| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/audio/android/opensles_output.h" |
| |
| #include "base/logging.h" |
| #include "media/audio/audio_util.h" |
| #include "media/audio/android/audio_manager_android.h" |
| |
| namespace media { |
| |
| OpenSLESOutputStream::OpenSLESOutputStream(AudioManagerAndroid* manager, |
| const AudioParameters& params) |
| : audio_manager_(manager), |
| callback_(NULL), |
| player_(NULL), |
| simple_buffer_queue_(NULL), |
| active_queue_(0), |
| buffer_size_bytes_(0), |
| started_(false), |
| volume_(1.0) { |
| format_.formatType = SL_DATAFORMAT_PCM; |
| format_.numChannels = static_cast<SLuint32>(params.channels()); |
| // Provides sampling rate in milliHertz to OpenSLES. |
| format_.samplesPerSec = static_cast<SLuint32>(params.sample_rate() * 1000); |
| format_.bitsPerSample = params.bits_per_sample(); |
| format_.containerSize = params.bits_per_sample(); |
| format_.endianness = SL_BYTEORDER_LITTLEENDIAN; |
| if (format_.numChannels == 1) |
| format_.channelMask = SL_SPEAKER_FRONT_CENTER; |
| else if (format_.numChannels == 2) |
| format_.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; |
| else |
| NOTREACHED() << "Unsupported number of channels: " << format_.numChannels; |
| |
| buffer_size_bytes_ = params.GetBytesPerBuffer(); |
| audio_bus_ = AudioBus::Create(params); |
| |
| memset(&audio_data_, 0, sizeof(audio_data_)); |
| } |
| |
| OpenSLESOutputStream::~OpenSLESOutputStream() { |
| DCHECK(!engine_object_.Get()); |
| DCHECK(!player_object_.Get()); |
| DCHECK(!output_mixer_.Get()); |
| DCHECK(!player_); |
| DCHECK(!simple_buffer_queue_); |
| DCHECK(!audio_data_[0]); |
| } |
| |
| bool OpenSLESOutputStream::Open() { |
| if (engine_object_.Get()) |
| return false; |
| |
| if (!CreatePlayer()) |
| return false; |
| |
| SetupAudioBuffer(); |
| |
| return true; |
| } |
| |
| void OpenSLESOutputStream::Start(AudioSourceCallback* callback) { |
| DCHECK(callback); |
| DCHECK(player_); |
| DCHECK(simple_buffer_queue_); |
| if (started_) |
| return; |
| |
| // Enable the flags before streaming. |
| callback_ = callback; |
| active_queue_ = 0; |
| started_ = true; |
| |
| // Avoid start-up glitches by filling up one buffer queue before starting |
| // the stream. |
| FillBufferQueue(); |
| |
| // Start streaming data by setting the play state to |SL_PLAYSTATE_PLAYING|. |
| SLresult err = (*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| if (SL_RESULT_SUCCESS != err) { |
| DLOG(WARNING) << "SetPlayState() failed to start playing"; |
| } |
| } |
| |
| void OpenSLESOutputStream::Stop() { |
| if (!started_) |
| return; |
| |
| started_ = false; |
| // Stop playing by setting the play state to |SL_PLAYSTATE_STOPPED|. |
| SLresult err = (*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED); |
| if (SL_RESULT_SUCCESS != err) { |
| DLOG(WARNING) << "SetPlayState() failed to set the state to stop"; |
| } |
| |
| // Clear the buffer queue so that the old data won't be played when |
| // resuming playing. |
| err = (*simple_buffer_queue_)->Clear(simple_buffer_queue_); |
| if (SL_RESULT_SUCCESS != err) { |
| DLOG(WARNING) << "Clear() failed to clear the buffer queue"; |
| } |
| } |
| |
| void OpenSLESOutputStream::Close() { |
| // Stop the stream if it is still playing. |
| Stop(); |
| |
| // Explicitly free the player objects and invalidate their associated |
| // interfaces. They have to be done in the correct order. |
| output_mixer_.Reset(); |
| player_object_.Reset(); |
| engine_object_.Reset(); |
| simple_buffer_queue_ = NULL; |
| player_ = NULL; |
| |
| ReleaseAudioBuffer(); |
| |
| audio_manager_->ReleaseOutputStream(this); |
| } |
| |
| void OpenSLESOutputStream::SetVolume(double volume) { |
| float volume_float = static_cast<float>(volume); |
| if (volume_float < 0.0f || volume_float > 1.0f) { |
| return; |
| } |
| volume_ = volume_float; |
| } |
| |
| void OpenSLESOutputStream::GetVolume(double* volume) { |
| *volume = static_cast<double>(volume_); |
| } |
| |
| bool OpenSLESOutputStream::CreatePlayer() { |
| // Initializes the engine object with specific option. After working with the |
| // object, we need to free the object and its resources. |
| SLEngineOption option[] = { |
| { SL_ENGINEOPTION_THREADSAFE, static_cast<SLuint32>(SL_BOOLEAN_TRUE) } |
| }; |
| SLresult err = slCreateEngine(engine_object_.Receive(), 1, option, 0, |
| NULL, NULL); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| if (SL_RESULT_SUCCESS != err) |
| return false; |
| |
| // Realize the SL engine object in synchronous mode. |
| err = engine_object_->Realize(engine_object_.Get(), SL_BOOLEAN_FALSE); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| if (SL_RESULT_SUCCESS != err) |
| return false; |
| |
| // Get the SL engine interface which is implicit. |
| SLEngineItf engine; |
| err = engine_object_->GetInterface(engine_object_.Get(), |
| SL_IID_ENGINE, |
| &engine); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| if (SL_RESULT_SUCCESS != err) |
| return false; |
| |
