| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // SurfaceD3D.cpp: D3D implementation of an EGL surface |
| #include <Mfobjects.h> |
| |
| #include "libANGLE/renderer/d3d/SurfaceD3D.h" |
| |
| #include "libANGLE/Display.h" |
| #include "libANGLE/Surface.h" |
| #include "libANGLE/renderer/d3d/RendererD3D.h" |
| #include "libANGLE/renderer/d3d/RenderTargetD3D.h" |
| #include "libANGLE/renderer/d3d/SwapChainD3D.h" |
| |
| #include <tchar.h> |
| #include <EGL/eglext.h> |
| #include <algorithm> |
| |
| // A key for ID3D11DeviceChild. The value should be a bool. |
| // When set and true, indicates that the NV12 texture passed |
| // in eglCreatePbufferFromClientBuffer EGL_D3D_TEXTURE_ANGLE should |
| // draw it's chroma component when a ShaderResourceView is created for it. |
| // If absent or false, the luma component is drawn. |
| // |
| // The value is fetched from ID3D11DeviceChild and stored before |
| // eglCreatePbufferFromClientBuffer returns. |
| // |
| // {3C3A43AB-C69B-46C9-AA8D-B0CFFCD4596D} |
| static const GUID kCobaltNv12BindChroma = { |
| 0x3c3a43ab, 0xc69b, 0x46c9, |
| { 0xaa, 0x8d, 0xb0, 0xcf, 0xfc, 0xd4, 0x59, 0x6d } |
| }; |
| |
| // A key for ID3D11DeviceChild. The value should be an IMFDXGIBuffer*. |
| // When used with an NV12 texture passed in eglCreatePbufferFromClientBuffer |
| // EGL_D3D_TEXTURE_ANGLE, this interface is asked for the appropriate |
| // texture in a texture array to use via GetSubresourceIndex. |
| // This is appropriate for use with IMFTransform video decoders that |
| // return IMFDXGIBuffer's that have texture array resources. |
| // |
| // The value is fetched from ID3D11DeviceChild and stored before |
| // eglCreatePbufferFromClientBuffer returns. |
| // |
| // C62BF18D-B5EE-46B1-9C31-F61BD8AE3B0D |
| static const GUID kCobaltDxgiBuffer = { |
| 0Xc62bf18d, 0Xb5ee, 0X46b1, |
| {0X9c, 0X31, 0Xf6, 0X1b, 0Xd8, 0Xae, 0X3b, 0X0d } |
| }; |
| |
| namespace rx |
| { |
| |
| SurfaceD3D::SurfaceD3D(const egl::SurfaceState &state, |
| RendererD3D *renderer, |
| egl::Display *display, |
| EGLNativeWindowType window, |
| EGLenum buftype, |
| EGLClientBuffer clientBuffer, |
| const egl::AttributeMap &attribs) |
| : SurfaceImpl(state), |
| mRenderer(renderer), |
| mDisplay(display), |
| mFixedSize(window == nullptr || attribs.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE), |
| mOrientation(static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0))), |
| mRenderTargetFormat(state.config->renderTargetFormat), |
| mDepthStencilFormat(state.config->depthStencilFormat), |
| mSwapChain(nullptr), |
| mSwapIntervalDirty(true), |
| mNativeWindow(renderer->createNativeWindow(window, state.config, attribs)), |
| mWidth(static_cast<EGLint>(attribs.get(EGL_WIDTH, 0))), |
| mHeight(static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0))), |
| mSwapInterval(1), |
| mShareHandle(0), |
| mD3DTexture(nullptr), |
| mBuftype(buftype), |
| mArrayIndex(0), |
| mBindChroma(false) |
| { |
| if (window != nullptr && !mFixedSize) |
| { |
| mWidth = -1; |
| mHeight = -1; |
| } |
| |
| switch (buftype) |
| { |
| case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE: |
| mShareHandle = static_cast<HANDLE>(clientBuffer); |
| break; |
| |
| case EGL_D3D_TEXTURE_ANGLE: |
| { |
| mD3DTexture = static_cast<IUnknown *>(clientBuffer); |
| ASSERT(mD3DTexture != nullptr); |
| mD3DTexture->AddRef(); |
| mRenderer->getD3DTextureInfo(state.config, mD3DTexture, &mWidth, &mHeight, |
| &mRenderTargetFormat); |
| |
| UINT out; |
| HRESULT hr = static_cast<ID3D11DeviceChild*>(mD3DTexture)-> |
| GetPrivateData(kCobaltNv12BindChroma, &out, nullptr); |
| mBindChroma = (SUCCEEDED(hr)) && (out != 0); |
| |
| // kCobaltDxgiBuffer |
| IMFDXGIBuffer* dxgi_buffer = nullptr; |
| out = sizeof(dxgi_buffer); |
| hr = static_cast<ID3D11DeviceChild*>(mD3DTexture)-> |
| GetPrivateData(kCobaltDxgiBuffer, &out, &dxgi_buffer); |
| ASSERT(SUCCEEDED(hr)); |
| if (dxgi_buffer != nullptr) { |
