| // Copyright 2012 the V8 project authors. All rights reserved. |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include <stdlib.h> |
| |
| #include "src/init/v8.h" |
| |
| #include "src/utils/bit-vector.h" |
| #include "test/cctest/cctest.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| TEST(BitVector) { |
| v8::internal::AccountingAllocator allocator; |
| Zone zone(&allocator, ZONE_NAME); |
| { |
| BitVector v(15, &zone); |
| v.Add(1); |
| CHECK(v.Contains(1)); |
| v.Remove(0); |
| CHECK(!v.Contains(0)); |
| v.Add(0); |
| v.Add(1); |
| BitVector w(15, &zone); |
| w.Add(1); |
| v.Intersect(w); |
| CHECK(!v.Contains(0)); |
| CHECK(v.Contains(1)); |
| } |
| |
| { |
| BitVector v(64, &zone); |
| v.Add(27); |
| v.Add(30); |
| v.Add(31); |
| v.Add(33); |
| BitVector::Iterator iter(&v); |
| CHECK_EQ(27, iter.Current()); |
| iter.Advance(); |
| CHECK_EQ(30, iter.Current()); |
| iter.Advance(); |
| CHECK_EQ(31, iter.Current()); |
| iter.Advance(); |
| CHECK_EQ(33, iter.Current()); |
| iter.Advance(); |
| CHECK(iter.Done()); |
| } |
| |
| { |
| BitVector v(15, &zone); |
| v.Add(0); |
| BitVector w(15, &zone); |
| w.Add(1); |
| v.Union(w); |
| CHECK(v.Contains(0)); |
| CHECK(v.Contains(1)); |
| } |
| |
| { |
| BitVector v(15, &zone); |
| v.Add(0); |
| BitVector w(15, &zone); |
| w.CopyFrom(v); |
| CHECK(w.Contains(0)); |
| w.Add(1); |
| BitVector u(w, &zone); |
| CHECK(u.Contains(0)); |
| CHECK(u.Contains(1)); |
| v.Union(w); |
| CHECK(v.Contains(0)); |
| CHECK(v.Contains(1)); |
| } |
| |
| { |
| BitVector v(35, &zone); |
| v.Add(0); |
| BitVector w(35, &zone); |
| w.Add(33); |
| v.Union(w); |
| CHECK(v.Contains(0)); |
| CHECK(v.Contains(33)); |
| } |
| |
| { |
| BitVector v(35, &zone); |
| v.Add(32); |
| v.Add(33); |
| BitVector w(35, &zone); |
| w.Add(33); |
| v.Intersect(w); |
| CHECK(!v.Contains(32)); |
| CHECK(v.Contains(33)); |
| BitVector r(35, &zone); |
| r.CopyFrom(v); |
| CHECK(!r.Contains(32)); |
| CHECK(r.Contains(33)); |
| } |
| |
| { |
| BitVector v(35, &zone); |
| v.Add(32); |
| v.Add(33); |
| CHECK(v.Contains(32)); |
| CHECK(v.Contains(33)); |
| CHECK(!v.Contains(22)); |
| CHECK(!v.Contains(34)); |
| v.Resize(50, &zone); |
| CHECK(v.Contains(32)); |
| CHECK(v.Contains(33)); |
| CHECK(!v.Contains(22)); |
| CHECK(!v.Contains(34)); |
| CHECK(!v.Contains(43)); |
| v.Resize(300, &zone); |
| CHECK(v.Contains(32)); |
| CHECK(v.Contains(33)); |
| CHECK(!v.Contains(22)); |
| CHECK(!v.Contains(34)); |
| CHECK(!v.Contains(43)); |
| CHECK(!v.Contains(243)); |
| } |
| } |
| |
| } // namespace internal |
| } // namespace v8 |