDebuggedFunctions(); // In test-debug.cc |
| friend void CheckDebuggerUnloaded(); // In test-debug.cc |
| |
| DISALLOW_COPY_AND_ASSIGN(Debug); |
| }; |
| |
| // This scope is used to load and enter the debug context and create a new |
| // break state. Leaving the scope will restore the previous state. |
| class DebugScope { |
| public: |
| explicit DebugScope(Debug* debug); |
| ~DebugScope(); |
| |
| void set_terminate_on_resume(); |
| |
| private: |
| Isolate* isolate() { return debug_->isolate_; } |
| |
| Debug* debug_; |
| DebugScope* prev_; // Previous scope if entered recursively. |
| StackFrameId break_frame_id_; // Previous break frame id. |
| PostponeInterruptsScope no_interrupts_; |
| // This is used as a boolean. |
| bool terminate_on_resume_ = false; |
| }; |
| |
| // This scope is used to handle return values in nested debug break points. |
| // When there are nested debug breaks, we use this to restore the return |
| // value to the previous state. This is not merged with DebugScope because |
| // return_value_ will not be cleared when we use DebugScope. |
| class ReturnValueScope { |
| public: |
| explicit ReturnValueScope(Debug* debug); |
| ~ReturnValueScope(); |
| |
| private: |
| Debug* debug_; |
| Handle<Object> return_value_; // Previous result. |
| }; |
| |
| // Stack allocated class for disabling break. |
| class DisableBreak { |
| public: |
| explicit DisableBreak(Debug* debug, bool disable = true) |
| : debug_(debug), previous_break_disabled_(debug->break_disabled_) { |
| debug_->break_disabled_ = disable; |
| } |
| ~DisableBreak() { |
| debug_->break_disabled_ = previous_break_disabled_; |
| } |
| |
| private: |
| Debug* debug_; |
| bool previous_break_disabled_; |
| DISALLOW_COPY_AND_ASSIGN(DisableBreak); |
| }; |
| |
| class SuppressDebug { |
| public: |
| explicit SuppressDebug(Debug* debug) |
| : debug_(debug), old_state_(debug->is_suppressed_) { |
| debug_->is_suppressed_ = true; |
| } |
| ~SuppressDebug() { debug_->is_suppressed_ = old_state_; } |
| |
| private: |
| Debug* debug_; |
| bool old_state_; |
| DISALLOW_COPY_AND_ASSIGN(SuppressDebug); |
| }; |
| |
| // Code generator routines. |
| class DebugCodegen : public AllStatic { |
| public: |
| enum DebugBreakCallHelperMode { |
| SAVE_RESULT_REGISTER, |
| IGNORE_RESULT_REGISTER |
| }; |
| |
| // Builtin to drop frames to restart function. |
| static void GenerateFrameDropperTrampoline(MacroAssembler* masm); |
| |
| // Builtin to atomically (wrt deopts) handle debugger statement and |
| // drop frames to restart function if necessary. |
| static void GenerateHandleDebuggerStatement(MacroAssembler* masm); |
| |
| // Builtin to trigger a debug break before entering the function. |
| static void GenerateDebugBreakTrampoline(MacroAssembler* masm); |
| }; |
| |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_DEBUG_DEBUG_H_ |