| dxgi_buffer->GetSubresourceIndex(&mArrayIndex); |
| } |
| break; |
| } |
| |
| default: |
| break; |
| } |
| } |
| |
| SurfaceD3D::~SurfaceD3D() |
| { |
| releaseSwapChain(); |
| SafeDelete(mNativeWindow); |
| SafeRelease(mD3DTexture); |
| } |
| |
| void SurfaceD3D::releaseSwapChain() |
| { |
| SafeDelete(mSwapChain); |
| } |
| |
| egl::Error SurfaceD3D::initialize(const DisplayImpl *displayImpl) |
| { |
| if (mNativeWindow->getNativeWindow()) |
| { |
| if (!mNativeWindow->initialize()) |
| { |
| return egl::Error(EGL_BAD_SURFACE); |
| } |
| } |
| |
| if (mBuftype == EGL_D3D_TEXTURE_ANGLE) |
| { |
| ID3D11Texture2D* d3Texture = static_cast<ID3D11Texture2D*>(mD3DTexture); |
| |
| D3D11_TEXTURE2D_DESC texture_desc; |
| d3Texture->GetDesc(&texture_desc); |
| if ((texture_desc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0) |
| { |
| return egl::Error(EGL_SUCCESS); |
| } |
| } |
| |
| egl::Error error = resetSwapChain(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| return egl::Error(EGL_SUCCESS); |
| } |
| |
| FramebufferImpl *SurfaceD3D::createDefaultFramebuffer(const gl::FramebufferState &data) |
| { |
| return mRenderer->createDefaultFramebuffer(data); |
| } |
| |
| egl::Error SurfaceD3D::bindTexImage(gl::Texture *, EGLint) |
| { |
| return egl::Error(EGL_SUCCESS); |
| } |
| |
| egl::Error SurfaceD3D::releaseTexImage(EGLint) |
| { |
| return egl::Error(EGL_SUCCESS); |
| } |
| |
| egl::Error SurfaceD3D::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) |
| { |
| return mSwapChain->getSyncValues(ust, msc, sbc); |
| } |
| |
| egl::Error SurfaceD3D::resetSwapChain() |
| { |
| ASSERT(!mSwapChain); |
| |
| int width; |
| int height; |
| |
| if (!mFixedSize) |
| { |
| RECT windowRect; |
| if (!mNativeWindow->getClientRect(&windowRect)) |
| { |
| ASSERT(false); |
| |
| return egl::Error(EGL_BAD_SURFACE, "Could not retrieve the window dimensions"); |
| } |
| |
| width = windowRect.right - windowRect.left; |
| height = windowRect.bottom - windowRect.top; |
| } |
| else |
| { |
| // non-window surface - size is determined at creation |
| width = mWidth; |
| height = mHeight; |
| } |
| |
| mSwapChain = |
| mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture, mRenderTargetFormat, |
| mDepthStencilFormat, mOrientation, mState.config->samples); |
| if (!mSwapChain) |
| { |
| return egl::Error(EGL_BAD_ALLOC); |
| } |
| |
| egl::Error error = resetSwapChain(width, height); |
| if (error.isError()) |
| { |
| SafeDelete(mSwapChain); |
| return error; |
| } |
| |
| return egl::Error(EGL_SUCCESS); |
| } |
| |
| egl::Error SurfaceD3D::resizeSwapChain(int backbufferWidth, int backbufferHeight) |
| { |
| ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); |
| ASSERT(mSwapChain); |
| |
| EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight)); |
| |
| if (status == EGL_CONTEXT_LOST) |
| { |
| mDisplay->notifyDeviceLost(); |
| return egl::Error(status); |
| } |
| else if (status != EGL_SUCCESS) |
| { |
| return egl::Error(status); |
| } |
| |
| mWidth = backbufferWidth; |
| mHeight = backbufferHeight; |
| |
| return egl::Error(EGL_SUCCESS); |
| } |
| |
| egl::Error SurfaceD3D::resetSwapChain(int backbufferWidth, int backbufferHeight) |
| { |
| ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); |
| ASSERT(mSwapChain); |
| |
| EGLint status = mSwapChain->reset(std::max(1, backbufferWidth), std::max(1, backbufferHeight), mSwapInterval); |
| |
| if (status == EGL_CONTEXT_LOST) |
| { |
| mRenderer->notifyDeviceLost(); |
| return egl::Error(status); |
| } |
| else if (status != EGL_SUCCESS) |
| { |
| return egl::Error(status); |
| } |
| |
| mWidth = backbufferWidth; |
| mHeight = backbufferHeight; |
| mSwapIntervalDirty = false; |
| |
| return egl::Error(EGL_SUCCESS); |
| } |
| |
| egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) |
| { |
| if (!mSwapChain) |
| { |
| return egl::Error(EGL_SUCCESS); |
| } |
| |
| if (x + width > mWidth) |
| { |
| width = mWidth - x; |
| } |
| |
