| // | |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // | |
| // EGLChooseConfigTest.cpp: | |
| // Tests of proper default-value semantics for eglChooseConfig | |
| #include <gtest/gtest.h> | |
| #include "test_utils/ANGLETest.h" | |
| #include "test_utils/angle_test_configs.h" | |
| #include "util/EGLWindow.h" | |
| using namespace angle; | |
| namespace angle | |
| { | |
| class EGLChooseConfigTest : public ANGLETest | |
| { | |
| protected: | |
| EGLChooseConfigTest() {} | |
| }; | |
| // Test that the EGL_COLOR_BUFFER_TYPE is defaulted to EGL_RGB_BUFFER | |
| TEST_P(EGLChooseConfigTest, Defaults) | |
| { | |
| EGLDisplay display = getEGLWindow()->getDisplay(); | |
| EGLint nConfigs = 0; | |
| EGLint allConfigCount = 0; | |
| ASSERT_EGL_TRUE(eglGetConfigs(display, nullptr, 0, &nConfigs)); | |
| ASSERT_NE(nConfigs, 0); | |
| std::vector<EGLConfig> allConfigs(nConfigs); | |
| ASSERT_EGL_TRUE(eglGetConfigs(display, allConfigs.data(), nConfigs, &allConfigCount)); | |
| ASSERT_EQ(nConfigs, allConfigCount); | |
| // Choose configs that have the default attribute values: | |
| const EGLint defaultConfigAttributes[] = {EGL_NONE}; | |
| EGLint defaultConfigCount; | |
| std::vector<EGLConfig> defaultConfigs(allConfigCount); | |
| ASSERT_EGL_TRUE(eglChooseConfig(display, defaultConfigAttributes, defaultConfigs.data(), | |
| defaultConfigs.size(), &defaultConfigCount)); | |
| ASSERT_EGL_SUCCESS(); | |
| ASSERT_LE(defaultConfigCount, allConfigCount); | |
| // Check that the default configs all have the default attribute values we care about: | |
| for (EGLConfig config : defaultConfigs) | |
| { | |
| EGLint colorBufferType, level, renderableType, surfaceType, transparentType; | |
| EGLint colorComponentType; | |
| eglGetConfigAttrib(display, config, EGL_COLOR_BUFFER_TYPE, &colorBufferType); | |
| ASSERT_EQ(colorBufferType, EGL_RGB_BUFFER); | |
| eglGetConfigAttrib(display, config, EGL_LEVEL, &level); | |
| ASSERT_EQ(level, 0); | |
| eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType); | |
| ASSERT_EQ(renderableType & EGL_OPENGL_ES_BIT, EGL_OPENGL_ES_BIT); | |
| eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType); | |
| ASSERT_EQ(surfaceType & EGL_WINDOW_BIT, EGL_WINDOW_BIT); | |
| eglGetConfigAttrib(display, config, EGL_TRANSPARENT_TYPE, &transparentType); | |
| ASSERT_EQ(transparentType, EGL_NONE); | |
| if (IsEGLDisplayExtensionEnabled(display, "EGL_EXT_pixel_format_float")) | |
| { | |
| eglGetConfigAttrib(display, config, EGL_COLOR_COMPONENT_TYPE_EXT, &colorComponentType); | |
| ASSERT_EQ(colorComponentType, EGL_COLOR_COMPONENT_TYPE_FIXED_EXT); | |
| } | |
| } | |
| // Check that all of the configs that have the default attribute values are are defaultConfigs, | |
| // and all that don't aren't: | |
| for (EGLConfig config : allConfigs) | |
| { | |
| EGLint colorBufferType, level, renderableType, surfaceType, transparentType; | |
| EGLint colorComponentType = EGL_COLOR_COMPONENT_TYPE_FIXED_EXT; | |
| eglGetConfigAttrib(display, config, EGL_COLOR_BUFFER_TYPE, &colorBufferType); | |
| eglGetConfigAttrib(display, config, EGL_LEVEL, &level); | |
| eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType); | |
| eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType); | |
| eglGetConfigAttrib(display, config, EGL_TRANSPARENT_TYPE, &transparentType); | |
| if (IsEGLDisplayExtensionEnabled(display, "EGL_EXT_pixel_format_float")) | |
| { | |
| eglGetConfigAttrib(display, config, EGL_COLOR_COMPONENT_TYPE_EXT, &colorComponentType); | |
| } | |
| bool isADefault = | |
| ((colorBufferType == EGL_RGB_BUFFER) && (level == 0) && | |
| ((renderableType & EGL_OPENGL_ES_BIT) == EGL_OPENGL_ES_BIT) && | |
| ((surfaceType & EGL_WINDOW_BIT) == EGL_WINDOW_BIT) && (transparentType == EGL_NONE) && | |
| (colorComponentType == EGL_COLOR_COMPONENT_TYPE_FIXED_EXT)); | |
| EGLint thisConfigID; | |
| eglGetConfigAttrib(display, config, EGL_CONFIG_ID, &thisConfigID); | |
| bool foundInDefaultConfigs = false; | |
| // Attempt to find this config ID in defaultConfigs: | |
| for (EGLConfig defaultConfig : defaultConfigs) | |
| { | |
| EGLint defaultConfigID; | |
| eglGetConfigAttrib(display, defaultConfig, EGL_CONFIG_ID, &defaultConfigID); | |
| if (defaultConfigID == thisConfigID) | |
| { | |
| foundInDefaultConfigs = true; | |
| } | |
| } | |
| ASSERT_EQ(isADefault, foundInDefaultConfigs); | |
| } | |
| } | |
| } // namespace angle | |
| ANGLE_INSTANTIATE_TEST(EGLChooseConfigTest, | |
| ES2_D3D11(), | |
| ES2_D3D9(), | |
| ES2_METAL(), | |
| ES2_OPENGL(), | |
| ES2_OPENGLES(), | |
| ES2_VULKAN()); |