| // Create ouput mixer object to be used by the player. |
| // TODO(xians): Do we need the environmental reverb auxiliary effect? |
| err = (*engine)->CreateOutputMix(engine, |
| output_mixer_.Receive(), |
| 0, |
| NULL, |
| NULL); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| if (SL_RESULT_SUCCESS != err) |
| return false; |
| |
| // Realizing the output mix object in synchronous mode. |
| err = output_mixer_->Realize(output_mixer_.Get(), SL_BOOLEAN_FALSE); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| if (SL_RESULT_SUCCESS != err) |
| return false; |
| |
| // Audio source configuration. |
| SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = { |
| SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, |
| static_cast<SLuint32>(kNumOfQueuesInBuffer) |
| }; |
| SLDataSource audio_source = { &simple_buffer_queue, &format_ }; |
| |
| // Audio sink configuration. |
| SLDataLocator_OutputMix locator_output_mix = { |
| SL_DATALOCATOR_OUTPUTMIX, output_mixer_.Get() |
| }; |
| SLDataSink audio_sink = { &locator_output_mix, NULL }; |
| |
| // Create an audio player. |
| const SLuint32 number_of_interfaces = 1; |
| const SLInterfaceID interface_id[number_of_interfaces] = { |
| SL_IID_BUFFERQUEUE |
| }; |
| const SLboolean interface_required[number_of_interfaces] = { |
| SL_BOOLEAN_TRUE |
| }; |
| err = (*engine)->CreateAudioPlayer(engine, |
| player_object_.Receive(), |
| &audio_source, |
| &audio_sink, |
| number_of_interfaces, |
| interface_id, |
| interface_required); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| if (SL_RESULT_SUCCESS != err) { |
| DLOG(ERROR) << "CreateAudioPlayer() failed with error code " << err; |
| return false; |
| } |
| |
| // Realize the player object in synchronous mode. |
| err = player_object_->Realize(player_object_.Get(), SL_BOOLEAN_FALSE); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| if (SL_RESULT_SUCCESS != err) { |
| DLOG(ERROR) << "Player Realize() failed with error code " << err; |
| return false; |
| } |
| |
| // Get an implicit player interface. |
| err = player_object_->GetInterface( |
| player_object_.Get(), SL_IID_PLAY, &player_); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| if (SL_RESULT_SUCCESS != err) |
| return false; |
| |
| // Get the simple buffer queue interface. |
| err = player_object_->GetInterface(player_object_.Get(), |
| SL_IID_BUFFERQUEUE, |
| &simple_buffer_queue_); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| if (SL_RESULT_SUCCESS != err) |
| return false; |
| |
| // Register the input callback for the simple buffer queue. |
| // This callback will be called when the soundcard needs data. |
| err = (*simple_buffer_queue_)->RegisterCallback(simple_buffer_queue_, |
| SimpleBufferQueueCallback, |
| this); |
| DCHECK_EQ(SL_RESULT_SUCCESS, err); |
| |
| return (SL_RESULT_SUCCESS == err); |
| } |
| |
| void OpenSLESOutputStream::SimpleBufferQueueCallback( |
| SLAndroidSimpleBufferQueueItf buffer_queue, void* instance) { |
| OpenSLESOutputStream* stream = |
| reinterpret_cast<OpenSLESOutputStream*>(instance); |
| stream->FillBufferQueue(); |
| } |
| |
| void OpenSLESOutputStream::FillBufferQueue() { |
| if (!started_) |
| return; |
| |
| // Read data from the registered client source. |
| // TODO(xians): Get an accurate delay estimation. |
| uint32 hardware_delay = buffer_size_bytes_; |
| int frames_filled = callback_->OnMoreData( |
| audio_bus_.get(), AudioBuffersState(0, hardware_delay)); |
| int num_filled_bytes = |
| frames_filled * audio_bus_->channels() * format_.bitsPerSample / 8; |
| DCHECK_LE(static_cast<size_t>(num_filled_bytes), buffer_size_bytes_); |
| // Note: If this ever changes to output raw float the data must be clipped and |
| // sanitized since it may come from an untrusted source such as NaCl. |
| audio_bus_->ToInterleaved( |
| frames_filled, format_.bitsPerSample / 8, audio_data_[active_queue_]); |
| |
| // Perform in-place, software-volume adjustments. |
| media::AdjustVolume(audio_data_[active_queue_], |
| num_filled_bytes, |
| format_.numChannels, |
| format_.bitsPerSample / 8, |
| volume_); |
| |
| // Enqueue the buffer for playback. |
| SLresult err = (*simple_buffer_queue_)->Enqueue( |
| simple_buffer_queue_, |
| audio_data_[active_queue_], |
| num_filled_bytes); |
| if (SL_RESULT_SUCCESS != err) |
| HandleError(err); |
| |
| active_queue_ = (active_queue_ + 1) % kNumOfQueuesInBuffer; |
| } |
| |
| void OpenSLESOutputStream::SetupAudioBuffer() { |
| DCHECK(!audio_data_[0]); |
| for (int i = 0; i < kNumOfQueuesInBuffer; ++i) { |
| audio_data_[i] = new uint8[buffer_size_bytes_]; |
| } |
| } |
| |
| void OpenSLESOutputStream::ReleaseAudioBuffer() { |
| if (audio_data_[0]) { |
| for (int i = 0; i < kNumOfQueuesInBuffer; ++i) { |
| delete [] audio_data_[i]; |
| audio_data_[i] = NULL; |
| } |
| } |
| } |
| |
| void OpenSLESOutputStream::HandleError(SLresult error) { |
| DLOG(FATAL) << "OpenSLES error " << error; |
| if (callback_) |
| callback_->OnError(this, error); |
| } |
| |
| } // namespace media |