| if (y + height > mHeight) |
| { |
| height = mHeight - y; |
| } |
| |
| if (width != 0 && height != 0) |
| { |
| EGLint status = mSwapChain->swapRect(x, y, width, height); |
| |
| if (status == EGL_CONTEXT_LOST) |
| { |
| mRenderer->notifyDeviceLost(); |
| return egl::Error(status); |
| } |
| else if (status != EGL_SUCCESS) |
| { |
| return egl::Error(status); |
| } |
| } |
| |
| checkForOutOfDateSwapChain(); |
| |
| return egl::Error(EGL_SUCCESS); |
| } |
| |
| bool SurfaceD3D::checkForOutOfDateSwapChain() |
| { |
| RECT client; |
| int clientWidth = getWidth(); |
| int clientHeight = getHeight(); |
| bool sizeDirty = false; |
| if (!mFixedSize && !mNativeWindow->isIconic()) |
| { |
| // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized |
| // because that's not a useful size to render to. |
| if (!mNativeWindow->getClientRect(&client)) |
| { |
| ASSERT(false); |
| return false; |
| } |
| |
| // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information. |
| clientWidth = client.right - client.left; |
| clientHeight = client.bottom - client.top; |
| sizeDirty = clientWidth != getWidth() || clientHeight != getHeight(); |
| } |
| |
| bool wasDirty = (mSwapIntervalDirty || sizeDirty); |
| |
| if (mSwapIntervalDirty) |
| { |
| resetSwapChain(clientWidth, clientHeight); |
| } |
| else if (sizeDirty) |
| { |
| resizeSwapChain(clientWidth, clientHeight); |
| } |
| |
| return wasDirty; |
| } |
| |
| egl::Error SurfaceD3D::swap(const DisplayImpl *displayImpl) |
| { |
| return swapRect(0, 0, mWidth, mHeight); |
| } |
| |
| egl::Error SurfaceD3D::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) |
| { |
| return swapRect(x, y, width, height); |
| } |
| |
| rx::SwapChainD3D *SurfaceD3D::getSwapChain() const |
| { |
| return mSwapChain; |
| } |
| |
| void SurfaceD3D::setSwapInterval(EGLint interval) |
| { |
| if (mSwapInterval == interval) |
| { |
| return; |
| } |
| |
| mSwapInterval = interval; |
| mSwapIntervalDirty = true; |
| } |
| |
| EGLint SurfaceD3D::getWidth() const |
| { |
| return mWidth; |
| } |
| |
| EGLint SurfaceD3D::getHeight() const |
| { |
| return mHeight; |
| } |
| |
| EGLint SurfaceD3D::isPostSubBufferSupported() const |
| { |
| // post sub buffer is always possible on D3D surfaces |
| return EGL_TRUE; |
| } |
| |
| EGLint SurfaceD3D::getSwapBehavior() const |
| { |
| return EGL_BUFFER_PRESERVED; |
| } |
| |
| egl::Error SurfaceD3D::querySurfacePointerANGLE(EGLint attribute, void **value) |
| { |
| if (attribute == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE) |
| { |
| *value = mSwapChain->getShareHandle(); |
| } |
| else if (attribute == EGL_DXGI_KEYED_MUTEX_ANGLE) |
| { |
| *value = mSwapChain->getKeyedMutex(); |
| } |
| else UNREACHABLE(); |
| |
| return egl::Error(EGL_SUCCESS); |
| } |
| |
| gl::Error SurfaceD3D::getAttachmentRenderTarget(GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| FramebufferAttachmentRenderTarget **rtOut) |
| { |
| if (binding == GL_BACK) |
| { |
| *rtOut = mSwapChain->getColorRenderTarget(); |
| } |
| else |
| { |
| *rtOut = mSwapChain->getDepthStencilRenderTarget(); |
| } |
| return gl::NoError(); |
| } |
| |
| WindowSurfaceD3D::WindowSurfaceD3D(const egl::SurfaceState &state, |
| RendererD3D *renderer, |
| egl::Display *display, |
| EGLNativeWindowType window, |
| const egl::AttributeMap &attribs) |
| : SurfaceD3D(state, |
| renderer, |
| display, |
| window, |
| 0, |
| static_cast<EGLClientBuffer>(0), |
| attribs) |
| { |
| } |
| |
| WindowSurfaceD3D::~WindowSurfaceD3D() |
| { |
| } |
| |
| PbufferSurfaceD3D::PbufferSurfaceD3D(const egl::SurfaceState &state, |
| RendererD3D *renderer, |
| egl::Display *display, |
| EGLenum buftype, |
| EGLClientBuffer clientBuffer, |
| const egl::AttributeMap &attribs) |
| : SurfaceD3D(state, |
| renderer, |
| display, |
| static_cast<EGLNativeWindowType>(0), |
| buftype, |
| clientBuffer, |
| attribs) |
| { |
| } |
| |
| PbufferSurfaceD3D::~PbufferSurfaceD3D() |
| { |
| } |
| |
| } // namespace rc |