| // Copyright 2016 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_SNAPSHOT_CONTEXT_SERIALIZER_H_ |
| #define V8_SNAPSHOT_CONTEXT_SERIALIZER_H_ |
| |
| #include "src/objects/contexts.h" |
| #include "src/snapshot/serializer.h" |
| #include "src/utils/address-map.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| class StartupSerializer; |
| |
| class V8_EXPORT_PRIVATE ContextSerializer : public Serializer { |
| public: |
| ContextSerializer(Isolate* isolate, Snapshot::SerializerFlags flags, |
| StartupSerializer* startup_serializer, |
| v8::SerializeEmbedderFieldsCallback callback); |
| |
| ~ContextSerializer() override; |
| ContextSerializer(const ContextSerializer&) = delete; |
| ContextSerializer& operator=(const ContextSerializer&) = delete; |
| |
| // Serialize the objects reachable from a single object pointer. |
| void Serialize(Context* o, const DisallowGarbageCollection& no_gc); |
| |
| bool can_be_rehashed() const { return can_be_rehashed_; } |
| |
| private: |
| void SerializeObjectImpl(Handle<HeapObject> o) override; |
| bool ShouldBeInTheStartupObjectCache(HeapObject o); |
| bool SerializeJSObjectWithEmbedderFields(Handle<HeapObject> obj); |
| void CheckRehashability(HeapObject obj); |
| |
| StartupSerializer* startup_serializer_; |
| v8::SerializeEmbedderFieldsCallback serialize_embedder_fields_; |
| // Indicates whether we only serialized hash tables that we can rehash. |
| // TODO(yangguo): generalize rehashing, and remove this flag. |
| bool can_be_rehashed_; |
| Context context_; |
| |
| // Used to store serialized data for embedder fields. |
| SnapshotByteSink embedder_fields_sink_; |
| }; |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_SNAPSHOT_CONTEXT_SERIALIZER_H_ |